#include "headers.h" #include double angKp=0.0444, angKi=0.6666, angKd=0.001; double posKp=0.8, posKi=0.2, posKd=1; double turnKp=0.014, turnKi=0.0333, turnKd=0.0; double angleInput, angleOutput, angleSetpoint; PID anglePID(&angleInput, &angleOutput, &angleSetpoint, angKp, angKi, angKd, P_ON_M, REVERSE); double posInput, posOutput, posSetpoint; PID posPID(&posInput, &posOutput, &posSetpoint, posKp, posKi, posKd, P_ON_E, DIRECT); double turnInput, turnOutput, turnSetpoint; PID turnPID(&turnInput, &turnOutput, &turnSetpoint, turnKp, turnKi, turnKd, P_ON_E, DIRECT); PID* pids[PID_ARR_COUNT] = {&anglePID, &posPID, &turnPID}; const float MAX_TURN_SPEED = 0.15; void initPID(){ angleSetpoint = 0; anglePID.SetOutputLimits(-1, 1); // speed forward/backward anglePID.SetMode(AUTOMATIC); anglePID.SetSampleTime(5); posSetpoint = 0; posPID.SetOutputLimits(-2, 2); // degrees forward/backward posPID.SetMode(AUTOMATIC); posPID.SetSampleTime(5); posPID.SetControllerDirection(DIRECT); turnSetpoint = 0; turnPID.SetOutputLimits(-MAX_TURN_SPEED, MAX_TURN_SPEED); // speed forward/backward turnPID.SetMode(AUTOMATIC); turnPID.SetSampleTime(5); } Speeds updatePID(){ posPID.Compute(); angleSetpoint = posOutput; anglePID.Compute(); turnSetpoint = 0; float maxTurn = max(0.0f, MAX_TURN_SPEED-abs((float)angleOutput)/90); turnPID.SetOutputLimits(-maxTurn, maxTurn); turnPID.Compute(); Speeds speeds; speeds.left = (float)(angleOutput + turnOutput); speeds.right = (float)(-angleOutput + turnOutput); if(angleInput>20 || angleInput<-20){ speeds.left = 0; speeds.right = 0; } return speeds; }