BLT-Graphics/include/blt/renderer/player.h

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//
// Created by brett on 6/14/23.
//
#ifndef PARKSNREC_PLAYER_H
#define PARKSNREC_PLAYER_H
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#include "blt/math/vectors.h"
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#include "blt/math/matrix.h"
namespace blt::graphics {
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class Controller;
class CameraController;
class NetworkedController;
class Player {
friend Controller;
friend CameraController;
friend NetworkedController;
private:
blt::vec3d pos;
blt::vec3d rot;
const float baseMovementSpeed = 10.0f;
const float sprintingMovementSpeed = 20.0f;
const float flyingMovementSpeed = 50.0f;
const float sensitivity = 5.0f;
public:
};
class Controller {
protected:
Player& player;
public:
explicit Controller(Player& player): player(player) {}
virtual void update() = 0;
};
class CameraController : public Controller {
private:
blt::mat4x4 generateViewMatrix();
public:
explicit CameraController(Player& player): Controller(player) {
player.pos;
}
void update() final;
};
class NetworkedController : public Controller {
private:
public:
explicit NetworkedController(Player& player): Controller(player) {
}
};
}
#endif //PARKSNREC_PLAYER_H