12352 lines
896 KiB
C
12352 lines
896 KiB
C
/**
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* Loader generated by glad 2.0.4 on Sun Jun 4 22:30:13 2023
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 125
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*
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* APIs:
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* - gl:core=4.6
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*
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* Options:
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* - ALIAS = True
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* - DEBUG = False
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* - HEADER_ONLY = True
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* - LOADER = True
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* - MX = False
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gl:core=4.6' --extensions='GL_AMD_draw_buffers_blend,GL_AMD_multi_draw_indirect,GL_APPLE_flush_buffer_range,GL_APPLE_vertex_array_object,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_base_instance,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compute_shader,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader_fp64,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_polygon_offset_clamp,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_robustness,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counters,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_multisample,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_polygon_offset_clamp,GL_EXT_provoking_vertex,GL_EXT_shader_image_load_store,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_integer,GL_EXT_texture_object,GL_EXT_texture_storage,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_attrib_64bit,GL_INGR_blend_func_separate,GL_KHR_debug,GL_KHR_robustness,GL_NVX_conditional_render,GL_NV_conditional_render,GL_NV_explicit_multisample,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_vertex_program,GL_NV_vertex_program4,GL_OES_single_precision,GL_SGIS_point_parameters' c --alias --header-only --loader
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*
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* Online:
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* http://glad.sh/#api=gl%3Acore%3D4.6&generator=c&options=ALIAS%2CHEADER_ONLY%2CLOADER
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*
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*/
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#ifndef GLAD_GL_H_
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#define GLAD_GL_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl_h_
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#error OpenGL (gl.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl_h_ 1
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#ifdef __gl3_h_
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#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __glext_h_
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#error OpenGL (glext.h) header already included (API: gl), remove previous include!
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#endif
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#define __glext_h_ 1
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#ifdef __gl3ext_h_
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#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3ext_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GL
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#define GLAD_OPTION_GL_ALIAS
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#define GLAD_OPTION_GL_HEADER_ONLY
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#define GLAD_OPTION_GL_LOADER
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.4"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_PROGRAM 0x8259
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#define GL_ACTIVE_RESOURCES 0x92F5
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#define GL_ACTIVE_SUBROUTINES 0x8DE5
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#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
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#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
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#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
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#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_VARIABLES 0x9305
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#define GL_ACTIVE_VARYINGS_NV 0x8C81
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#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA16F_EXT 0x881C
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#define GL_ALPHA16I_EXT 0x8D8A
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#define GL_ALPHA16UI_EXT 0x8D78
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#define GL_ALPHA32F_EXT 0x8816
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#define GL_ALPHA32I_EXT 0x8D84
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#define GL_ALPHA32UI_EXT 0x8D72
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#define GL_ALPHA8I_EXT 0x8D90
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#define GL_ALPHA8UI_EXT 0x8D7E
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#define GL_ALPHA8_EXT 0x803C
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#define GL_ALPHA_INTEGER_EXT 0x8D97
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#define GL_ARRAY_SIZE 0x92FB
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#define GL_ARRAY_STRIDE 0x92FE
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
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#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
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#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
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#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
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#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
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#define GL_AUTO_GENERATE_MIPMAP 0x8295
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
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#define GL_BACK_RIGHT 0x0403
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#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_BGRA8_EXT 0x93A1
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#define GL_BGRA_INTEGER 0x8D9B
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#define GL_BGRA_INTEGER_EXT 0x8D9B
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#define GL_BGR_INTEGER 0x8D9A
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#define GL_BGR_INTEGER_EXT 0x8D9A
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_COLOR_EXT 0x8005
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_ALPHA_EXT 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_DST_RGB_EXT 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
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#define GL_BLEND_EQUATION_EXT 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_RGB_EXT 0x8009
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_SRC_RGB_EXT 0x80C9
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#define GL_BLOCK_INDEX 0x92FD
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#define GL_BLUE 0x1905
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#define GL_BLUE_INTEGER 0x8D96
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#define GL_BLUE_INTEGER_EXT 0x8D96
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#define GL_BOOL 0x8B56
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#define GL_BOOL_ARB 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC2_ARB 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC3_ARB 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BOOL_VEC4_ARB 0x8B59
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#define GL_BUFFER 0x82E0
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_ACCESS_ARB 0x88BB
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_BINDING 0x9302
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#define GL_BUFFER_DATA_SIZE 0x9303
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#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
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#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAPPED_ARB 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
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#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_STORAGE_FLAGS 0x8220
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_BUFFER_VARIABLE 0x92E5
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#define GL_BYTE 0x1400
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#define GL_CAVEAT_SUPPORT 0x82B8
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#define GL_CCW 0x0901
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#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
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#define GL_CLAMP_READ_COLOR 0x891C
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#define GL_CLAMP_READ_COLOR_ARB 0x891C
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
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#define GL_CLEAR 0x1500
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#define GL_CLEAR_BUFFER 0x82B4
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#define GL_CLEAR_TEXTURE 0x9365
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
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#define GL_CLIENT_STORAGE_BIT 0x0200
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#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
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#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
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#define GL_CLIP_DEPTH_MODE 0x935D
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#define GL_CLIP_DISTANCE0 0x3000
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#define GL_CLIP_DISTANCE1 0x3001
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#define GL_CLIP_DISTANCE2 0x3002
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#define GL_CLIP_DISTANCE3 0x3003
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#define GL_CLIP_DISTANCE4 0x3004
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#define GL_CLIP_DISTANCE5 0x3005
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#define GL_CLIP_DISTANCE6 0x3006
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#define GL_CLIP_DISTANCE7 0x3007
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#define GL_CLIP_DISTANCE_NV 0x8C7A
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#define GL_CLIP_ORIGIN 0x935C
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#define GL_COLOR 0x1800
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
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#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
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#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_COMPONENTS 0x8283
|
|
#define GL_COLOR_ENCODING 0x8296
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_COLOR_RENDERABLE 0x8286
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
|
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
|
|
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
|
|
#define GL_COMPUTE_TEXTURE 0x82A0
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
|
|
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_COPY 0x1503
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_CW 0x0900
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT2_EXT 0x8F46
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT3_EXT 0x8F47
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT4_EXT 0x8F48
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC2_EXT 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC3_EXT 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_DOUBLE_VEC4_EXT 0x8FFE
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER0_ATI 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER10_ATI 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER11_ATI 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER12_ATI 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER13_ATI 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER14_ATI 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#define GL_DRAW_BUFFER15_ATI 0x8834
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER1_ATI 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER2_ATI 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER3_ATI 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER4_ATI 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER5_ATI 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER6_ATI 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER7_ATI 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER8_ATI 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_DRAW_BUFFER9_ATI 0x882E
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FILTER 0x829A
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
|
|
#define GL_FIXED 0x140C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FIXED_ONLY_ARB 0x891D
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_FRAGMENT_TEXTURE 0x829F
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERIC_ATTRIB_NV 0x8C7D
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
|
|
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
|
|
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
|
|
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_GREEN_INTEGER_EXT 0x8D95
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
|
|
#define GL_IMAGE_1D_EXT 0x904C
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
|
|
#define GL_IMAGE_2D_EXT 0x904D
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
|
|
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_2D_RECT_EXT 0x904F
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_3D_EXT 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_BUFFER_EXT 0x9051
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_EXT 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
|
#define GL_INT 0x1404
|
|
#define GL_INTENSITY16I_EXT 0x8D8B
|
|
#define GL_INTENSITY16UI_EXT 0x8D79
|
|
#define GL_INTENSITY32I_EXT 0x8D85
|
|
#define GL_INTENSITY32UI_EXT 0x8D73
|
|
#define GL_INTENSITY8I_EXT 0x8D91
|
|
#define GL_INTENSITY8UI_EXT 0x8D7F
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
|
|
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
|
|
#define GL_INT_IMAGE_1D_EXT 0x9057
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
|
|
#define GL_INT_IMAGE_2D_EXT 0x9058
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_3D_EXT 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_EXT 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
|
|
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_INVERT 0x150A
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
|
|
#define GL_LAYER_NV 0x8DAA
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINES_ADJACENCY_ARB 0x000A
|
|
#define GL_LINES_ADJACENCY_EXT 0x000A
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
#define GL_LUMINANCE16I_EXT 0x8D8C
|
|
#define GL_LUMINANCE16UI_EXT 0x8D7A
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
#define GL_LUMINANCE32I_EXT 0x8D86
|
|
#define GL_LUMINANCE32UI_EXT 0x8D74
|
|
#define GL_LUMINANCE8I_EXT 0x8D92
|
|
#define GL_LUMINANCE8UI_EXT 0x8D80
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
|
|
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
|
|
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
|
|
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
|
|
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
|
|
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
|
|
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_CULL_DISTANCES 0x82F9
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_LAYERS 0x8281
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
|
|
#define GL_MIPMAP 0x8293
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NEXT_BUFFER_NV -2
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OR 0x1507
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PARAMETER_BUFFER 0x80EE
|
|
#define GL_PARAMETER_BUFFER_ARB 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
|
|
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
|
|
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
|
|
#define GL_PRIMITIVES_SUBMITTED 0x82EF
|
|
#define GL_PRIMITIVE_ID_NV 0x8C7C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
|
|
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
|
|
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
|
|
#define GL_QUERY_NO_WAIT_NV 0x8E14
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
#define GL_QUERY_TARGET 0x82EA
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_WAIT_INVERTED 0x8E17
|
|
#define GL_QUERY_WAIT_NV 0x8E13
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32F_EXT 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
|
|
#define GL_RASTERIZER_DISCARD_NV 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_READ_PIXELS_FORMAT 0x828D
|
|
#define GL_READ_PIXELS_TYPE 0x828E
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RED_INTEGER_EXT 0x8D94
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16F_EXT 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32F_EXT 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_EXT 0x822B
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16F_EXT 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16I_EXT 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB16UI_EXT 0x8D77
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32F_EXT 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32I_EXT 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB32UI_EXT 0x8D71
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8I_EXT 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8UI_EXT 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16I_EXT 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA16UI_EXT 0x8D76
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32I_EXT 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA32UI_EXT 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8I_EXT 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8UI_EXT 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGBA_INTEGER_EXT 0x8D99
|
|
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGB_INTEGER_EXT 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
|
|
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_NV 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_POSITION_NV 0x8E50
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_SAMPLE_SHADING_ARB 0x8C36
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
|
|
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
|
|
#define GL_SET 0x150F
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_SHADER_IMAGE_LOAD 0x82A4
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_SKIP_COMPONENTS1_NV -6
|
|
#define GL_SKIP_COMPONENTS2_NV -5
|
|
#define GL_SKIP_COMPONENTS3_NV -4
|
|
#define GL_SKIP_COMPONENTS4_NV -3
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SPIR_V_BINARY 0x9552
|
|
#define GL_SPIR_V_BINARY_ARB 0x9552
|
|
#define GL_SPIR_V_EXTENSIONS 0x9553
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB_DECODE_ARB 0x8299
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
|
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
|
|
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_NV 0x8C79
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
|
|
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TEXTURE_TARGET 0x1006
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
|
|
#define GL_TRUE 1
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_VERTEX_ID_NV 0x8C7B
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_VERTICES_SUBMITTED 0x82EE
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
|
|
#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
|
|
#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
|
|
#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
|
|
#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
|
|
#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
|
|
#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
|
|
#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
|
|
#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
|
|
#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
|
|
#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
|
|
#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
|
|
#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
|
|
#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_VIEW_CLASS_EAC_R11 0x9383
|
|
#define GL_VIEW_CLASS_EAC_RG11 0x9384
|
|
#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
|
|
#define GL_VIEW_CLASS_ETC2_RGB 0x9385
|
|
#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
#define GL_ZERO_TO_ONE 0x935F
|
|
|
|
|
|
#ifndef __khrplatform_h_
|
|
#define __khrplatform_h_
|
|
|
|
/*
|
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
/* Khronos platform-specific types and definitions.
|
|
*
|
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
|
* The last semantic modification to khrplatform.h was at commit ID:
|
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
|
*
|
|
* Adopters may modify this file to suit their platform. Adopters are
|
|
* encouraged to submit platform specific modifications to the Khronos
|
|
* group so that they can be included in future versions of this file.
|
|
* Please submit changes by filing pull requests or issues on
|
|
* the EGL Registry repository linked above.
|
|
*
|
|
*
|
|
* See the Implementer's Guidelines for information about where this file
|
|
* should be located on your system and for more details of its use:
|
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
|
*
|
|
* This file should be included as
|
|
* #include <KHR/khrplatform.h>
|
|
* by Khronos client API header files that use its types and defines.
|
|
*
|
|
* The types in khrplatform.h should only be used to define API-specific types.
|
|
*
|
|
* Types defined in khrplatform.h:
|
|
* khronos_int8_t signed 8 bit
|
|
* khronos_uint8_t unsigned 8 bit
|
|
* khronos_int16_t signed 16 bit
|
|
* khronos_uint16_t unsigned 16 bit
|
|
* khronos_int32_t signed 32 bit
|
|
* khronos_uint32_t unsigned 32 bit
|
|
* khronos_int64_t signed 64 bit
|
|
* khronos_uint64_t unsigned 64 bit
|
|
* khronos_intptr_t signed same number of bits as a pointer
|
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
|
* khronos_ssize_t signed size
|
|
* khronos_usize_t unsigned size
|
|
* khronos_float_t signed 32 bit floating point
|
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
|
* nanoseconds
|
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
|
* only be used as a base type when a client API's boolean type is
|
|
* an enum. Client APIs which use an integer or other type for
|
|
* booleans cannot use this as the base type for their boolean.
|
|
*
|
|
* Tokens defined in khrplatform.h:
|
|
*
|
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
|
*
|
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
|
*
|
|
* Calling convention macros defined in this file:
|
|
* KHRONOS_APICALL
|
|
* KHRONOS_GLAD_API_PTR
|
|
* KHRONOS_APIATTRIBUTES
|
|
*
|
|
* These may be used in function prototypes as:
|
|
*
|
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
|
|
* int arg1,
|
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
|
*/
|
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
|
# define KHRONOS_STATIC 1
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APICALL
|
|
*-------------------------------------------------------------------------
|
|
* This precedes the return type of the function in the function prototype.
|
|
*/
|
|
#if defined(KHRONOS_STATIC)
|
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
|
* header compatible with static linking. */
|
|
# define KHRONOS_APICALL
|
|
#elif defined(_WIN32)
|
|
# define KHRONOS_APICALL __declspec(dllimport)
|
|
#elif defined (__SYMBIAN32__)
|
|
# define KHRONOS_APICALL IMPORT_C
|
|
#elif defined(__ANDROID__)
|
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
|
#else
|
|
# define KHRONOS_APICALL
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_GLAD_API_PTR
|
|
*-------------------------------------------------------------------------
|
|
* This follows the return type of the function and precedes the function
|
|
* name in the function prototype.
|
|
*/
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
|
/* Win32 but not WinCE */
|
|
# define KHRONOS_GLAD_API_PTR __stdcall
|
|
#else
|
|
# define KHRONOS_GLAD_API_PTR
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APIATTRIBUTES
|
|
*-------------------------------------------------------------------------
|
|
* This follows the closing parenthesis of the function prototype arguments.
|
|
*/
|
|
#if defined (__ARMCC_2__)
|
|
#define KHRONOS_APIATTRIBUTES __softfp
|
|
#else
|
|
#define KHRONOS_APIATTRIBUTES
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* basic type definitions
|
|
*-----------------------------------------------------------------------*/
|
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
|
|
|
|
|
/*
|
|
* Using <stdint.h>
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
/*
|
|
* To support platform where unsigned long cannot be used interchangeably with
|
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
|
* unsigned long long or similar (this results in different C++ name mangling).
|
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
|
* platforms where the size of a pointer is larger than the size of long.
|
|
*/
|
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
|
#define KHRONOS_USE_INTPTR_T
|
|
#endif
|
|
#endif
|
|
|
|
#elif defined(__VMS ) || defined(__sgi)
|
|
|
|
/*
|
|
* Using <inttypes.h>
|
|
*/
|
|
#include <inttypes.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
|
|
|
/*
|
|
* Win32
|
|
*/
|
|
typedef __int32 khronos_int32_t;
|
|
typedef unsigned __int32 khronos_uint32_t;
|
|
typedef __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__sun__) || defined(__digital__)
|
|
|
|
/*
|
|
* Sun or Digital
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#if defined(__arch64__) || defined(_LP64)
|
|
typedef long int khronos_int64_t;
|
|
typedef unsigned long int khronos_uint64_t;
|
|
#else
|
|
typedef long long int khronos_int64_t;
|
|
typedef unsigned long long int khronos_uint64_t;
|
|
#endif /* __arch64__ */
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif 0
|
|
|
|
/*
|
|
* Hypothetical platform with no float or int64 support
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#define KHRONOS_SUPPORT_INT64 0
|
|
#define KHRONOS_SUPPORT_FLOAT 0
|
|
|
|
#else
|
|
|
|
/*
|
|
* Generic fallback
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Types that are (so far) the same on all platforms
|
|
*/
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
|
|
/*
|
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
* to be the only LLP64 architecture in current use.
|
|
*/
|
|
#ifdef KHRONOS_USE_INTPTR_T
|
|
typedef intptr_t khronos_intptr_t;
|
|
typedef uintptr_t khronos_uintptr_t;
|
|
#elif defined(_WIN64)
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef unsigned long long int khronos_uintptr_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef unsigned long int khronos_uintptr_t;
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
typedef signed long long int khronos_ssize_t;
|
|
typedef unsigned long long int khronos_usize_t;
|
|
#else
|
|
typedef signed long int khronos_ssize_t;
|
|
typedef unsigned long int khronos_usize_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_FLOAT
|
|
/*
|
|
* Float type
|
|
*/
|
|
typedef float khronos_float_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_INT64
|
|
/* Time types
|
|
*
|
|
* These types can be used to represent a time interval in nanoseconds or
|
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
* time the system booted). The Unadjusted System Time is an unsigned
|
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
* may be either signed or unsigned.
|
|
*/
|
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
#endif
|
|
|
|
/*
|
|
* Dummy value used to pad enum types to 32 bits.
|
|
*/
|
|
#ifndef KHRONOS_MAX_ENUM
|
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
#endif
|
|
|
|
/*
|
|
* Enumerated boolean type
|
|
*
|
|
* Values other than zero should be considered to be true. Therefore
|
|
* comparisons should not be made against KHRONOS_TRUE.
|
|
*/
|
|
typedef enum {
|
|
KHRONOS_FALSE = 0,
|
|
KHRONOS_TRUE = 1,
|
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
} khronos_boolean_enum_t;
|
|
|
|
#endif /* __khrplatform_h_ */
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef khronos_intptr_t GLintptrARB;
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#else
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typedef khronos_intptr_t GLintptrARB;
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef khronos_ssize_t GLsizeiptr;
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#else
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typedef khronos_ssize_t GLsizeiptr;
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef khronos_ssize_t GLsizeiptrARB;
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#else
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typedef khronos_ssize_t GLsizeiptrARB;
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#endif
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typedef khronos_int64_t GLint64;
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typedef khronos_int64_t GLint64EXT;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
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#define GL_VERSION_1_0 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_0;
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#define GL_VERSION_1_1 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_1;
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#define GL_VERSION_1_2 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_2;
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#define GL_VERSION_1_3 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_3;
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#define GL_VERSION_1_4 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_4;
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#define GL_VERSION_1_5 1
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GLAD_API_CALL int GLAD_GL_VERSION_1_5;
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#define GL_VERSION_2_0 1
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GLAD_API_CALL int GLAD_GL_VERSION_2_0;
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#define GL_VERSION_2_1 1
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GLAD_API_CALL int GLAD_GL_VERSION_2_1;
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#define GL_VERSION_3_0 1
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GLAD_API_CALL int GLAD_GL_VERSION_3_0;
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#define GL_VERSION_3_1 1
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GLAD_API_CALL int GLAD_GL_VERSION_3_1;
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#define GL_VERSION_3_2 1
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GLAD_API_CALL int GLAD_GL_VERSION_3_2;
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#define GL_VERSION_3_3 1
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GLAD_API_CALL int GLAD_GL_VERSION_3_3;
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#define GL_VERSION_4_0 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_0;
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#define GL_VERSION_4_1 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_1;
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#define GL_VERSION_4_2 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_2;
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#define GL_VERSION_4_3 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_3;
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#define GL_VERSION_4_4 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_4;
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#define GL_VERSION_4_5 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_5;
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#define GL_VERSION_4_6 1
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GLAD_API_CALL int GLAD_GL_VERSION_4_6;
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#define GL_AMD_draw_buffers_blend 1
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GLAD_API_CALL int GLAD_GL_AMD_draw_buffers_blend;
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#define GL_AMD_multi_draw_indirect 1
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GLAD_API_CALL int GLAD_GL_AMD_multi_draw_indirect;
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#define GL_APPLE_flush_buffer_range 1
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GLAD_API_CALL int GLAD_GL_APPLE_flush_buffer_range;
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#define GL_APPLE_vertex_array_object 1
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GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_object;
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#define GL_ARB_ES2_compatibility 1
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GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility;
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#define GL_ARB_ES3_1_compatibility 1
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GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility;
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#define GL_ARB_base_instance 1
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GLAD_API_CALL int GLAD_GL_ARB_base_instance;
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#define GL_ARB_blend_func_extended 1
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GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended;
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#define GL_ARB_buffer_storage 1
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GLAD_API_CALL int GLAD_GL_ARB_buffer_storage;
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#define GL_ARB_clear_buffer_object 1
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GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object;
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#define GL_ARB_clear_texture 1
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GLAD_API_CALL int GLAD_GL_ARB_clear_texture;
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#define GL_ARB_clip_control 1
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GLAD_API_CALL int GLAD_GL_ARB_clip_control;
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#define GL_ARB_color_buffer_float 1
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GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float;
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#define GL_ARB_compute_shader 1
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GLAD_API_CALL int GLAD_GL_ARB_compute_shader;
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#define GL_ARB_copy_buffer 1
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GLAD_API_CALL int GLAD_GL_ARB_copy_buffer;
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#define GL_ARB_copy_image 1
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GLAD_API_CALL int GLAD_GL_ARB_copy_image;
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#define GL_ARB_debug_output 1
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|
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
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|
#define GL_ARB_direct_state_access 1
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GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
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#define GL_ARB_draw_buffers 1
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GLAD_API_CALL int GLAD_GL_ARB_draw_buffers;
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#define GL_ARB_draw_buffers_blend 1
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GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend;
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#define GL_ARB_draw_elements_base_vertex 1
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GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex;
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#define GL_ARB_draw_indirect 1
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GLAD_API_CALL int GLAD_GL_ARB_draw_indirect;
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#define GL_ARB_draw_instanced 1
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GLAD_API_CALL int GLAD_GL_ARB_draw_instanced;
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#define GL_ARB_framebuffer_no_attachments 1
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|
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments;
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|
#define GL_ARB_framebuffer_object 1
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|
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
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#define GL_ARB_geometry_shader4 1
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|
GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4;
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|
#define GL_ARB_get_program_binary 1
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|
GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
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|
#define GL_ARB_get_texture_sub_image 1
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|
GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image;
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|
#define GL_ARB_gl_spirv 1
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|
GLAD_API_CALL int GLAD_GL_ARB_gl_spirv;
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|
#define GL_ARB_gpu_shader_fp64 1
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|
GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64;
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|
#define GL_ARB_imaging 1
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|
GLAD_API_CALL int GLAD_GL_ARB_imaging;
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|
#define GL_ARB_indirect_parameters 1
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|
GLAD_API_CALL int GLAD_GL_ARB_indirect_parameters;
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|
#define GL_ARB_instanced_arrays 1
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|
GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays;
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|
#define GL_ARB_internalformat_query 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_internalformat_query;
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|
#define GL_ARB_internalformat_query2 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2;
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|
#define GL_ARB_invalidate_subdata 1
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|
GLAD_API_CALL int GLAD_GL_ARB_invalidate_subdata;
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|
#define GL_ARB_map_buffer_range 1
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GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range;
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#define GL_ARB_multi_bind 1
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GLAD_API_CALL int GLAD_GL_ARB_multi_bind;
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#define GL_ARB_multi_draw_indirect 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect;
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|
#define GL_ARB_multisample 1
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|
GLAD_API_CALL int GLAD_GL_ARB_multisample;
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#define GL_ARB_multitexture 1
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GLAD_API_CALL int GLAD_GL_ARB_multitexture;
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|
#define GL_ARB_occlusion_query 1
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|
GLAD_API_CALL int GLAD_GL_ARB_occlusion_query;
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#define GL_ARB_point_parameters 1
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GLAD_API_CALL int GLAD_GL_ARB_point_parameters;
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#define GL_ARB_polygon_offset_clamp 1
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GLAD_API_CALL int GLAD_GL_ARB_polygon_offset_clamp;
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#define GL_ARB_program_interface_query 1
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GLAD_API_CALL int GLAD_GL_ARB_program_interface_query;
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#define GL_ARB_provoking_vertex 1
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GLAD_API_CALL int GLAD_GL_ARB_provoking_vertex;
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#define GL_ARB_robustness 1
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|
GLAD_API_CALL int GLAD_GL_ARB_robustness;
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|
#define GL_ARB_sample_shading 1
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GLAD_API_CALL int GLAD_GL_ARB_sample_shading;
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#define GL_ARB_sampler_objects 1
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|
GLAD_API_CALL int GLAD_GL_ARB_sampler_objects;
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|
#define GL_ARB_separate_shader_objects 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects;
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|
#define GL_ARB_shader_atomic_counters 1
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|
GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters;
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#define GL_ARB_shader_image_load_store 1
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GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store;
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#define GL_ARB_shader_objects 1
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GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
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#define GL_ARB_shader_storage_buffer_object 1
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|
GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object;
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|
#define GL_ARB_shader_subroutine 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_shader_subroutine;
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|
#define GL_ARB_sync 1
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|
GLAD_API_CALL int GLAD_GL_ARB_sync;
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|
#define GL_ARB_tessellation_shader 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader;
|
|
#define GL_ARB_texture_barrier 1
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|
GLAD_API_CALL int GLAD_GL_ARB_texture_barrier;
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|
#define GL_ARB_texture_buffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object;
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#define GL_ARB_texture_buffer_range 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_range;
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|
#define GL_ARB_texture_compression 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_compression;
|
|
#define GL_ARB_texture_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_multisample;
|
|
#define GL_ARB_texture_storage 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_storage;
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#define GL_ARB_texture_storage_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_storage_multisample;
|
|
#define GL_ARB_texture_view 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_texture_view;
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|
#define GL_ARB_timer_query 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_timer_query;
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|
#define GL_ARB_transform_feedback2 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback2;
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|
#define GL_ARB_transform_feedback3 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback3;
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|
#define GL_ARB_transform_feedback_instanced 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_instanced;
|
|
#define GL_ARB_uniform_buffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object;
|
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#define GL_ARB_vertex_array_object 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object;
|
|
#define GL_ARB_vertex_attrib_64bit 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_64bit;
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|
#define GL_ARB_vertex_attrib_binding 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding;
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#define GL_ARB_vertex_buffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
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#define GL_ARB_vertex_program 1
|
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GLAD_API_CALL int GLAD_GL_ARB_vertex_program;
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#define GL_ARB_vertex_shader 1
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GLAD_API_CALL int GLAD_GL_ARB_vertex_shader;
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#define GL_ARB_vertex_type_2_10_10_10_rev 1
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GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
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#define GL_ARB_viewport_array 1
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GLAD_API_CALL int GLAD_GL_ARB_viewport_array;
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#define GL_ATI_draw_buffers 1
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GLAD_API_CALL int GLAD_GL_ATI_draw_buffers;
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|
#define GL_ATI_separate_stencil 1
|
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GLAD_API_CALL int GLAD_GL_ATI_separate_stencil;
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|
#define GL_EXT_blend_color 1
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GLAD_API_CALL int GLAD_GL_EXT_blend_color;
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#define GL_EXT_blend_equation_separate 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate;
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|
#define GL_EXT_blend_func_separate 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate;
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|
#define GL_EXT_blend_minmax 1
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GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
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#define GL_EXT_copy_texture 1
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GLAD_API_CALL int GLAD_GL_EXT_copy_texture;
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|
#define GL_EXT_direct_state_access 1
|
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GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
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|
#define GL_EXT_draw_buffers2 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_draw_buffers2;
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|
#define GL_EXT_draw_instanced 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
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#define GL_EXT_draw_range_elements 1
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GLAD_API_CALL int GLAD_GL_EXT_draw_range_elements;
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#define GL_EXT_framebuffer_blit 1
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|
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
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|
#define GL_EXT_framebuffer_multisample 1
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GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
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#define GL_EXT_framebuffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
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|
#define GL_EXT_geometry_shader4 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4;
|
|
#define GL_EXT_gpu_shader4 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4;
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|
#define GL_EXT_multi_draw_arrays 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
|
|
#define GL_EXT_point_parameters 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_point_parameters;
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|
#define GL_EXT_polygon_offset_clamp 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
|
|
#define GL_EXT_provoking_vertex 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_provoking_vertex;
|
|
#define GL_EXT_shader_image_load_store 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store;
|
|
#define GL_EXT_subtexture 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_subtexture;
|
|
#define GL_EXT_texture3D 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture3D;
|
|
#define GL_EXT_texture_array 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_array;
|
|
#define GL_EXT_texture_buffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_buffer_object;
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
|
|
#define GL_EXT_texture_integer 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_integer;
|
|
#define GL_EXT_texture_object 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_object;
|
|
#define GL_EXT_texture_storage 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
|
|
#define GL_EXT_timer_query 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_timer_query;
|
|
#define GL_EXT_transform_feedback 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
|
|
#define GL_EXT_vertex_array 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_vertex_array;
|
|
#define GL_EXT_vertex_attrib_64bit 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_vertex_attrib_64bit;
|
|
#define GL_INGR_blend_func_separate 1
|
|
GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate;
|
|
#define GL_KHR_debug 1
|
|
GLAD_API_CALL int GLAD_GL_KHR_debug;
|
|
#define GL_KHR_robustness 1
|
|
GLAD_API_CALL int GLAD_GL_KHR_robustness;
|
|
#define GL_NVX_conditional_render 1
|
|
GLAD_API_CALL int GLAD_GL_NVX_conditional_render;
|
|
#define GL_NV_conditional_render 1
|
|
GLAD_API_CALL int GLAD_GL_NV_conditional_render;
|
|
#define GL_NV_explicit_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_NV_explicit_multisample;
|
|
#define GL_NV_geometry_program4 1
|
|
GLAD_API_CALL int GLAD_GL_NV_geometry_program4;
|
|
#define GL_NV_point_sprite 1
|
|
GLAD_API_CALL int GLAD_GL_NV_point_sprite;
|
|
#define GL_NV_transform_feedback 1
|
|
GLAD_API_CALL int GLAD_GL_NV_transform_feedback;
|
|
#define GL_NV_transform_feedback2 1
|
|
GLAD_API_CALL int GLAD_GL_NV_transform_feedback2;
|
|
#define GL_NV_vertex_program 1
|
|
GLAD_API_CALL int GLAD_GL_NV_vertex_program;
|
|
#define GL_NV_vertex_program4 1
|
|
GLAD_API_CALL int GLAD_GL_NV_vertex_program4;
|
|
#define GL_OES_single_precision 1
|
|
GLAD_API_CALL int GLAD_GL_OES_single_precision;
|
|
#define GL_SGIS_point_parameters 1
|
|
GLAD_API_CALL int GLAD_GL_SGIS_point_parameters;
|
|
|
|
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typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
|
|
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
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typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
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typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
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typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
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typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
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typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
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typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
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typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
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typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
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typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
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typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
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typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
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typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
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typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
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typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
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typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
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typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
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typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
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typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
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|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
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typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
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|
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids);
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|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
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|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
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|
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
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|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
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|
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
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|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
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|
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint * ids);
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|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
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|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
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|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
|
|
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
|
|
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
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typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
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typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
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typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
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typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
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typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data);
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
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typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data);
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typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
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typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
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typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
|
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typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
|
|
typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
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typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data);
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|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
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|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params);
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typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
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|
typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
|
|
typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
|
|
typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
|
|
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
|
|
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
|
|
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
|
|
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
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typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
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typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
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typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
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typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
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typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
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typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
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typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
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typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
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typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
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typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
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typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
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typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
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|
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
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|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
|
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typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
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|
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
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|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
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typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
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|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
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|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
|
typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
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typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
|
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
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|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
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|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
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typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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|
typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
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|
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
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|
typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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|
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GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
|
|
#define glActiveShaderProgram glad_glActiveShaderProgram
|
|
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
#define glActiveTexture glad_glActiveTexture
|
|
GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
|
|
#define glActiveTextureARB glad_glActiveTextureARB
|
|
GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
|
|
#define glActiveVaryingNV glad_glActiveVaryingNV
|
|
GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
|
|
#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
|
|
GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
|
|
#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
|
|
GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
|
|
#define glArrayElementEXT glad_glArrayElementEXT
|
|
GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
|
|
#define glAttachObjectARB glad_glAttachObjectARB
|
|
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
#define glAttachShader glad_glAttachShader
|
|
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
#define glBeginConditionalRender glad_glBeginConditionalRender
|
|
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
|
|
#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
|
|
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
|
|
#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
|
|
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
|
|
#define glBeginQueryARB glad_glBeginQueryARB
|
|
GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
|
|
#define glBeginQueryIndexed glad_glBeginQueryIndexed
|
|
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
|
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
|
|
#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
|
|
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
|
|
#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
|
|
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
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#define glBindAttribLocationARB glad_glBindAttribLocationARB
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GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
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#define glBindBuffer glad_glBindBuffer
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GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
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#define glBindBufferARB glad_glBindBufferARB
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GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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#define glBindBufferBase glad_glBindBufferBase
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GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
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#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
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GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
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#define glBindBufferBaseNV glad_glBindBufferBaseNV
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GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
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#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
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GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
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#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
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GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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#define glBindBufferRange glad_glBindBufferRange
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GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
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#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
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GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
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#define glBindBufferRangeNV glad_glBindBufferRangeNV
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GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
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#define glBindBuffersBase glad_glBindBuffersBase
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GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
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#define glBindBuffersRange glad_glBindBuffersRange
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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#define glBindFragDataLocation glad_glBindFragDataLocation
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
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#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
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#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
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GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
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#define glBindFramebufferEXT glad_glBindFramebufferEXT
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GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
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#define glBindImageTexture glad_glBindImageTexture
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GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
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#define glBindImageTextureEXT glad_glBindImageTextureEXT
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GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
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#define glBindImageTextures glad_glBindImageTextures
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GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
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#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
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GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
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#define glBindProgramARB glad_glBindProgramARB
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GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
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#define glBindProgramNV glad_glBindProgramNV
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GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
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#define glBindProgramPipeline glad_glBindProgramPipeline
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GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
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#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
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GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
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#define glBindSampler glad_glBindSampler
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GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
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#define glBindSamplers glad_glBindSamplers
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GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
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#define glBindTexture glad_glBindTexture
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GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
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#define glBindTextureEXT glad_glBindTextureEXT
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GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
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#define glBindTextureUnit glad_glBindTextureUnit
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GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures;
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#define glBindTextures glad_glBindTextures
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GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
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#define glBindTransformFeedback glad_glBindTransformFeedback
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GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
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#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
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GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
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#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
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GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
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#define glBindVertexBuffer glad_glBindVertexBuffer
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GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
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#define glBindVertexBuffers glad_glBindVertexBuffers
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GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
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#define glBlendColor glad_glBlendColor
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GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
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#define glBlendColorEXT glad_glBlendColorEXT
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GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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#define glBlendEquation glad_glBlendEquation
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GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
|
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#define glBlendEquationEXT glad_glBlendEquationEXT
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|
GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
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|
#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
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|
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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#define glBlendEquationSeparate glad_glBlendEquationSeparate
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
|
|
#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
|
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
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|
#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
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|
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
|
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#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
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|
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
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|
#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
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|
GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
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|
#define glBlendEquationi glad_glBlendEquationi
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|
GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
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|
#define glBlendEquationiARB glad_glBlendEquationiARB
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GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
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|
#define glBlendFunc glad_glBlendFunc
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|
GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
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|
#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
|
|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
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|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
|
|
#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
|
|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
|
|
#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
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|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
|
|
#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
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|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
|
|
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
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|
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
|
|
#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
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|
GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
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|
#define glBlendFunci glad_glBlendFunci
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|
GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
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|
#define glBlendFunciARB glad_glBlendFunciARB
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|
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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|
#define glBlitFramebuffer glad_glBlitFramebuffer
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GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
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|
#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
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|
GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
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|
#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
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GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
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|
#define glBufferData glad_glBufferData
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GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
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#define glBufferDataARB glad_glBufferDataARB
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GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
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|
#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
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GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
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|
#define glBufferStorage glad_glBufferStorage
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GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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|
#define glBufferSubData glad_glBufferSubData
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GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
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|
#define glBufferSubDataARB glad_glBufferSubDataARB
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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|
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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|
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
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|
#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
|
|
GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
|
|
#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
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|
GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
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|
#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
|
|
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
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|
#define glClampColor glad_glClampColor
|
|
GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
|
|
#define glClampColorARB glad_glClampColorARB
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|
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
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|
#define glClear glad_glClear
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|
GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
|
|
#define glClearBufferData glad_glClearBufferData
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|
GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
|
|
#define glClearBufferSubData glad_glClearBufferSubData
|
|
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
#define glClearBufferfi glad_glClearBufferfi
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|
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
#define glClearBufferfv glad_glClearBufferfv
|
|
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
#define glClearBufferiv glad_glClearBufferiv
|
|
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
#define glClearBufferuiv glad_glClearBufferuiv
|
|
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
#define glClearColor glad_glClearColor
|
|
GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
|
|
#define glClearColorIiEXT glad_glClearColorIiEXT
|
|
GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
|
|
#define glClearColorIuiEXT glad_glClearColorIuiEXT
|
|
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
#define glClearDepthf glad_glClearDepthf
|
|
GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
|
|
#define glClearDepthfOES glad_glClearDepthfOES
|
|
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
|
|
#define glClearNamedBufferData glad_glClearNamedBufferData
|
|
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
|
|
#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
|
|
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
|
|
#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
|
|
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
|
|
#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
|
|
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
|
|
#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
|
|
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
|
|
#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
|
|
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
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|
#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
|
|
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
|
|
#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
|
|
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
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|
#define glClearStencil glad_glClearStencil
|
|
GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
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|
#define glClearTexImage glad_glClearTexImage
|
|
GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
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|
#define glClearTexSubImage glad_glClearTexSubImage
|
|
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
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|
#define glClientActiveTextureARB glad_glClientActiveTextureARB
|
|
GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
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|
#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
|
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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|
#define glClientWaitSync glad_glClientWaitSync
|
|
GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
|
|
#define glClipControl glad_glClipControl
|
|
GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
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|
#define glClipPlanefOES glad_glClipPlanefOES
|
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GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
|
|
#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
|
|
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
#define glColorMaski glad_glColorMaski
|
|
GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
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|
#define glColorPointerEXT glad_glColorPointerEXT
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|
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
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|
#define glCompileShader glad_glCompileShader
|
|
GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
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|
#define glCompileShaderARB glad_glCompileShaderARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
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|
#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
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|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
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|
#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
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|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
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|
#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
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|
#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
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|
#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
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|
#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
|
|
#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
|
|
#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
|
|
#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
|
|
#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
|
|
#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
|
|
#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
|
|
#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
|
|
#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
|
|
#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
|
|
#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
|
|
#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
|
|
#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
|
|
#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
|
|
#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
|
|
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
|
|
#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
|
|
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
#define glCopyBufferSubData glad_glCopyBufferSubData
|
|
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
|
|
#define glCopyImageSubData glad_glCopyImageSubData
|
|
GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
|
|
#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
|
|
GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
|
|
#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
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GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
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#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
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GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
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#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
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GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
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#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
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GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
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#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
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GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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#define glCopyTexImage1D glad_glCopyTexImage1D
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GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
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#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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#define glCopyTexImage2D glad_glCopyTexImage2D
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
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#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
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#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
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#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
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#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
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GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
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#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
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GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
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#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
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#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
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#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
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#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
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#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
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#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
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GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
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#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
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GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
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#define glCreateBuffers glad_glCreateBuffers
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GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
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#define glCreateFramebuffers glad_glCreateFramebuffers
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GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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#define glCreateProgram glad_glCreateProgram
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GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
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#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
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|
GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
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|
#define glCreateProgramPipelines glad_glCreateProgramPipelines
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GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries;
|
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#define glCreateQueries glad_glCreateQueries
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|
GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
|
|
#define glCreateRenderbuffers glad_glCreateRenderbuffers
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|
GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
|
|
#define glCreateSamplers glad_glCreateSamplers
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|
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
#define glCreateShader glad_glCreateShader
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|
GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
|
|
#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
|
|
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
|
|
#define glCreateShaderProgramv glad_glCreateShaderProgramv
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|
GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures;
|
|
#define glCreateTextures glad_glCreateTextures
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|
GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
|
|
#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
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|
GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
|
|
#define glCreateVertexArrays glad_glCreateVertexArrays
|
|
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
|
|
#define glDebugMessageCallback glad_glDebugMessageCallback
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
|
#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
#define glDebugMessageControl glad_glDebugMessageControl
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
|
#define glDebugMessageControlARB glad_glDebugMessageControlARB
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
#define glDebugMessageInsert glad_glDebugMessageInsert
|
|
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
|
#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
|
|
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
|
|
#define glDeleteBuffersARB glad_glDeleteBuffersARB
|
|
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
|
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
|
|
#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
|
|
GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
|
|
#define glDeleteObjectARB glad_glDeleteObjectARB
|
|
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
|
|
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
|
|
GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
|
|
#define glDeleteProgramsARB glad_glDeleteProgramsARB
|
|
GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
|
|
#define glDeleteProgramsNV glad_glDeleteProgramsNV
|
|
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
#define glDeleteQueries glad_glDeleteQueries
|
|
GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
|
|
#define glDeleteQueriesARB glad_glDeleteQueriesARB
|
|
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
|
GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
|
|
#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
|
|
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
|
|
#define glDeleteSamplers glad_glDeleteSamplers
|
|
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
#define glDeleteSync glad_glDeleteSync
|
|
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
#define glDeleteTextures glad_glDeleteTextures
|
|
GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
|
|
#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
|
|
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
|
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
|
|
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
|
|
#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
|
|
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
#define glDeleteVertexArrays glad_glDeleteVertexArrays
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|
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
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|
#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
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|
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
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|
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
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|
#define glDepthRange glad_glDepthRange
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|
GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;
|
|
#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV
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|
GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
|
|
#define glDepthRangeArrayv glad_glDepthRangeArrayv
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|
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
|
|
#define glDepthRangeIndexed glad_glDepthRangeIndexed
|
|
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
|
|
#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
|
|
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
#define glDepthRangef glad_glDepthRangef
|
|
GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
|
|
#define glDepthRangefOES glad_glDepthRangefOES
|
|
GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
|
|
#define glDetachObjectARB glad_glDetachObjectARB
|
|
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
#define glDetachShader glad_glDetachShader
|
|
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
|
|
#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
|
|
GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
|
|
#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
|
|
GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
|
|
#define glDisableIndexedEXT glad_glDisableIndexedEXT
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
|
|
#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
|
|
#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
|
|
#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
|
|
#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
|
|
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
|
|
#define glDisablei glad_glDisablei
|
|
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
|
#define glDispatchCompute glad_glDispatchCompute
|
|
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
|
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
|
|
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
|
|
#define glDrawArraysEXT glad_glDrawArraysEXT
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
|
|
#define glDrawArraysIndirect glad_glDrawArraysIndirect
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
#define glDrawArraysInstanced glad_glDrawArraysInstanced
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
|
|
#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
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|
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
|
|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
|
|
#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
|
|
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
|
|
#define glDrawBuffersARB glad_glDrawBuffersARB
|
|
GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
|
|
#define glDrawBuffersATI glad_glDrawBuffersATI
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
|
|
#define glDrawElementsIndirect glad_glDrawElementsIndirect
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
|
|
#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
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|
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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|
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
|
|
#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
|
|
#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
|
|
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
|
|
#define glDrawTransformFeedback glad_glDrawTransformFeedback
|
|
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
|
|
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
|
|
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
|
|
#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
|
|
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
|
|
#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
|
|
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
|
|
#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
|
|
GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
|
|
#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
|
|
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
|
|
#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
|
|
GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
|
|
#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
|
|
GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
|
|
#define glEnableIndexedEXT glad_glEnableIndexedEXT
|
|
GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
|
|
#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
|
|
GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
|
|
#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
|
|
GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
|
|
#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
|
|
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
|
|
#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
|
|
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
|
|
#define glEnablei glad_glEnablei
|
|
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
|
|
#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
|
|
GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
|
|
#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
|
|
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB;
|
|
#define glEndQueryARB glad_glEndQueryARB
|
|
GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
|
|
#define glEndQueryIndexed glad_glEndQueryIndexed
|
|
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
|
|
#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
|
|
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
|
|
#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
|
|
GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
|
|
#define glExecuteProgramNV glad_glExecuteProgramNV
|
|
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
#define glFenceSync glad_glFenceSync
|
|
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
|
|
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
|
|
#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
|
|
GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
|
|
#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
|
|
GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
|
|
#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
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#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
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#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
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#define glFramebufferParameteri glad_glFramebufferParameteri
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GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
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#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
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#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
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#define glFramebufferTexture glad_glFramebufferTexture
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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#define glFramebufferTexture1D glad_glFramebufferTexture1D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
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#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
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#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
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#define glFramebufferTexture3D glad_glFramebufferTexture3D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
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#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
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#define glFramebufferTextureARB glad_glFramebufferTextureARB
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
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#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
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#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
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#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
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#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
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#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
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GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
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#define glFrontFace glad_glFrontFace
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GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
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#define glFrustumfOES glad_glFrustumfOES
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GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
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#define glGenBuffers glad_glGenBuffers
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GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
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#define glGenBuffersARB glad_glGenBuffersARB
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GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
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#define glGenFramebuffers glad_glGenFramebuffers
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GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
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#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
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GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
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|
#define glGenProgramPipelines glad_glGenProgramPipelines
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GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
|
|
#define glGenProgramsARB glad_glGenProgramsARB
|
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GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
|
|
#define glGenProgramsNV glad_glGenProgramsNV
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GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
|
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#define glGenQueries glad_glGenQueries
|
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GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
|
|
#define glGenQueriesARB glad_glGenQueriesARB
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GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
#define glGenRenderbuffers glad_glGenRenderbuffers
|
|
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
|
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GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
#define glGenSamplers glad_glGenSamplers
|
|
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
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GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
|
|
#define glGenTexturesEXT glad_glGenTexturesEXT
|
|
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
|
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
|
|
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
|
|
#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
|
|
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
#define glGenVertexArrays glad_glGenVertexArrays
|
|
GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
|
|
#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
|
|
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
#define glGenerateMipmap glad_glGenerateMipmap
|
|
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
|
|
GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
|
|
#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
|
|
GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
|
|
#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
|
|
GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
|
|
#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
|
|
GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
|
|
#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
|
|
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
|
|
#define glGetActiveAttribARB glad_glGetActiveAttribARB
|
|
GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
|
|
#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
|
|
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
|
|
#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
|
|
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
|
|
#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
|
|
#define glGetActiveUniformARB glad_glGetActiveUniformARB
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
#define glGetActiveUniformName glad_glGetActiveUniformName
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
|
|
#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
|
|
GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
|
|
#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
|
|
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
|
|
#define glGetAttribLocationARB glad_glGetAttribLocationARB
|
|
GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
|
|
#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
|
|
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
|
|
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
|
|
#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
|
|
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
|
|
GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
|
|
#define glGetBufferPointervARB glad_glGetBufferPointervARB
|
|
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
#define glGetBufferSubData glad_glGetBufferSubData
|
|
GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
|
|
#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
|
|
GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
|
|
#define glGetClipPlanefOES glad_glGetClipPlanefOES
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
|
|
#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
#define glGetCompressedTexImage glad_glGetCompressedTexImage
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
|
|
#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
|
|
#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
|
|
#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
|
|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
|
|
#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
|
|
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
|
|
#define glGetDebugMessageLog glad_glGetDebugMessageLog
|
|
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
|
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
|
|
GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
|
|
#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
|
|
GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
|
|
#define glGetDoublei_v glad_glGetDoublei_v
|
|
GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
|
|
#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
|
|
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
#define glGetDoublev glad_glGetDoublev
|
|
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
|
|
#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
|
|
GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
|
|
#define glGetFloati_v glad_glGetFloati_v
|
|
GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
|
|
#define glGetFloati_vEXT glad_glGetFloati_vEXT
|
|
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
#define glGetFragDataIndex glad_glGetFragDataIndex
|
|
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
#define glGetFragDataLocation glad_glGetFragDataLocation
|
|
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
|
|
#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
|
|
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
|
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
|
|
#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
|
|
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
|
|
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
|
|
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
|
|
#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
|
|
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
|
|
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
|
|
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
|
|
#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
|
|
GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
|
|
#define glGetHandleARB glad_glGetHandleARB
|
|
GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
|
|
#define glGetInfoLogARB glad_glGetInfoLogARB
|
|
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
#define glGetInteger64i_v glad_glGetInteger64i_v
|
|
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
#define glGetInteger64v glad_glGetInteger64v
|
|
GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
|
|
#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
|
|
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
|
|
#define glGetInternalformati64v glad_glGetInternalformati64v
|
|
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|
#define glGetInternalformativ glad_glGetInternalformativ
|
|
GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
|
|
#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
|
|
#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
|
|
#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
|
|
#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
|
|
#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
|
|
#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
|
|
#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
|
|
#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
|
|
#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
|
|
#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
|
|
#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
|
|
GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
|
|
#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
|
|
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
#define glGetMultisamplefv glad_glGetMultisamplefv
|
|
GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
|
|
#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
|
|
#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
|
|
#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
|
|
#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
|
|
#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
|
|
#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
|
|
#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
|
|
GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
|
|
#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
|
|
#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
|
|
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
|
|
#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
|
|
#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
|
|
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
|
|
#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
|
|
#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
|
|
#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
|
|
#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
|
|
GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
|
|
#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
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GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
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#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
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GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
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#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
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GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
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#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
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GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
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#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
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GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
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#define glGetObjectLabel glad_glGetObjectLabel
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GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
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#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
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GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
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#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
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GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
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#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
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GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
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#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
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GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
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#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
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GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
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#define glGetPointerv glad_glGetPointerv
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GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
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#define glGetPointervEXT glad_glGetPointervEXT
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GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
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#define glGetProgramBinary glad_glGetProgramBinary
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GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
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#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
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GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
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#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
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GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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#define glGetProgramInfoLog glad_glGetProgramInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
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#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
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GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
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#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
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GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
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#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
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GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
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#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
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GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
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#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
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#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
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#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
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#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
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#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
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#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
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#define glGetProgramResourceName glad_glGetProgramResourceName
|
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
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#define glGetProgramResourceiv glad_glGetProgramResourceiv
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GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
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#define glGetProgramStageiv glad_glGetProgramStageiv
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GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
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|
#define glGetProgramStringARB glad_glGetProgramStringARB
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GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
|
|
#define glGetProgramStringNV glad_glGetProgramStringNV
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GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
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#define glGetProgramiv glad_glGetProgramiv
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GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
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#define glGetProgramivARB glad_glGetProgramivARB
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GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
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#define glGetProgramivNV glad_glGetProgramivNV
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GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
|
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#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
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GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
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|
#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
|
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GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
|
|
#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
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|
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
|
|
#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
|
|
GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
|
|
#define glGetQueryIndexediv glad_glGetQueryIndexediv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
|
|
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
|
|
#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
|
|
#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
|
|
#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
|
|
#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
|
|
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
|
|
#define glGetQueryivARB glad_glGetQueryivARB
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|
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
|
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
|
|
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
|
|
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
|
|
#define glGetShaderSourceARB glad_glGetShaderSourceARB
|
|
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
|
|
#define glGetSubroutineIndex glad_glGetSubroutineIndex
|
|
GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
|
|
#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
|
|
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
#define glGetSynciv glad_glGetSynciv
|
|
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
#define glGetTexImage glad_glGetTexImage
|
|
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
|
|
#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
|
|
#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
|
|
#define glGetTextureImage glad_glGetTextureImage
|
|
GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
|
|
#define glGetTextureImageEXT glad_glGetTextureImageEXT
|
|
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
|
|
#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
|
|
#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
|
|
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
|
|
#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
|
|
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
|
|
#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
|
|
#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
|
|
#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
|
|
#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
|
|
#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
|
|
#define glGetTextureParameterfv glad_glGetTextureParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
|
|
#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
|
|
#define glGetTextureParameteriv glad_glGetTextureParameteriv
|
|
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
|
|
#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
|
|
GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
|
|
#define glGetTextureSubImage glad_glGetTextureSubImage
|
|
GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
|
|
#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
|
|
#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
|
|
#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
|
|
#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
|
|
#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
|
|
#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
|
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
#define glGetUniformIndices glad_glGetUniformIndices
|
|
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
|
|
#define glGetUniformLocationARB glad_glGetUniformLocationARB
|
|
GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
|
|
#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
|
|
#define glGetUniformdv glad_glGetUniformdv
|
|
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
|
|
#define glGetUniformfvARB glad_glGetUniformfvARB
|
|
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
|
|
#define glGetUniformivARB glad_glGetUniformivARB
|
|
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
|
|
#define glGetUniformuivEXT glad_glGetUniformuivEXT
|
|
GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
|
|
#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
|
|
#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
|
|
#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
|
|
#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
|
|
#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
|
|
#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
|
|
#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
|
|
#define glGetVertexArrayiv glad_glGetVertexArrayiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
|
|
#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
|
|
#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
|
|
#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
|
|
#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
|
|
#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
|
|
#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
|
|
#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
|
|
#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
|
|
#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
|
|
#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
|
|
#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
|
|
#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
|
|
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
|
|
#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
|
|
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
|
|
#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
|
|
GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
|
|
#define glGetnTexImage glad_glGetnTexImage
|
|
GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
|
|
#define glGetnTexImageARB glad_glGetnTexImageARB
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GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
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#define glGetnUniformdv glad_glGetnUniformdv
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GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
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#define glGetnUniformdvARB glad_glGetnUniformdvARB
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GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
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#define glGetnUniformfv glad_glGetnUniformfv
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GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
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#define glGetnUniformfvARB glad_glGetnUniformfvARB
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GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
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#define glGetnUniformiv glad_glGetnUniformiv
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GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
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#define glGetnUniformivARB glad_glGetnUniformivARB
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GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
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#define glGetnUniformuiv glad_glGetnUniformuiv
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GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
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#define glGetnUniformuivARB glad_glGetnUniformuivARB
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GLAD_API_CALL PFNGLHINTPROC glad_glHint;
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#define glHint glad_glHint
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GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
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#define glIndexPointerEXT glad_glIndexPointerEXT
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GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
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#define glInvalidateBufferData glad_glInvalidateBufferData
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GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
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#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
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GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
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#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
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GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
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#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
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GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
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#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
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GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
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#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
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GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
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#define glInvalidateTexImage glad_glInvalidateTexImage
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GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
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#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
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GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
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#define glIsBuffer glad_glIsBuffer
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GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB;
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#define glIsBufferARB glad_glIsBufferARB
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GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
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#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
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GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
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#define glIsEnabledi glad_glIsEnabledi
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GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
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#define glIsFramebufferEXT glad_glIsFramebufferEXT
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GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
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#define glIsProgram glad_glIsProgram
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GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
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#define glIsProgramARB glad_glIsProgramARB
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GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
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#define glIsProgramNV glad_glIsProgramNV
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GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
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#define glIsProgramPipeline glad_glIsProgramPipeline
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GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
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#define glIsQuery glad_glIsQuery
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GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB;
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#define glIsQueryARB glad_glIsQueryARB
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GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
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#define glIsRenderbuffer glad_glIsRenderbuffer
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GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
|
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#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
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GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
|
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#define glIsSampler glad_glIsSampler
|
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GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
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#define glIsShader glad_glIsShader
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GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
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#define glIsSync glad_glIsSync
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GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
|
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#define glIsTexture glad_glIsTexture
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GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
|
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#define glIsTextureEXT glad_glIsTextureEXT
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GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
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#define glIsTransformFeedback glad_glIsTransformFeedback
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GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
|
|
#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
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GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
#define glIsVertexArray glad_glIsVertexArray
|
|
GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
|
|
#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
|
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GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
|
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#define glLineWidth glad_glLineWidth
|
|
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
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#define glLinkProgram glad_glLinkProgram
|
|
GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
|
|
#define glLinkProgramARB glad_glLinkProgramARB
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|
GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
|
|
#define glLoadProgramNV glad_glLoadProgramNV
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GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
|
|
#define glLogicOp glad_glLogicOp
|
|
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
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#define glMapBuffer glad_glMapBuffer
|
|
GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
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#define glMapBufferARB glad_glMapBufferARB
|
|
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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|
#define glMapBufferRange glad_glMapBufferRange
|
|
GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
|
|
#define glMapNamedBuffer glad_glMapNamedBuffer
|
|
GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
|
|
#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
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|
GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
|
|
#define glMapNamedBufferRange glad_glMapNamedBufferRange
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|
GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
|
|
#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
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GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
|
|
#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
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|
GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
|
|
#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
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|
GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
|
|
#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
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GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
|
|
#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
|
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GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
|
|
#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
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GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
|
|
#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
|
|
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
|
|
#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
|
|
GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
|
|
#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
|
|
GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
|
|
#define glMatrixMultdEXT glad_glMatrixMultdEXT
|
|
GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
|
|
#define glMatrixMultfEXT glad_glMatrixMultfEXT
|
|
GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
|
|
#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
|
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GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
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#define glMatrixPopEXT glad_glMatrixPopEXT
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|
GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
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#define glMatrixPushEXT glad_glMatrixPushEXT
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GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
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|
#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
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GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
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|
#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
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GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
|
|
#define glMatrixScaledEXT glad_glMatrixScaledEXT
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GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
|
|
#define glMatrixScalefEXT glad_glMatrixScalefEXT
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GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
|
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#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
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GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
|
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#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
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GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
|
|
#define glMemoryBarrier glad_glMemoryBarrier
|
|
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
|
|
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
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GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
|
|
#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
|
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GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
|
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#define glMinSampleShading glad_glMinSampleShading
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GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
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#define glMinSampleShadingARB glad_glMinSampleShadingARB
|
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GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
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#define glMultiDrawArrays glad_glMultiDrawArrays
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
|
|
#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
|
|
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
|
|
#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
|
|
#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
|
|
#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
|
|
#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
|
|
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
|
|
#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
|
|
#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
|
|
#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
|
|
GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
|
|
#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
|
|
#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
|
|
#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
|
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#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
|
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#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
|
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#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
|
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#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
|
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#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
|
|
#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
|
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#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
|
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#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
|
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#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
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#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
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#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
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#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
|
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#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
|
|
#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
|
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GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
|
|
#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
|
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#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
|
|
#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
|
|
#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
|
|
#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
|
|
#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
|
|
#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
|
|
#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
|
|
#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
|
|
#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
|
|
#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
|
|
#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
|
|
#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
|
|
#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
|
|
#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
|
|
#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
|
|
#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
|
|
GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
|
|
#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
|
|
GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
|
|
#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
|
|
GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
|
|
#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
|
|
GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
|
|
#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
|
|
#define glMultiTexGendEXT glad_glMultiTexGendEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
|
|
#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
|
|
#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
|
|
#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
|
|
#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
|
|
GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
|
|
#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
|
|
GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
|
|
#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
|
|
GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
|
|
#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
|
|
GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
|
|
#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
|
|
GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
|
|
#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
|
|
GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
|
|
#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
|
|
GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
|
|
#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
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GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
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#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
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GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
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#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
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GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
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#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
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GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
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#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
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GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
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#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
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GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
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#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
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GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
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#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
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GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
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#define glNamedBufferData glad_glNamedBufferData
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GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
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#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
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GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
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#define glNamedBufferStorage glad_glNamedBufferStorage
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GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
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#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
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GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
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#define glNamedBufferSubData glad_glNamedBufferSubData
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GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
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#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
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GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
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#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
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#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
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#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
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#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
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#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
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#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
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#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
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#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
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#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
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#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
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#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
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#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
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#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
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#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
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#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
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GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
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#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
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#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
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#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
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#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
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#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
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#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
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#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
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#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
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#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
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#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
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#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
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#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
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GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
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#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
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GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
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#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
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GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
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#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
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GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
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#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
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GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
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#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
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GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
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#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
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GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
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#define glNormalPointerEXT glad_glNormalPointerEXT
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GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
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#define glObjectLabel glad_glObjectLabel
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GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
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#define glObjectPtrLabel glad_glObjectPtrLabel
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GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES;
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#define glOrthofOES glad_glOrthofOES
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GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
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#define glPatchParameterfv glad_glPatchParameterfv
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GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
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#define glPatchParameteri glad_glPatchParameteri
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GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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#define glPauseTransformFeedback glad_glPauseTransformFeedback
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GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
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#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
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GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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#define glPixelStoref glad_glPixelStoref
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GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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#define glPixelStorei glad_glPixelStorei
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GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
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#define glPointParameterf glad_glPointParameterf
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GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
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#define glPointParameterfARB glad_glPointParameterfARB
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GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
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#define glPointParameterfEXT glad_glPointParameterfEXT
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GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
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#define glPointParameterfSGIS glad_glPointParameterfSGIS
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GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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#define glPointParameterfv glad_glPointParameterfv
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GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
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#define glPointParameterfvARB glad_glPointParameterfvARB
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GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
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#define glPointParameterfvEXT glad_glPointParameterfvEXT
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GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
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#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
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GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
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#define glPointParameteri glad_glPointParameteri
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GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
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#define glPointParameteriNV glad_glPointParameteriNV
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GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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#define glPointParameteriv glad_glPointParameteriv
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GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
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#define glPointParameterivNV glad_glPointParameterivNV
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GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
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#define glPointSize glad_glPointSize
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GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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#define glPolygonMode glad_glPolygonMode
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GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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#define glPolygonOffset glad_glPolygonOffset
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GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
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#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
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GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
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#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
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GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
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#define glPopDebugGroup glad_glPopDebugGroup
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GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
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GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
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#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
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GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
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#define glProgramBinary glad_glProgramBinary
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GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
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#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
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GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
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#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
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GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
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#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
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GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
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#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
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GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
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#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
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GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
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#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
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GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
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#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
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GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
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#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
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GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
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#define glProgramParameter4dNV glad_glProgramParameter4dNV
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GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
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#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
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GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
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#define glProgramParameter4fNV glad_glProgramParameter4fNV
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GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
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#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
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GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
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#define glProgramParameteri glad_glProgramParameteri
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GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
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#define glProgramParameteriARB glad_glProgramParameteriARB
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GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
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#define glProgramParameteriEXT glad_glProgramParameteriEXT
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GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
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#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
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GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
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#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
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GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
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#define glProgramStringARB glad_glProgramStringARB
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
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#define glProgramUniform1d glad_glProgramUniform1d
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
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#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
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#define glProgramUniform1dv glad_glProgramUniform1dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
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#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
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#define glProgramUniform1f glad_glProgramUniform1f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
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#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
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#define glProgramUniform1fv glad_glProgramUniform1fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
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#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
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#define glProgramUniform1i glad_glProgramUniform1i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
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#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
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#define glProgramUniform1iv glad_glProgramUniform1iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
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#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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#define glProgramUniform1ui glad_glProgramUniform1ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
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#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
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#define glProgramUniform1uiv glad_glProgramUniform1uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
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#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
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#define glProgramUniform2d glad_glProgramUniform2d
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
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#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
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#define glProgramUniform2dv glad_glProgramUniform2dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
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#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
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#define glProgramUniform2f glad_glProgramUniform2f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
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#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
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#define glProgramUniform2fv glad_glProgramUniform2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
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#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
|
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#define glProgramUniform2i glad_glProgramUniform2i
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
|
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#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
|
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#define glProgramUniform2iv glad_glProgramUniform2iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
|
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#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
|
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#define glProgramUniform2ui glad_glProgramUniform2ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
|
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#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
|
|
#define glProgramUniform2uiv glad_glProgramUniform2uiv
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
|
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#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
|
|
#define glProgramUniform3d glad_glProgramUniform3d
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
|
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#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
|
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#define glProgramUniform3dv glad_glProgramUniform3dv
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
|
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#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
|
|
#define glProgramUniform3f glad_glProgramUniform3f
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
|
|
#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
|
|
#define glProgramUniform3fv glad_glProgramUniform3fv
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
|
|
#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
|
|
#define glProgramUniform3i glad_glProgramUniform3i
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
|
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#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
|
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#define glProgramUniform3iv glad_glProgramUniform3iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
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#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
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#define glProgramUniform3ui glad_glProgramUniform3ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
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#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
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#define glProgramUniform3uiv glad_glProgramUniform3uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
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#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
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#define glProgramUniform4d glad_glProgramUniform4d
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
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#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
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#define glProgramUniform4dv glad_glProgramUniform4dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
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#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
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#define glProgramUniform4f glad_glProgramUniform4f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
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#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
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#define glProgramUniform4fv glad_glProgramUniform4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
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#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
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#define glProgramUniform4i glad_glProgramUniform4i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
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#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
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#define glProgramUniform4iv glad_glProgramUniform4iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
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#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
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#define glProgramUniform4ui glad_glProgramUniform4ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
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#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
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#define glProgramUniform4uiv glad_glProgramUniform4uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
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#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
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#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
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#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
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#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
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#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
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#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
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#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
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#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
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#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
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#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
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#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
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#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
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#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
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#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
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#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
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#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
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#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
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#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
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#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
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#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
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#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
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#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
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#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
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#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
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#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
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#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
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#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
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#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
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#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
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#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
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#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
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#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
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#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
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#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
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#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
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GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
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#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
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GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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#define glProvokingVertex glad_glProvokingVertex
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GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
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#define glProvokingVertexEXT glad_glProvokingVertexEXT
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GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
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#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
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GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
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#define glPushDebugGroup glad_glPushDebugGroup
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GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
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#define glQueryCounter glad_glQueryCounter
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GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
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#define glReadBuffer glad_glReadBuffer
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GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
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#define glReadPixels glad_glReadPixels
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GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
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#define glReadnPixels glad_glReadnPixels
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GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
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#define glReadnPixelsARB glad_glReadnPixelsARB
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GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
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#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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#define glRenderbufferStorage glad_glRenderbufferStorage
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
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#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
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#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
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GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
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#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
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GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
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#define glResumeTransformFeedback glad_glResumeTransformFeedback
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GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
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#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
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GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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#define glSampleCoverage glad_glSampleCoverage
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GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
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#define glSampleCoverageARB glad_glSampleCoverageARB
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GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
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#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
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GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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#define glSampleMaski glad_glSampleMaski
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
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#define glSamplerParameterIiv glad_glSamplerParameterIiv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
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#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
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#define glSamplerParameterf glad_glSamplerParameterf
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
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#define glSamplerParameterfv glad_glSamplerParameterfv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
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#define glSamplerParameteri glad_glSamplerParameteri
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
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#define glSamplerParameteriv glad_glSamplerParameteriv
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GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
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#define glScissor glad_glScissor
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GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
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#define glScissorArrayv glad_glScissorArrayv
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GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
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#define glScissorIndexed glad_glScissorIndexed
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GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
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#define glScissorIndexedv glad_glScissorIndexedv
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GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
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#define glShaderBinary glad_glShaderBinary
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GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
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#define glShaderSource glad_glShaderSource
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GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
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#define glShaderSourceARB glad_glShaderSourceARB
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GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
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#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
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GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
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#define glSpecializeShader glad_glSpecializeShader
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GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
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#define glSpecializeShaderARB glad_glSpecializeShaderARB
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GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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#define glStencilFunc glad_glStencilFunc
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GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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#define glStencilFuncSeparate glad_glStencilFuncSeparate
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GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
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#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
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GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
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#define glStencilMask glad_glStencilMask
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GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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#define glStencilMaskSeparate glad_glStencilMaskSeparate
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GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
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#define glStencilOp glad_glStencilOp
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GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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#define glStencilOpSeparate glad_glStencilOpSeparate
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GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
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#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
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GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
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#define glTexBufferARB glad_glTexBufferARB
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GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
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#define glTexBufferEXT glad_glTexBufferEXT
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GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
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#define glTexBufferRange glad_glTexBufferRange
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GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
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#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
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GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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#define glTexImage1D glad_glTexImage1D
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GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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#define glTexImage2D glad_glTexImage2D
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GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
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#define glTexImage2DMultisample glad_glTexImage2DMultisample
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|
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
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#define glTexImage3D glad_glTexImage3D
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GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
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#define glTexImage3DEXT glad_glTexImage3DEXT
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GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
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#define glTexImage3DMultisample glad_glTexImage3DMultisample
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|
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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#define glTexParameterIiv glad_glTexParameterIiv
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|
GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
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#define glTexParameterIivEXT glad_glTexParameterIivEXT
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
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#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
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#define glTexParameterf glad_glTexParameterf
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
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|
#define glTexParameterfv glad_glTexParameterfv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
|
|
#define glTexRenderbufferNV glad_glTexRenderbufferNV
|
|
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
|
#define glTexStorage1D glad_glTexStorage1D
|
|
GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
|
|
#define glTexStorage1DEXT glad_glTexStorage1DEXT
|
|
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
#define glTexStorage2D glad_glTexStorage2D
|
|
GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
|
|
#define glTexStorage2DEXT glad_glTexStorage2DEXT
|
|
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
|
|
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
|
|
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
#define glTexStorage3D glad_glTexStorage3D
|
|
GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
|
|
#define glTexStorage3DEXT glad_glTexStorage3DEXT
|
|
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
|
|
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
|
|
#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
|
|
#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
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#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
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GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
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#define glTextureBarrier glad_glTextureBarrier
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GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
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#define glTextureBuffer glad_glTextureBuffer
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GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
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#define glTextureBufferEXT glad_glTextureBufferEXT
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GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
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#define glTextureBufferRange glad_glTextureBufferRange
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GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
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#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
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GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
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#define glTextureImage1DEXT glad_glTextureImage1DEXT
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GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
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#define glTextureImage2DEXT glad_glTextureImage2DEXT
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GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
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#define glTextureImage3DEXT glad_glTextureImage3DEXT
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GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
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#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
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#define glTextureParameterIiv glad_glTextureParameterIiv
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
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#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
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#define glTextureParameterIuiv glad_glTextureParameterIuiv
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
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#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
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#define glTextureParameterf glad_glTextureParameterf
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GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
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#define glTextureParameterfEXT glad_glTextureParameterfEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
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#define glTextureParameterfv glad_glTextureParameterfv
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GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
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#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
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#define glTextureParameteri glad_glTextureParameteri
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
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#define glTextureParameteriEXT glad_glTextureParameteriEXT
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
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#define glTextureParameteriv glad_glTextureParameteriv
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GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
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#define glTextureParameterivEXT glad_glTextureParameterivEXT
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GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
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#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
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GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
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#define glTextureStorage1D glad_glTextureStorage1D
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GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
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#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
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GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
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#define glTextureStorage2D glad_glTextureStorage2D
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GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
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#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
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GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
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#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
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GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
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#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
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GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
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#define glTextureStorage3D glad_glTextureStorage3D
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GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
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#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
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GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
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#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
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GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
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#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
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#define glTextureSubImage1D glad_glTextureSubImage1D
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
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#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
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#define glTextureSubImage2D glad_glTextureSubImage2D
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
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#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
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#define glTextureSubImage3D glad_glTextureSubImage3D
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GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
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#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
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GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
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#define glTextureView glad_glTextureView
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GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
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#define glTrackMatrixNV glad_glTrackMatrixNV
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
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#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
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#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
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#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
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#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
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#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
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#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
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#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
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GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d;
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#define glUniform1d glad_glUniform1d
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GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv;
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#define glUniform1dv glad_glUniform1dv
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GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
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#define glUniform1f glad_glUniform1f
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GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
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#define glUniform1fARB glad_glUniform1fARB
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GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
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#define glUniform1fv glad_glUniform1fv
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GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
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#define glUniform1fvARB glad_glUniform1fvARB
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GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
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#define glUniform1i glad_glUniform1i
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GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
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#define glUniform1iARB glad_glUniform1iARB
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GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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#define glUniform1iv glad_glUniform1iv
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GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
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#define glUniform1ivARB glad_glUniform1ivARB
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GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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#define glUniform1ui glad_glUniform1ui
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GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
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#define glUniform1uiEXT glad_glUniform1uiEXT
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GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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#define glUniform1uiv glad_glUniform1uiv
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GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
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#define glUniform1uivEXT glad_glUniform1uivEXT
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GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d;
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#define glUniform2d glad_glUniform2d
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GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv;
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#define glUniform2dv glad_glUniform2dv
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GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
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#define glUniform2f glad_glUniform2f
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GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
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#define glUniform2fARB glad_glUniform2fARB
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GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
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#define glUniform2fv glad_glUniform2fv
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GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
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#define glUniform2fvARB glad_glUniform2fvARB
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GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
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#define glUniform2i glad_glUniform2i
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GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
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#define glUniform2iARB glad_glUniform2iARB
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GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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#define glUniform2iv glad_glUniform2iv
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GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
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#define glUniform2ivARB glad_glUniform2ivARB
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GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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#define glUniform2ui glad_glUniform2ui
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GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
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#define glUniform2uiEXT glad_glUniform2uiEXT
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GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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#define glUniform2uiv glad_glUniform2uiv
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GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
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#define glUniform2uivEXT glad_glUniform2uivEXT
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GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d;
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#define glUniform3d glad_glUniform3d
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GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv;
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#define glUniform3dv glad_glUniform3dv
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GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
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#define glUniform3f glad_glUniform3f
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GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
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#define glUniform3fARB glad_glUniform3fARB
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GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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#define glUniform3fv glad_glUniform3fv
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GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
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#define glUniform3fvARB glad_glUniform3fvARB
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GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
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#define glUniform3i glad_glUniform3i
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GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
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#define glUniform3iARB glad_glUniform3iARB
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GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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#define glUniform3iv glad_glUniform3iv
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GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
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#define glUniform3ivARB glad_glUniform3ivARB
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GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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#define glUniform3ui glad_glUniform3ui
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GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
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#define glUniform3uiEXT glad_glUniform3uiEXT
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GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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#define glUniform3uiv glad_glUniform3uiv
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GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
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#define glUniform3uivEXT glad_glUniform3uivEXT
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GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d;
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#define glUniform4d glad_glUniform4d
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GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv;
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#define glUniform4dv glad_glUniform4dv
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GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
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#define glUniform4f glad_glUniform4f
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GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
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#define glUniform4fARB glad_glUniform4fARB
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GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
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#define glUniform4fv glad_glUniform4fv
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GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
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#define glUniform4fvARB glad_glUniform4fvARB
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GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
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#define glUniform4i glad_glUniform4i
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GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
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#define glUniform4iARB glad_glUniform4iARB
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GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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#define glUniform4iv glad_glUniform4iv
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GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
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#define glUniform4ivARB glad_glUniform4ivARB
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GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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#define glUniform4ui glad_glUniform4ui
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GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
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#define glUniform4uiEXT glad_glUniform4uiEXT
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GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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#define glUniform4uiv glad_glUniform4uiv
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GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
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#define glUniform4uivEXT glad_glUniform4uivEXT
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GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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#define glUniformBlockBinding glad_glUniformBlockBinding
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GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
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#define glUniformMatrix2dv glad_glUniformMatrix2dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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#define glUniformMatrix2fv glad_glUniformMatrix2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
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#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
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#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
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#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
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#define glUniformMatrix3dv glad_glUniformMatrix3dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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#define glUniformMatrix3fv glad_glUniformMatrix3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
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#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
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#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
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#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
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#define glUniformMatrix4dv glad_glUniformMatrix4dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
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#define glUniformMatrix4fv glad_glUniformMatrix4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
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#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
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#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
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#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
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#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
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GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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#define glUnmapBuffer glad_glUnmapBuffer
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GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
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#define glUnmapBufferARB glad_glUnmapBufferARB
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GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
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#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
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GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
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#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
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GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
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#define glUseProgram glad_glUseProgram
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GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
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#define glUseProgramObjectARB glad_glUseProgramObjectARB
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GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
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#define glUseProgramStages glad_glUseProgramStages
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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#define glValidateProgram glad_glValidateProgram
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GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
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#define glValidateProgramARB glad_glValidateProgramARB
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
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#define glValidateProgramPipeline glad_glValidateProgramPipeline
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GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
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#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
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GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
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#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
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GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
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#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
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GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
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#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
|
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GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
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#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
|
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GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
|
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#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
|
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GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
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#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
|
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GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
|
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#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
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#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
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GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
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#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
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#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
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#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
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#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
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#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
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#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
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#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
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#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
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#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
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#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
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#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
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#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
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#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
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#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
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#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
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#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
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#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
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GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
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#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
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GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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#define glVertexAttrib1d glad_glVertexAttrib1d
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GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
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#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
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GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
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#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
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GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
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#define glVertexAttrib1dv glad_glVertexAttrib1dv
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GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
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#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
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#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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#define glVertexAttrib1f glad_glVertexAttrib1f
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GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
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#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
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GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
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#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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#define glVertexAttrib1fv glad_glVertexAttrib1fv
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
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#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
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#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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#define glVertexAttrib1s glad_glVertexAttrib1s
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GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
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#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
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GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
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#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
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GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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#define glVertexAttrib1sv glad_glVertexAttrib1sv
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GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
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#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
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#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
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GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
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#define glVertexAttrib2d glad_glVertexAttrib2d
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GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
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#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
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GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
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#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
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GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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#define glVertexAttrib2dv glad_glVertexAttrib2dv
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GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
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#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
|
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#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
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#define glVertexAttrib2f glad_glVertexAttrib2f
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GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
|
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#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
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#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
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GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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#define glVertexAttrib2fv glad_glVertexAttrib2fv
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GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
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#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
|
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#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
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#define glVertexAttrib2s glad_glVertexAttrib2s
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GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
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#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
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GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
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#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
|
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GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
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#define glVertexAttrib2sv glad_glVertexAttrib2sv
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GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
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#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
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GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
|
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#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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#define glVertexAttrib3d glad_glVertexAttrib3d
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GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
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#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
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GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
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#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
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#define glVertexAttrib3dv glad_glVertexAttrib3dv
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GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
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#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
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#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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#define glVertexAttrib3f glad_glVertexAttrib3f
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GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
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#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
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GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
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#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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#define glVertexAttrib3fv glad_glVertexAttrib3fv
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
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#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
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#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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#define glVertexAttrib3s glad_glVertexAttrib3s
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GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
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#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
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#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
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GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
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#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
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GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
|
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#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
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#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
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#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
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#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
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#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
|
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#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
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#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
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#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
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#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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#define glVertexAttrib4bv glad_glVertexAttrib4bv
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GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
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#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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#define glVertexAttrib4d glad_glVertexAttrib4d
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
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#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
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#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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#define glVertexAttrib4dv glad_glVertexAttrib4dv
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
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#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
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#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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#define glVertexAttrib4f glad_glVertexAttrib4f
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GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
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#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
|
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#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
|
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#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
|
|
#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
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GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
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|
#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
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GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
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GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
|
|
#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
|
|
#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
|
|
#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
|
|
#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
|
|
#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
|
|
#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
|
|
#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
|
|
#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
#define glVertexAttrib4usv glad_glVertexAttrib4usv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
|
|
#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
#define glVertexAttribBinding glad_glVertexAttribBinding
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
#define glVertexAttribDivisor glad_glVertexAttribDivisor
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
|
|
#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
#define glVertexAttribFormat glad_glVertexAttribFormat
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
|
|
#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
|
|
#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
|
|
#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
|
|
#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
|
|
#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
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#define glVertexAttribI2iv glad_glVertexAttribI2iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
|
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#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
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GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
|
|
#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
|
|
#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
|
|
#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
|
|
#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
|
|
#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
|
|
#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
|
|
#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
|
|
#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
|
|
#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
#define glVertexAttribI4sv glad_glVertexAttribI4sv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
|
|
#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
|
|
#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
|
|
#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
|
|
#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
#define glVertexAttribI4usv glad_glVertexAttribI4usv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
|
|
#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
#define glVertexAttribIFormat glad_glVertexAttribIFormat
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
|
|
#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
|
|
#define glVertexAttribL1d glad_glVertexAttribL1d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
|
|
#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
|
|
#define glVertexAttribL1dv glad_glVertexAttribL1dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
|
|
#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
|
|
#define glVertexAttribL2d glad_glVertexAttribL2d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
|
|
#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
|
|
#define glVertexAttribL2dv glad_glVertexAttribL2dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
|
|
#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
|
|
#define glVertexAttribL3d glad_glVertexAttribL3d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
|
|
#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
|
|
#define glVertexAttribL3dv glad_glVertexAttribL3dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
|
|
#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
|
|
#define glVertexAttribL4d glad_glVertexAttribL4d
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
|
|
#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
|
|
#define glVertexAttribL4dv glad_glVertexAttribL4dv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
|
|
#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
#define glVertexAttribLFormat glad_glVertexAttribLFormat
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
|
|
#define glVertexAttribLPointer glad_glVertexAttribLPointer
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
|
|
#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
#define glVertexAttribP1ui glad_glVertexAttribP1ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
#define glVertexAttribP2ui glad_glVertexAttribP2ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
#define glVertexAttribP3ui glad_glVertexAttribP3ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
#define glVertexAttribP4ui glad_glVertexAttribP4ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
|
|
#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
|
|
#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
|
|
#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
|
|
#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
|
|
#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
|
|
#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
|
|
#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
|
|
#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
|
|
#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
|
|
#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
|
|
#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
|
|
#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
|
|
#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
|
|
#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
|
|
#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
|
|
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
#define glVertexBindingDivisor glad_glVertexBindingDivisor
|
|
GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
|
|
#define glVertexPointerEXT glad_glVertexPointerEXT
|
|
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
|
|
#define glViewportArrayv glad_glViewportArrayv
|
|
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
|
|
#define glViewportIndexedf glad_glViewportIndexedf
|
|
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
|
|
#define glViewportIndexedfv glad_glViewportIndexedfv
|
|
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
#define glWaitSync glad_glWaitSync
|
|
|
|
|
|
|
|
|
|
|
|
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
|
|
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
|
|
|
|
|
|
#ifdef GLAD_GL
|
|
|
|
GLAD_API_CALL int gladLoaderLoadGL(void);
|
|
GLAD_API_CALL void gladLoaderUnloadGL(void);
|
|
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/* Source */
|
|
#ifdef GLAD_GL_IMPLEMENTATION
|
|
/**
|
|
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
|
|
*/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#ifndef GLAD_IMPL_UTIL_C_
|
|
#define GLAD_IMPL_UTIL_C_
|
|
|
|
#ifdef _MSC_VER
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
|
#else
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
|
#endif
|
|
|
|
#endif /* GLAD_IMPL_UTIL_C_ */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
|
|
int GLAD_GL_VERSION_1_0 = 0;
|
|
int GLAD_GL_VERSION_1_1 = 0;
|
|
int GLAD_GL_VERSION_1_2 = 0;
|
|
int GLAD_GL_VERSION_1_3 = 0;
|
|
int GLAD_GL_VERSION_1_4 = 0;
|
|
int GLAD_GL_VERSION_1_5 = 0;
|
|
int GLAD_GL_VERSION_2_0 = 0;
|
|
int GLAD_GL_VERSION_2_1 = 0;
|
|
int GLAD_GL_VERSION_3_0 = 0;
|
|
int GLAD_GL_VERSION_3_1 = 0;
|
|
int GLAD_GL_VERSION_3_2 = 0;
|
|
int GLAD_GL_VERSION_3_3 = 0;
|
|
int GLAD_GL_VERSION_4_0 = 0;
|
|
int GLAD_GL_VERSION_4_1 = 0;
|
|
int GLAD_GL_VERSION_4_2 = 0;
|
|
int GLAD_GL_VERSION_4_3 = 0;
|
|
int GLAD_GL_VERSION_4_4 = 0;
|
|
int GLAD_GL_VERSION_4_5 = 0;
|
|
int GLAD_GL_VERSION_4_6 = 0;
|
|
int GLAD_GL_AMD_draw_buffers_blend = 0;
|
|
int GLAD_GL_AMD_multi_draw_indirect = 0;
|
|
int GLAD_GL_APPLE_flush_buffer_range = 0;
|
|
int GLAD_GL_APPLE_vertex_array_object = 0;
|
|
int GLAD_GL_ARB_ES2_compatibility = 0;
|
|
int GLAD_GL_ARB_ES3_1_compatibility = 0;
|
|
int GLAD_GL_ARB_base_instance = 0;
|
|
int GLAD_GL_ARB_blend_func_extended = 0;
|
|
int GLAD_GL_ARB_buffer_storage = 0;
|
|
int GLAD_GL_ARB_clear_buffer_object = 0;
|
|
int GLAD_GL_ARB_clear_texture = 0;
|
|
int GLAD_GL_ARB_clip_control = 0;
|
|
int GLAD_GL_ARB_color_buffer_float = 0;
|
|
int GLAD_GL_ARB_compute_shader = 0;
|
|
int GLAD_GL_ARB_copy_buffer = 0;
|
|
int GLAD_GL_ARB_copy_image = 0;
|
|
int GLAD_GL_ARB_debug_output = 0;
|
|
int GLAD_GL_ARB_direct_state_access = 0;
|
|
int GLAD_GL_ARB_draw_buffers = 0;
|
|
int GLAD_GL_ARB_draw_buffers_blend = 0;
|
|
int GLAD_GL_ARB_draw_elements_base_vertex = 0;
|
|
int GLAD_GL_ARB_draw_indirect = 0;
|
|
int GLAD_GL_ARB_draw_instanced = 0;
|
|
int GLAD_GL_ARB_framebuffer_no_attachments = 0;
|
|
int GLAD_GL_ARB_framebuffer_object = 0;
|
|
int GLAD_GL_ARB_geometry_shader4 = 0;
|
|
int GLAD_GL_ARB_get_program_binary = 0;
|
|
int GLAD_GL_ARB_get_texture_sub_image = 0;
|
|
int GLAD_GL_ARB_gl_spirv = 0;
|
|
int GLAD_GL_ARB_gpu_shader_fp64 = 0;
|
|
int GLAD_GL_ARB_imaging = 0;
|
|
int GLAD_GL_ARB_indirect_parameters = 0;
|
|
int GLAD_GL_ARB_instanced_arrays = 0;
|
|
int GLAD_GL_ARB_internalformat_query = 0;
|
|
int GLAD_GL_ARB_internalformat_query2 = 0;
|
|
int GLAD_GL_ARB_invalidate_subdata = 0;
|
|
int GLAD_GL_ARB_map_buffer_range = 0;
|
|
int GLAD_GL_ARB_multi_bind = 0;
|
|
int GLAD_GL_ARB_multi_draw_indirect = 0;
|
|
int GLAD_GL_ARB_multisample = 0;
|
|
int GLAD_GL_ARB_multitexture = 0;
|
|
int GLAD_GL_ARB_occlusion_query = 0;
|
|
int GLAD_GL_ARB_point_parameters = 0;
|
|
int GLAD_GL_ARB_polygon_offset_clamp = 0;
|
|
int GLAD_GL_ARB_program_interface_query = 0;
|
|
int GLAD_GL_ARB_provoking_vertex = 0;
|
|
int GLAD_GL_ARB_robustness = 0;
|
|
int GLAD_GL_ARB_sample_shading = 0;
|
|
int GLAD_GL_ARB_sampler_objects = 0;
|
|
int GLAD_GL_ARB_separate_shader_objects = 0;
|
|
int GLAD_GL_ARB_shader_atomic_counters = 0;
|
|
int GLAD_GL_ARB_shader_image_load_store = 0;
|
|
int GLAD_GL_ARB_shader_objects = 0;
|
|
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
|
|
int GLAD_GL_ARB_shader_subroutine = 0;
|
|
int GLAD_GL_ARB_sync = 0;
|
|
int GLAD_GL_ARB_tessellation_shader = 0;
|
|
int GLAD_GL_ARB_texture_barrier = 0;
|
|
int GLAD_GL_ARB_texture_buffer_object = 0;
|
|
int GLAD_GL_ARB_texture_buffer_range = 0;
|
|
int GLAD_GL_ARB_texture_compression = 0;
|
|
int GLAD_GL_ARB_texture_multisample = 0;
|
|
int GLAD_GL_ARB_texture_storage = 0;
|
|
int GLAD_GL_ARB_texture_storage_multisample = 0;
|
|
int GLAD_GL_ARB_texture_view = 0;
|
|
int GLAD_GL_ARB_timer_query = 0;
|
|
int GLAD_GL_ARB_transform_feedback2 = 0;
|
|
int GLAD_GL_ARB_transform_feedback3 = 0;
|
|
int GLAD_GL_ARB_transform_feedback_instanced = 0;
|
|
int GLAD_GL_ARB_uniform_buffer_object = 0;
|
|
int GLAD_GL_ARB_vertex_array_object = 0;
|
|
int GLAD_GL_ARB_vertex_attrib_64bit = 0;
|
|
int GLAD_GL_ARB_vertex_attrib_binding = 0;
|
|
int GLAD_GL_ARB_vertex_buffer_object = 0;
|
|
int GLAD_GL_ARB_vertex_program = 0;
|
|
int GLAD_GL_ARB_vertex_shader = 0;
|
|
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
|
|
int GLAD_GL_ARB_viewport_array = 0;
|
|
int GLAD_GL_ATI_draw_buffers = 0;
|
|
int GLAD_GL_ATI_separate_stencil = 0;
|
|
int GLAD_GL_EXT_blend_color = 0;
|
|
int GLAD_GL_EXT_blend_equation_separate = 0;
|
|
int GLAD_GL_EXT_blend_func_separate = 0;
|
|
int GLAD_GL_EXT_blend_minmax = 0;
|
|
int GLAD_GL_EXT_copy_texture = 0;
|
|
int GLAD_GL_EXT_direct_state_access = 0;
|
|
int GLAD_GL_EXT_draw_buffers2 = 0;
|
|
int GLAD_GL_EXT_draw_instanced = 0;
|
|
int GLAD_GL_EXT_draw_range_elements = 0;
|
|
int GLAD_GL_EXT_framebuffer_blit = 0;
|
|
int GLAD_GL_EXT_framebuffer_multisample = 0;
|
|
int GLAD_GL_EXT_framebuffer_object = 0;
|
|
int GLAD_GL_EXT_geometry_shader4 = 0;
|
|
int GLAD_GL_EXT_gpu_shader4 = 0;
|
|
int GLAD_GL_EXT_multi_draw_arrays = 0;
|
|
int GLAD_GL_EXT_point_parameters = 0;
|
|
int GLAD_GL_EXT_polygon_offset_clamp = 0;
|
|
int GLAD_GL_EXT_provoking_vertex = 0;
|
|
int GLAD_GL_EXT_shader_image_load_store = 0;
|
|
int GLAD_GL_EXT_subtexture = 0;
|
|
int GLAD_GL_EXT_texture3D = 0;
|
|
int GLAD_GL_EXT_texture_array = 0;
|
|
int GLAD_GL_EXT_texture_buffer_object = 0;
|
|
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
|
|
int GLAD_GL_EXT_texture_integer = 0;
|
|
int GLAD_GL_EXT_texture_object = 0;
|
|
int GLAD_GL_EXT_texture_storage = 0;
|
|
int GLAD_GL_EXT_timer_query = 0;
|
|
int GLAD_GL_EXT_transform_feedback = 0;
|
|
int GLAD_GL_EXT_vertex_array = 0;
|
|
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
|
|
int GLAD_GL_INGR_blend_func_separate = 0;
|
|
int GLAD_GL_KHR_debug = 0;
|
|
int GLAD_GL_KHR_robustness = 0;
|
|
int GLAD_GL_NVX_conditional_render = 0;
|
|
int GLAD_GL_NV_conditional_render = 0;
|
|
int GLAD_GL_NV_explicit_multisample = 0;
|
|
int GLAD_GL_NV_geometry_program4 = 0;
|
|
int GLAD_GL_NV_point_sprite = 0;
|
|
int GLAD_GL_NV_transform_feedback = 0;
|
|
int GLAD_GL_NV_transform_feedback2 = 0;
|
|
int GLAD_GL_NV_vertex_program = 0;
|
|
int GLAD_GL_NV_vertex_program4 = 0;
|
|
int GLAD_GL_OES_single_precision = 0;
|
|
int GLAD_GL_SGIS_point_parameters = 0;
|
|
|
|
|
|
|
|
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
|
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
|
|
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
|
|
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
|
|
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
|
|
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
|
|
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
|
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
|
|
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
|
|
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
|
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
|
|
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
|
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
|
|
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
|
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
|
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
|
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
|
|
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
|
|
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
|
|
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
|
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
|
|
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
|
|
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
|
|
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
|
|
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
|
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
|
|
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
|
|
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
|
|
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
|
|
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
|
|
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
|
|
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
|
|
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
|
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
|
|
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
|
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
|
|
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
|
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
|
|
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
|
|
PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
|
|
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
|
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
|
|
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
|
|
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
|
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
|
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
|
|
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
|
|
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
|
|
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
|
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
|
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
|
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
|
|
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
|
|
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
|
|
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
|
|
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
|
|
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
|
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
|
|
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
|
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
|
|
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
|
|
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
|
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
|
|
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
|
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
|
|
PFNGLCLEARPROC glad_glClear = NULL;
|
|
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
|
|
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
|
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
|
|
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
|
|
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
|
|
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
|
|
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
|
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
|
|
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
|
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
|
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
|
|
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
|
|
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
|
|
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
|
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
|
|
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
|
|
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
|
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
|
|
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
|
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
|
|
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
|
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
|
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
|
|
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
|
|
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
|
|
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
|
|
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
|
|
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
|
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
|
|
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
|
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
|
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
|
|
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
|
|
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
|
|
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
|
|
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
|
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
|
|
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
|
|
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
|
|
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
|
|
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
|
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
|
|
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
|
|
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
|
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
|
|
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
|
|
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
|
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
|
|
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
|
|
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
|
|
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
|
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
|
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
|
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
|
|
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
|
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
|
PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
|
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
|
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
|
|
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
|
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
|
|
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
|
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
|
|
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
|
|
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
|
|
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
|
|
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
|
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
|
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
|
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
|
|
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
|
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
|
|
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
|
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
|
|
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
|
|
PFNGLENABLEPROC glad_glEnable = NULL;
|
|
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
|
|
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
|
|
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
|
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
|
|
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
|
|
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
|
|
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
|
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
|
|
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
|
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
|
PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
|
|
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
|
|
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
|
|
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
|
|
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
|
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
|
|
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
|
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
|
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
|
|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
|
|
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
|
|
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
|
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
|
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
|
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
|
|
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
|
|
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
|
|
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
|
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
|
|
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
|
|
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
|
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
|
|
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
|
|
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
|
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
|
|
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
|
|
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
|
|
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
|
|
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
|
|
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
|
|
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
|
|
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
|
|
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
|
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
|
|
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
|
|
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
|
|
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
|
|
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
|
|
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
|
|
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
|
|
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
|
|
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
|
|
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
|
|
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
|
|
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
|
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
|
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
|
|
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
|
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
|
|
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
|
|
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
|
|
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
|
|
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
|
|
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
|
|
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
|
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
|
|
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
|
|
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
|
|
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
|
|
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
|
|
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
|
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
|
|
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
|
|
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
|
|
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
|
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
|
|
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
|
|
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
|
|
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
|
|
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
|
|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
|
|
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
|
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
|
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
|
|
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
|
|
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
|
|
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
|
|
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
|
|
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
|
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
|
|
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
|
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
|
|
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
|
|
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
|
|
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
|
|
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
|
|
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
|
|
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
|
|
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
|
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
|
|
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
|
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
|
|
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
|
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
|
|
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
|
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
|
|
PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
|
|
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
|
|
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
|
|
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
|
|
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
|
|
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
|
|
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
|
|
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
|
|
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
|
|
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
|
|
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
|
|
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
|
|
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
|
|
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
|
|
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
|
|
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
|
|
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
|
|
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
|
|
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
|
|
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
|
|
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
|
|
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
|
|
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
|
|
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
|
|
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
|
|
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
|
|
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
|
|
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
|
|
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
|
|
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
|
|
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
|
|
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
|
|
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
|
|
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
|
|
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
|
|
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
|
|
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
|
|
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
|
|
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
|
|
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
|
|
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
|
|
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
|
|
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
|
|
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
|
|
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
|
|
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
|
|
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
|
|
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
|
|
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
|
|
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
|
|
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
|
|
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
|
|
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
|
|
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
|
|
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
|
|
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
|
|
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
|
|
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
|
|
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
|
|
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
|
|
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
|
|
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
|
|
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
|
|
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
|
|
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
|
|
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
|
|
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
|
|
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
|
|
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
|
|
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
|
|
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
|
|
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
|
|
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
|
|
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
|
|
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
|
|
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
|
|
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
|
|
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
|
|
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
|
|
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
|
|
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
|
|
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
|
|
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
|
|
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
|
|
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
|
|
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
|
|
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
|
|
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
|
|
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
|
|
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
|
|
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
|
|
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
|
|
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
|
|
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
|
|
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
|
|
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
|
|
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
|
|
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
|
|
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
|
|
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
|
|
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
|
|
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
|
|
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
|
|
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
|
|
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
|
|
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
|
|
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
|
|
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
|
|
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
|
|
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
|
|
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
|
|
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
|
|
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
|
|
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
|
|
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
|
|
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
|
|
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
|
|
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
|
|
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
|
|
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
|
|
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
|
|
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
|
|
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
|
|
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
|
|
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
|
|
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
|
|
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
|
|
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
|
|
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
|
|
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
|
|
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
|
|
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
|
|
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
|
|
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
|
|
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
|
|
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
|
|
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
|
|
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
|
|
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
|
|
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
|
|
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
|
|
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
|
|
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
|
|
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
|
|
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
|
|
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
|
|
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
|
|
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
|
|
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
|
|
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
|
|
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
|
|
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
|
|
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
|
|
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
|
|
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
|
|
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
|
|
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
|
|
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
|
|
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
|
|
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
|
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
|
|
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
|
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
|
|
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
|
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
|
|
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
|
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
|
|
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
|
|
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
|
|
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
|
|
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
|
|
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
|
|
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
|
|
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
|
|
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
|
|
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
|
|
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
|
|
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
|
|
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
|
|
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
|
|
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
|
|
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
|
|
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
|
|
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
|
|
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
|
|
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
|
|
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
|
|
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
|
|
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
|
|
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
|
|
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
|
|
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
|
|
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
|
|
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
|
|
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
|
|
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
|
|
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
|
|
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
|
|
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
|
|
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
|
|
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
|
|
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
|
|
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
|
|
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
|
|
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
|
|
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
|
|
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
|
|
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
|
|
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
|
|
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
|
|
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
|
|
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
|
|
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
|
|
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
|
|
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
|
|
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
|
|
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
|
|
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
|
|
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
|
|
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
|
|
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
|
|
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
|
|
|
|
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
|
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
|
|
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
|
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_0) return;
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_1) return;
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_2) return;
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_3) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_4) return;
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_5) return;
|
|
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
|
|
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
|
|
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
|
|
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
|
|
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
|
|
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
|
|
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
|
|
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
|
|
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
|
|
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
|
|
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
|
|
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
|
|
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
|
|
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
|
|
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
|
|
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
|
|
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
|
|
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
|
|
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
|
|
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
|
|
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
|
|
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
|
|
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
|
|
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
|
|
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
|
|
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
|
|
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
|
|
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
|
|
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
|
|
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
|
|
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
|
|
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
|
|
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
|
|
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
|
|
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
|
|
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
|
|
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
|
|
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
|
|
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
|
|
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
|
|
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
|
|
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
|
|
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
|
|
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
|
|
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
|
|
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
|
|
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
|
|
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
|
|
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
|
|
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
|
|
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
|
|
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
|
|
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
|
|
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
|
|
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
|
|
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
|
|
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
|
|
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
|
|
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
|
|
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
|
|
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
|
|
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
|
|
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
|
|
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
|
|
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
|
|
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
|
|
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
|
|
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
|
|
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
|
|
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
|
|
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
|
|
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
|
|
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
|
|
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
|
|
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
|
|
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
|
|
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
|
|
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
|
|
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
|
|
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
|
|
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
|
|
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
|
|
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
|
|
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
|
|
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
|
|
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
|
|
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
|
|
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
|
|
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
|
|
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
|
|
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
|
|
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
|
|
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
|
|
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
|
|
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
|
|
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
|
|
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
|
|
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
|
|
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
|
|
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
|
|
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
|
|
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
|
|
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
|
|
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_6) return;
|
|
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
|
|
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
|
|
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
|
|
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
|
|
}
|
|
static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_AMD_draw_buffers_blend) return;
|
|
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
|
|
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
|
|
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
|
|
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
|
|
}
|
|
static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_AMD_multi_draw_indirect) return;
|
|
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
|
|
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
|
|
}
|
|
static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_APPLE_flush_buffer_range) return;
|
|
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
|
|
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
|
|
}
|
|
static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_APPLE_vertex_array_object) return;
|
|
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
|
|
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
|
|
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
|
|
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
|
|
}
|
|
static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_ES2_compatibility) return;
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
}
|
|
static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
|
|
}
|
|
static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_base_instance) return;
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
|
|
}
|
|
static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_blend_func_extended) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
|
}
|
|
static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_buffer_storage) return;
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
|
|
}
|
|
static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_clear_buffer_object) return;
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
|
|
}
|
|
static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_clear_texture) return;
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
|
|
}
|
|
static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_clip_control) return;
|
|
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
|
|
}
|
|
static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_color_buffer_float) return;
|
|
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_compute_shader) return;
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
|
|
}
|
|
static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_copy_buffer) return;
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
}
|
|
static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_copy_image) return;
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
|
|
}
|
|
static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_debug_output) return;
|
|
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
|
|
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
|
|
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
|
|
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_direct_state_access) return;
|
|
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
|
|
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
|
|
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
|
|
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
|
|
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
|
|
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
|
|
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
|
|
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
|
|
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
|
|
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
|
|
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
|
|
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
|
|
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
|
|
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
|
|
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
|
|
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
|
|
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
|
|
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
|
|
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
|
|
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
|
|
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
|
|
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
|
|
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
|
|
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
|
|
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
|
|
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
|
|
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
|
|
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
|
|
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
|
|
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
|
|
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
|
|
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
|
|
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
|
|
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
|
|
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
|
|
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
|
|
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
|
|
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
|
|
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
|
|
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
|
|
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
|
|
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
|
|
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
|
|
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
|
|
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
|
|
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
|
|
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
|
|
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
|
|
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
|
|
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
|
|
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
|
|
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
|
|
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
|
|
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
|
|
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
|
|
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
|
|
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
|
|
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
|
|
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
|
|
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
|
|
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
|
|
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
|
|
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
|
|
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
|
|
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
|
|
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
|
|
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
|
|
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
|
|
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
|
|
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
|
|
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
|
|
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
|
|
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
|
|
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
|
|
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
|
|
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
|
|
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
|
|
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
|
|
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
|
|
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
|
|
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
|
|
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
|
|
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
|
|
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
|
|
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
|
|
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
|
|
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
|
|
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
|
|
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
|
|
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
|
|
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
|
|
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
|
|
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
|
|
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
|
|
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
|
|
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
|
|
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
|
|
}
|
|
static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_draw_buffers) return;
|
|
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_draw_buffers_blend) return;
|
|
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
|
|
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
|
|
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
|
|
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
|
}
|
|
static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_draw_indirect) return;
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
|
|
}
|
|
static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_draw_instanced) return;
|
|
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
|
|
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_framebuffer_object) return;
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
}
|
|
static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_geometry_shader4) return;
|
|
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
|
|
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
|
|
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
|
|
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_get_program_binary) return;
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
}
|
|
static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_get_texture_sub_image) return;
|
|
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
|
|
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
|
|
}
|
|
static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_gl_spirv) return;
|
|
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_imaging) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
}
|
|
static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_indirect_parameters) return;
|
|
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
|
|
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_instanced_arrays) return;
|
|
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_internalformat_query) return;
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
}
|
|
static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_internalformat_query2) return;
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
|
|
}
|
|
static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_invalidate_subdata) return;
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
|
|
}
|
|
static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_map_buffer_range) return;
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
}
|
|
static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_multi_bind) return;
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
|
|
}
|
|
static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_multi_draw_indirect) return;
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
|
|
}
|
|
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_multisample) return;
|
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_multitexture) return;
|
|
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
|
|
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
|
|
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
|
|
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
|
|
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
|
|
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
|
|
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
|
|
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
|
|
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
|
|
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
|
|
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
|
|
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
|
|
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
|
|
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
|
|
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
|
|
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
|
|
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
|
|
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
|
|
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
|
|
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
|
|
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
|
|
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
|
|
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
|
|
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
|
|
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
|
|
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
|
|
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
|
|
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
|
|
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
|
|
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
|
|
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
|
|
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
|
|
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
|
|
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_occlusion_query) return;
|
|
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
|
|
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
|
|
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
|
|
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
|
|
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
|
|
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
|
|
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
|
|
glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_point_parameters) return;
|
|
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
|
|
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
|
|
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
|
|
}
|
|
static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_program_interface_query) return;
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_provoking_vertex) return;
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
|
}
|
|
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_robustness) return;
|
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
|
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
|
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
|
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
|
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
|
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
|
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
|
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_sample_shading) return;
|
|
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_sampler_objects) return;
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_separate_shader_objects) return;
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
|
|
}
|
|
static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_shader_atomic_counters) return;
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_shader_image_load_store) return;
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
|
|
}
|
|
static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_shader_objects) return;
|
|
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
|
|
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
|
|
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
|
|
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
|
|
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
|
|
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
|
|
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
|
|
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
|
|
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
|
|
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
|
|
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
|
|
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
|
|
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
|
|
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
|
|
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
|
|
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
|
|
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
|
|
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
|
|
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
|
|
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
|
|
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
|
|
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
|
|
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
|
|
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
|
|
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
|
|
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
|
|
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
|
|
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
|
|
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
|
|
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
|
|
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
|
|
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
|
|
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
|
|
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
|
|
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
|
|
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
|
|
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
|
|
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
|
|
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_shader_subroutine) return;
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_sync) return;
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_tessellation_shader) return;
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_barrier) return;
|
|
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_buffer_object) return;
|
|
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_buffer_range) return;
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_compression) return;
|
|
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
|
|
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
|
|
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
|
|
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
|
|
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
|
|
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
|
|
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_multisample) return;
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_storage) return;
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_storage_multisample) return;
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
|
|
}
|
|
static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_texture_view) return;
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
|
|
}
|
|
static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_timer_query) return;
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
|
}
|
|
static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_transform_feedback2) return;
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
}
|
|
static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_transform_feedback3) return;
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
|
|
}
|
|
static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_uniform_buffer_object) return;
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_array_object) return;
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_buffer_object) return;
|
|
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
|
|
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
|
|
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
|
|
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
|
|
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
|
|
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
|
|
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
|
|
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
|
|
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
|
|
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
|
|
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_program) return;
|
|
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
|
|
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
|
|
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
|
|
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
|
|
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
|
|
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
|
|
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
|
|
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
|
|
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
|
|
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
|
|
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
|
|
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
|
|
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
|
|
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
|
|
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
|
|
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
|
|
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
|
|
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
|
|
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_shader) return;
|
|
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
|
|
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
|
|
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
|
|
}
|
|
static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ARB_viewport_array) return;
|
|
glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
|
|
glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
|
|
}
|
|
static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ATI_draw_buffers) return;
|
|
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
|
|
}
|
|
static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ATI_separate_stencil) return;
|
|
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
|
|
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
|
|
}
|
|
static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_blend_color) return;
|
|
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_blend_equation_separate) return;
|
|
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_blend_func_separate) return;
|
|
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_blend_minmax) return;
|
|
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_copy_texture) return;
|
|
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
|
|
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
|
|
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
|
|
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
|
|
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_direct_state_access) return;
|
|
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
|
|
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
|
|
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
|
|
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
|
|
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
|
|
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
|
|
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
|
|
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
|
|
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
|
|
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
|
|
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
|
|
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
|
|
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
|
|
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
|
|
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
|
|
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
|
|
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
|
|
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
|
|
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
|
|
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
|
|
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
|
|
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
|
|
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
|
|
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
|
|
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
|
|
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
|
|
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
|
|
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
|
|
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
|
|
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
|
|
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
|
|
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
|
|
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
|
|
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
|
|
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
|
|
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
|
|
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
|
|
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
|
|
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
|
|
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
|
|
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
|
|
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
|
|
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
|
|
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
|
|
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
|
|
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
|
|
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
|
|
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
|
|
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
|
|
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
|
|
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
|
|
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
|
|
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
|
|
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
|
|
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
|
|
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
|
|
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
|
|
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
|
|
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
|
|
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
|
|
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
|
|
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
|
|
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
|
|
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
|
|
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
|
|
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
|
|
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
|
|
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
|
|
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
|
|
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
|
|
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
|
|
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
|
|
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
|
|
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
|
|
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
|
|
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
|
|
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
|
|
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
|
|
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
|
|
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
|
|
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
|
|
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
|
|
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
|
|
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
|
|
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
|
|
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
|
|
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
|
|
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
|
|
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
|
|
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
|
|
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
|
|
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
|
|
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
|
|
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
|
|
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
|
|
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
|
|
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
|
|
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
|
|
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
|
|
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
|
|
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
|
|
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
|
|
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
|
|
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
|
|
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
|
|
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
|
|
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
|
|
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
|
|
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
|
|
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
|
|
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
|
|
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
|
|
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
|
|
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
|
|
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
|
|
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
|
|
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
|
|
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
|
|
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
|
|
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
|
|
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
|
|
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
|
|
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
|
|
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
|
|
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
|
|
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
|
|
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
|
|
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
|
|
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
|
|
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
|
|
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
|
|
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
|
|
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
|
|
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
|
|
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
|
|
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
|
|
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
|
|
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
|
|
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
|
|
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
|
|
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
|
|
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
|
|
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
|
|
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
|
|
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
|
|
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
|
|
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
|
|
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
|
|
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
|
|
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
|
|
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
|
|
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
|
|
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
|
|
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
|
|
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
|
|
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
|
|
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
|
|
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
|
|
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
|
|
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
|
|
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
|
|
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
|
|
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
|
|
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
|
|
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
|
|
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
|
|
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
|
|
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
|
|
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
|
|
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
|
|
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
|
|
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
|
|
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
|
|
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
|
|
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
|
|
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
|
|
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
|
|
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
|
|
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
|
|
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
|
|
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
|
|
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
|
|
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
|
|
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
|
|
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
|
|
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
|
|
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
|
|
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
|
|
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
|
|
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
|
|
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
|
|
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
|
|
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
|
|
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
|
|
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
|
|
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
|
|
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
|
|
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
|
|
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
|
|
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
|
|
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
|
|
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
|
|
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
|
|
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
|
|
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
|
|
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
|
|
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
|
|
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
|
|
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
|
|
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
|
|
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
|
|
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
|
|
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
|
|
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
|
|
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
|
|
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
|
|
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
|
|
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
|
|
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
|
|
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
|
|
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
|
|
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
|
|
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
|
|
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
|
|
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
|
|
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
|
|
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
|
|
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
|
|
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
|
|
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
|
|
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
|
|
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
|
|
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
|
|
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
|
|
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
|
|
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
|
|
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
|
|
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
|
|
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
|
|
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
|
|
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
|
|
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
|
|
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
|
|
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
|
|
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
|
|
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
|
|
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
|
|
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
|
|
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
|
|
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
|
|
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
|
|
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
|
|
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
|
|
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
|
|
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_draw_buffers2) return;
|
|
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
|
|
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
|
|
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
|
|
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
|
|
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
|
|
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_draw_instanced) return;
|
|
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
|
|
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_draw_range_elements) return;
|
|
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_framebuffer_blit) return;
|
|
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_framebuffer_multisample) return;
|
|
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_framebuffer_object) return;
|
|
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
|
|
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
|
|
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
|
|
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
|
|
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
|
|
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
|
|
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
|
|
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
|
|
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
|
|
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
|
|
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
|
|
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
|
|
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
|
|
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
|
|
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
|
|
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
|
|
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_geometry_shader4) return;
|
|
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_gpu_shader4) return;
|
|
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
|
|
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
|
|
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
|
|
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
|
|
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
|
|
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
|
|
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
|
|
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
|
|
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
|
|
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
|
|
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
|
|
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
|
|
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
|
|
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
|
|
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
|
|
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
|
|
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
|
|
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
|
|
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
|
|
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
|
|
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
|
|
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
|
|
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
|
|
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
|
|
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
|
|
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
|
|
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
|
|
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
|
|
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
|
|
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
|
|
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
|
|
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
|
|
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
|
|
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_multi_draw_arrays) return;
|
|
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
|
|
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_point_parameters) return;
|
|
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
|
|
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
|
|
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_provoking_vertex) return;
|
|
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_shader_image_load_store) return;
|
|
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
|
|
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_subtexture) return;
|
|
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
|
|
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture3D) return;
|
|
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
|
|
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_array) return;
|
|
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_buffer_object) return;
|
|
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_integer) return;
|
|
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
|
|
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
|
|
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
|
|
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
|
|
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
|
|
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_object) return;
|
|
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
|
|
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
|
|
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
|
|
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
|
|
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
|
|
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_storage) return;
|
|
glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
|
|
glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
|
|
glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
|
|
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
|
|
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
|
|
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_timer_query) return;
|
|
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
|
|
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_transform_feedback) return;
|
|
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
|
|
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
|
|
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
|
|
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
|
|
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
|
|
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
|
|
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_vertex_array) return;
|
|
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
|
|
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
|
|
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
|
|
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
|
|
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
|
|
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
|
|
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
|
|
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
|
|
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
|
|
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
|
|
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
|
|
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
|
|
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
|
|
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
|
|
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
|
|
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
|
|
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
|
|
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
|
|
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
|
|
}
|
|
static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_INGR_blend_func_separate) return;
|
|
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
|
|
}
|
|
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_KHR_debug) return;
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
}
|
|
static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_KHR_robustness) return;
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
|
|
}
|
|
static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NVX_conditional_render) return;
|
|
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
|
|
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
|
|
}
|
|
static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_conditional_render) return;
|
|
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
|
|
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_explicit_multisample) return;
|
|
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
|
|
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
|
|
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_geometry_program4) return;
|
|
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
|
|
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
|
|
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
|
|
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_point_sprite) return;
|
|
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
|
|
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_transform_feedback) return;
|
|
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
|
|
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
|
|
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
|
|
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
|
|
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
|
|
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
|
|
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
|
|
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
|
|
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
|
|
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
|
|
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
|
|
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_transform_feedback2) return;
|
|
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
|
|
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
|
|
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
|
|
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
|
|
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
|
|
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
|
|
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_vertex_program) return;
|
|
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
|
|
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
|
|
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
|
|
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
|
|
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
|
|
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
|
|
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
|
|
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
|
|
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
|
|
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
|
|
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
|
|
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
|
|
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
|
|
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
|
|
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
|
|
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
|
|
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
|
|
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
|
|
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
|
|
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
|
|
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
|
|
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
|
|
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
|
|
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
|
|
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
|
|
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
|
|
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
|
|
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
|
|
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
|
|
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
|
|
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
|
|
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
|
|
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
|
|
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
|
|
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
|
|
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
|
|
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
|
|
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
|
|
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
|
|
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
|
|
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
|
|
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
|
|
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
|
|
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
|
|
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
|
|
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
|
|
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
|
|
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
|
|
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
|
|
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
|
|
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
|
|
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
|
|
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
|
|
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
|
|
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
|
|
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
|
|
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
|
|
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
|
|
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
|
|
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
|
|
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
|
|
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
|
|
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
|
|
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_vertex_program4) return;
|
|
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
|
|
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
|
|
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
|
|
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
|
|
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
|
|
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
|
|
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
|
|
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
|
|
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
|
|
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
|
|
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
|
|
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
|
|
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
|
|
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
|
|
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
|
|
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
|
|
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
|
|
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
|
|
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
|
|
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
|
|
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
|
|
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
|
|
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
|
|
}
|
|
static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_single_precision) return;
|
|
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
|
|
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
|
|
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
|
|
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
|
|
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
|
|
glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
|
|
}
|
|
static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_SGIS_point_parameters) return;
|
|
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
|
|
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
|
|
}
|
|
|
|
|
|
static void glad_gl_resolve_aliases(void) {
|
|
if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB;
|
|
if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture;
|
|
if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader;
|
|
if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB;
|
|
if (glad_glBeginConditionalRender == NULL && glad_glBeginConditionalRenderNV != NULL) glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glad_glBeginConditionalRenderNV;
|
|
if (glad_glBeginConditionalRenderNV == NULL && glad_glBeginConditionalRender != NULL) glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glad_glBeginConditionalRender;
|
|
if (glad_glBeginQuery == NULL && glad_glBeginQueryARB != NULL) glad_glBeginQuery = (PFNGLBEGINQUERYPROC)glad_glBeginQueryARB;
|
|
if (glad_glBeginQueryARB == NULL && glad_glBeginQuery != NULL) glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glad_glBeginQuery;
|
|
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackEXT;
|
|
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackNV;
|
|
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedback;
|
|
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedbackNV;
|
|
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedback;
|
|
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedbackEXT;
|
|
if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB;
|
|
if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation;
|
|
if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB;
|
|
if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer;
|
|
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseEXT;
|
|
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseNV;
|
|
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBase;
|
|
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBaseNV;
|
|
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBase;
|
|
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBaseEXT;
|
|
if (glad_glBindBufferOffsetEXT == NULL && glad_glBindBufferOffsetNV != NULL) glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glad_glBindBufferOffsetNV;
|
|
if (glad_glBindBufferOffsetNV == NULL && glad_glBindBufferOffsetEXT != NULL) glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glad_glBindBufferOffsetEXT;
|
|
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeEXT;
|
|
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeNV;
|
|
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRange;
|
|
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRangeNV;
|
|
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRange;
|
|
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRangeEXT;
|
|
if (glad_glBindFragDataLocation == NULL && glad_glBindFragDataLocationEXT != NULL) glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glad_glBindFragDataLocationEXT;
|
|
if (glad_glBindFragDataLocationEXT == NULL && glad_glBindFragDataLocation != NULL) glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glad_glBindFragDataLocation;
|
|
if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV;
|
|
if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB;
|
|
if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT;
|
|
if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture;
|
|
if (glad_glBlendColor == NULL && glad_glBlendColorEXT != NULL) glad_glBlendColor = (PFNGLBLENDCOLORPROC)glad_glBlendColorEXT;
|
|
if (glad_glBlendColorEXT == NULL && glad_glBlendColor != NULL) glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glad_glBlendColor;
|
|
if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT;
|
|
if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation;
|
|
if (glad_glBlendEquationi == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationIndexedAMD;
|
|
if (glad_glBlendEquationi == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationiARB;
|
|
if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationIndexedAMD;
|
|
if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationi;
|
|
if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationi;
|
|
if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationiARB;
|
|
if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT;
|
|
if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate;
|
|
if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateIndexedAMD;
|
|
if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateiARB;
|
|
if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparateIndexedAMD;
|
|
if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparatei;
|
|
if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparatei;
|
|
if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparateiARB;
|
|
if (glad_glBlendFunci == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFuncIndexedAMD;
|
|
if (glad_glBlendFunci == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFunciARB;
|
|
if (glad_glBlendFunciARB == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFuncIndexedAMD;
|
|
if (glad_glBlendFunciARB == NULL && glad_glBlendFunci != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFunci;
|
|
if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunci != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunci;
|
|
if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunciARB;
|
|
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT;
|
|
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR;
|
|
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate;
|
|
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR;
|
|
if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateIndexedAMD;
|
|
if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateiARB;
|
|
if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparateIndexedAMD;
|
|
if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparatei;
|
|
if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparatei;
|
|
if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparateiARB;
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|
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate;
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|
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT;
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|
if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT;
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|
if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer;
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|
if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB;
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|
if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData;
|
|
if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB;
|
|
if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData;
|
|
if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT;
|
|
if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus;
|
|
if (glad_glClampColor == NULL && glad_glClampColorARB != NULL) glad_glClampColor = (PFNGLCLAMPCOLORPROC)glad_glClampColorARB;
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|
if (glad_glClampColorARB == NULL && glad_glClampColor != NULL) glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glad_glClampColor;
|
|
if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES;
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|
if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf;
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|
if (glad_glColorMaski == NULL && glad_glColorMaskIndexedEXT != NULL) glad_glColorMaski = (PFNGLCOLORMASKIPROC)glad_glColorMaskIndexedEXT;
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|
if (glad_glColorMaskIndexedEXT == NULL && glad_glColorMaski != NULL) glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glad_glColorMaski;
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|
if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB;
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|
if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader;
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|
if (glad_glCompressedTexImage1D == NULL && glad_glCompressedTexImage1DARB != NULL) glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glad_glCompressedTexImage1DARB;
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|
if (glad_glCompressedTexImage1DARB == NULL && glad_glCompressedTexImage1D != NULL) glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glad_glCompressedTexImage1D;
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|
if (glad_glCompressedTexImage2D == NULL && glad_glCompressedTexImage2DARB != NULL) glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glad_glCompressedTexImage2DARB;
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|
if (glad_glCompressedTexImage2DARB == NULL && glad_glCompressedTexImage2D != NULL) glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glad_glCompressedTexImage2D;
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|
if (glad_glCompressedTexImage3D == NULL && glad_glCompressedTexImage3DARB != NULL) glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glad_glCompressedTexImage3DARB;
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|
if (glad_glCompressedTexImage3DARB == NULL && glad_glCompressedTexImage3D != NULL) glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glad_glCompressedTexImage3D;
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|
if (glad_glCompressedTexSubImage1D == NULL && glad_glCompressedTexSubImage1DARB != NULL) glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glad_glCompressedTexSubImage1DARB;
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|
if (glad_glCompressedTexSubImage1DARB == NULL && glad_glCompressedTexSubImage1D != NULL) glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glad_glCompressedTexSubImage1D;
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|
if (glad_glCompressedTexSubImage2D == NULL && glad_glCompressedTexSubImage2DARB != NULL) glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glad_glCompressedTexSubImage2DARB;
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|
if (glad_glCompressedTexSubImage2DARB == NULL && glad_glCompressedTexSubImage2D != NULL) glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glad_glCompressedTexSubImage2D;
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|
if (glad_glCompressedTexSubImage3D == NULL && glad_glCompressedTexSubImage3DARB != NULL) glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glad_glCompressedTexSubImage3DARB;
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|
if (glad_glCompressedTexSubImage3DARB == NULL && glad_glCompressedTexSubImage3D != NULL) glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glad_glCompressedTexSubImage3D;
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|
if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT;
|
|
if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D;
|
|
if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT;
|
|
if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D;
|
|
if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT;
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|
if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D;
|
|
if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT;
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|
if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D;
|
|
if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT;
|
|
if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D;
|
|
if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB;
|
|
if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram;
|
|
if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB;
|
|
if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader;
|
|
if (glad_glDebugMessageCallback == NULL && glad_glDebugMessageCallbackARB != NULL) glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glad_glDebugMessageCallbackARB;
|
|
if (glad_glDebugMessageCallbackARB == NULL && glad_glDebugMessageCallback != NULL) glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glad_glDebugMessageCallback;
|
|
if (glad_glDebugMessageControl == NULL && glad_glDebugMessageControlARB != NULL) glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glad_glDebugMessageControlARB;
|
|
if (glad_glDebugMessageControlARB == NULL && glad_glDebugMessageControl != NULL) glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glad_glDebugMessageControl;
|
|
if (glad_glDebugMessageInsert == NULL && glad_glDebugMessageInsertARB != NULL) glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glad_glDebugMessageInsertARB;
|
|
if (glad_glDebugMessageInsertARB == NULL && glad_glDebugMessageInsert != NULL) glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glad_glDebugMessageInsert;
|
|
if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB;
|
|
if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers;
|
|
if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT;
|
|
if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers;
|
|
if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV;
|
|
if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB;
|
|
if (glad_glDeleteQueries == NULL && glad_glDeleteQueriesARB != NULL) glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)glad_glDeleteQueriesARB;
|
|
if (glad_glDeleteQueriesARB == NULL && glad_glDeleteQueries != NULL) glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glad_glDeleteQueries;
|
|
if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT;
|
|
if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers;
|
|
if (glad_glDeleteTransformFeedbacks == NULL && glad_glDeleteTransformFeedbacksNV != NULL) glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glad_glDeleteTransformFeedbacksNV;
|
|
if (glad_glDeleteTransformFeedbacksNV == NULL && glad_glDeleteTransformFeedbacks != NULL) glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glad_glDeleteTransformFeedbacks;
|
|
if (glad_glDeleteVertexArrays == NULL && glad_glDeleteVertexArraysAPPLE != NULL) glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glad_glDeleteVertexArraysAPPLE;
|
|
if (glad_glDeleteVertexArraysAPPLE == NULL && glad_glDeleteVertexArrays != NULL) glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glad_glDeleteVertexArrays;
|
|
if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES;
|
|
if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef;
|
|
if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader;
|
|
if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB;
|
|
if (glad_glDisablei == NULL && glad_glDisableIndexedEXT != NULL) glad_glDisablei = (PFNGLDISABLEIPROC)glad_glDisableIndexedEXT;
|
|
if (glad_glDisableIndexedEXT == NULL && glad_glDisablei != NULL) glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glad_glDisablei;
|
|
if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB;
|
|
if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray;
|
|
if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT;
|
|
if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays;
|
|
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedARB;
|
|
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedEXT;
|
|
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstanced;
|
|
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstancedEXT;
|
|
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstanced;
|
|
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedARB;
|
|
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersARB;
|
|
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersATI;
|
|
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffers;
|
|
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffersATI;
|
|
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffers;
|
|
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffersARB;
|
|
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedARB;
|
|
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedEXT;
|
|
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstanced;
|
|
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstancedEXT;
|
|
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstanced;
|
|
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedARB;
|
|
if (glad_glDrawRangeElements == NULL && glad_glDrawRangeElementsEXT != NULL) glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glad_glDrawRangeElementsEXT;
|
|
if (glad_glDrawRangeElementsEXT == NULL && glad_glDrawRangeElements != NULL) glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glad_glDrawRangeElements;
|
|
if (glad_glDrawTransformFeedback == NULL && glad_glDrawTransformFeedbackNV != NULL) glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glad_glDrawTransformFeedbackNV;
|
|
if (glad_glDrawTransformFeedbackNV == NULL && glad_glDrawTransformFeedback != NULL) glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glad_glDrawTransformFeedback;
|
|
if (glad_glEnablei == NULL && glad_glEnableIndexedEXT != NULL) glad_glEnablei = (PFNGLENABLEIPROC)glad_glEnableIndexedEXT;
|
|
if (glad_glEnableIndexedEXT == NULL && glad_glEnablei != NULL) glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glad_glEnablei;
|
|
if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB;
|
|
if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray;
|
|
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNV;
|
|
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNVX;
|
|
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRender;
|
|
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRenderNVX;
|
|
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRender;
|
|
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRenderNV;
|
|
if (glad_glEndQuery == NULL && glad_glEndQueryARB != NULL) glad_glEndQuery = (PFNGLENDQUERYPROC)glad_glEndQueryARB;
|
|
if (glad_glEndQueryARB == NULL && glad_glEndQuery != NULL) glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)glad_glEndQuery;
|
|
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackEXT;
|
|
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackNV;
|
|
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedback;
|
|
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedbackNV;
|
|
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedback;
|
|
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedbackEXT;
|
|
if (glad_glFlushMappedBufferRange == NULL && glad_glFlushMappedBufferRangeAPPLE != NULL) glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glad_glFlushMappedBufferRangeAPPLE;
|
|
if (glad_glFlushMappedBufferRangeAPPLE == NULL && glad_glFlushMappedBufferRange != NULL) glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glad_glFlushMappedBufferRange;
|
|
if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT;
|
|
if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer;
|
|
if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB;
|
|
if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT;
|
|
if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT;
|
|
if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D;
|
|
if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT;
|
|
if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D;
|
|
if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT;
|
|
if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D;
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if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture;
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if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT;
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if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture;
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if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB;
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|
if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT;
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if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB;
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if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB;
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if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT;
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if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer;
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if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT;
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if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer;
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if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB;
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if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB;
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if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers;
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if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT;
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if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap;
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|
if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT;
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if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers;
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|
if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV;
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if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB;
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if (glad_glGenQueries == NULL && glad_glGenQueriesARB != NULL) glad_glGenQueries = (PFNGLGENQUERIESPROC)glad_glGenQueriesARB;
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if (glad_glGenQueriesARB == NULL && glad_glGenQueries != NULL) glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glad_glGenQueries;
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if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT;
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if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers;
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if (glad_glGenTransformFeedbacks == NULL && glad_glGenTransformFeedbacksNV != NULL) glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glad_glGenTransformFeedbacksNV;
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if (glad_glGenTransformFeedbacksNV == NULL && glad_glGenTransformFeedbacks != NULL) glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glad_glGenTransformFeedbacks;
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if (glad_glGenVertexArrays == NULL && glad_glGenVertexArraysAPPLE != NULL) glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glad_glGenVertexArraysAPPLE;
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|
if (glad_glGenVertexArraysAPPLE == NULL && glad_glGenVertexArrays != NULL) glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glad_glGenVertexArrays;
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if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB;
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if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib;
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if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB;
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if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform;
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|
if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB;
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|
if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation;
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if (glad_glGetBooleani_v == NULL && glad_glGetBooleanIndexedvEXT != NULL) glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glad_glGetBooleanIndexedvEXT;
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|
if (glad_glGetBooleanIndexedvEXT == NULL && glad_glGetBooleani_v != NULL) glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glad_glGetBooleani_v;
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if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB;
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|
if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv;
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|
if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB;
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|
if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv;
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|
if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB;
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|
if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData;
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|
if (glad_glGetCompressedTexImage == NULL && glad_glGetCompressedTexImageARB != NULL) glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glad_glGetCompressedTexImageARB;
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|
if (glad_glGetCompressedTexImageARB == NULL && glad_glGetCompressedTexImage != NULL) glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glad_glGetCompressedTexImage;
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|
if (glad_glGetDebugMessageLog == NULL && glad_glGetDebugMessageLogARB != NULL) glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glad_glGetDebugMessageLogARB;
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|
if (glad_glGetDebugMessageLogARB == NULL && glad_glGetDebugMessageLog != NULL) glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glad_glGetDebugMessageLog;
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|
if (glad_glGetDoublei_v == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoubleIndexedvEXT;
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|
if (glad_glGetDoublei_v == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoublei_vEXT;
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|
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoubleIndexedvEXT;
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|
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoublei_v;
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|
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_v;
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|
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_vEXT;
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|
if (glad_glGetFloati_v == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloatIndexedvEXT;
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|
if (glad_glGetFloati_v == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloati_vEXT;
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|
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloatIndexedvEXT;
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|
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloati_v;
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|
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_v;
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|
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_vEXT;
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|
if (glad_glGetFragDataLocation == NULL && glad_glGetFragDataLocationEXT != NULL) glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glad_glGetFragDataLocationEXT;
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|
if (glad_glGetFragDataLocationEXT == NULL && glad_glGetFragDataLocation != NULL) glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glad_glGetFragDataLocation;
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|
if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT;
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|
if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv;
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|
if (glad_glGetIntegeri_v == NULL && glad_glGetIntegerIndexedvEXT != NULL) glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glad_glGetIntegerIndexedvEXT;
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|
if (glad_glGetIntegerIndexedvEXT == NULL && glad_glGetIntegeri_v != NULL) glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glad_glGetIntegeri_v;
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|
if (glad_glGetMultisamplefv == NULL && glad_glGetMultisamplefvNV != NULL) glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glad_glGetMultisamplefvNV;
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|
if (glad_glGetMultisamplefvNV == NULL && glad_glGetMultisamplefv != NULL) glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glad_glGetMultisamplefv;
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|
if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT;
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|
if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv;
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|
if (glad_glGetQueryiv == NULL && glad_glGetQueryivARB != NULL) glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)glad_glGetQueryivARB;
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|
if (glad_glGetQueryivARB == NULL && glad_glGetQueryiv != NULL) glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glad_glGetQueryiv;
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|
if (glad_glGetQueryObjecti64v == NULL && glad_glGetQueryObjecti64vEXT != NULL) glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glad_glGetQueryObjecti64vEXT;
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|
if (glad_glGetQueryObjecti64vEXT == NULL && glad_glGetQueryObjecti64v != NULL) glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glad_glGetQueryObjecti64v;
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|
if (glad_glGetQueryObjectiv == NULL && glad_glGetQueryObjectivARB != NULL) glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glad_glGetQueryObjectivARB;
|
|
if (glad_glGetQueryObjectivARB == NULL && glad_glGetQueryObjectiv != NULL) glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glad_glGetQueryObjectiv;
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|
if (glad_glGetQueryObjectui64v == NULL && glad_glGetQueryObjectui64vEXT != NULL) glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glad_glGetQueryObjectui64vEXT;
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|
if (glad_glGetQueryObjectui64vEXT == NULL && glad_glGetQueryObjectui64v != NULL) glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glad_glGetQueryObjectui64v;
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|
if (glad_glGetQueryObjectuiv == NULL && glad_glGetQueryObjectuivARB != NULL) glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glad_glGetQueryObjectuivARB;
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|
if (glad_glGetQueryObjectuivARB == NULL && glad_glGetQueryObjectuiv != NULL) glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glad_glGetQueryObjectuiv;
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|
if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT;
|
|
if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv;
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|
if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB;
|
|
if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource;
|
|
if (glad_glGetTexParameterIiv == NULL && glad_glGetTexParameterIivEXT != NULL) glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glad_glGetTexParameterIivEXT;
|
|
if (glad_glGetTexParameterIivEXT == NULL && glad_glGetTexParameterIiv != NULL) glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glad_glGetTexParameterIiv;
|
|
if (glad_glGetTexParameterIuiv == NULL && glad_glGetTexParameterIuivEXT != NULL) glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glad_glGetTexParameterIuivEXT;
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|
if (glad_glGetTexParameterIuivEXT == NULL && glad_glGetTexParameterIuiv != NULL) glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glad_glGetTexParameterIuiv;
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|
if (glad_glGetTransformFeedbackVarying == NULL && glad_glGetTransformFeedbackVaryingEXT != NULL) glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glad_glGetTransformFeedbackVaryingEXT;
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|
if (glad_glGetTransformFeedbackVaryingEXT == NULL && glad_glGetTransformFeedbackVarying != NULL) glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glad_glGetTransformFeedbackVarying;
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|
if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB;
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|
if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv;
|
|
if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB;
|
|
if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv;
|
|
if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB;
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|
if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation;
|
|
if (glad_glGetUniformuiv == NULL && glad_glGetUniformuivEXT != NULL) glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glad_glGetUniformuivEXT;
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|
if (glad_glGetUniformuivEXT == NULL && glad_glGetUniformuiv != NULL) glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glad_glGetUniformuiv;
|
|
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB;
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|
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV;
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|
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv;
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|
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV;
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|
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv;
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|
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB;
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|
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB;
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|
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV;
|
|
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv;
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|
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV;
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|
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv;
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|
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB;
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|
if (glad_glGetVertexAttribIiv == NULL && glad_glGetVertexAttribIivEXT != NULL) glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glad_glGetVertexAttribIivEXT;
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|
if (glad_glGetVertexAttribIivEXT == NULL && glad_glGetVertexAttribIiv != NULL) glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glad_glGetVertexAttribIiv;
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|
if (glad_glGetVertexAttribIuiv == NULL && glad_glGetVertexAttribIuivEXT != NULL) glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glad_glGetVertexAttribIuivEXT;
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|
if (glad_glGetVertexAttribIuivEXT == NULL && glad_glGetVertexAttribIuiv != NULL) glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glad_glGetVertexAttribIuiv;
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|
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB;
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|
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV;
|
|
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv;
|
|
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV;
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|
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv;
|
|
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB;
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|
if (glad_glGetVertexAttribLdv == NULL && glad_glGetVertexAttribLdvEXT != NULL) glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glad_glGetVertexAttribLdvEXT;
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|
if (glad_glGetVertexAttribLdvEXT == NULL && glad_glGetVertexAttribLdv != NULL) glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glad_glGetVertexAttribLdv;
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|
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB;
|
|
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV;
|
|
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv;
|
|
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV;
|
|
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv;
|
|
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB;
|
|
if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB;
|
|
if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer;
|
|
if (glad_glIsEnabledi == NULL && glad_glIsEnabledIndexedEXT != NULL) glad_glIsEnabledi = (PFNGLISENABLEDIPROC)glad_glIsEnabledIndexedEXT;
|
|
if (glad_glIsEnabledIndexedEXT == NULL && glad_glIsEnabledi != NULL) glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glad_glIsEnabledi;
|
|
if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT;
|
|
if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer;
|
|
if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV;
|
|
if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB;
|
|
if (glad_glIsQuery == NULL && glad_glIsQueryARB != NULL) glad_glIsQuery = (PFNGLISQUERYPROC)glad_glIsQueryARB;
|
|
if (glad_glIsQueryARB == NULL && glad_glIsQuery != NULL) glad_glIsQueryARB = (PFNGLISQUERYARBPROC)glad_glIsQuery;
|
|
if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT;
|
|
if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer;
|
|
if (glad_glIsTransformFeedback == NULL && glad_glIsTransformFeedbackNV != NULL) glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glad_glIsTransformFeedbackNV;
|
|
if (glad_glIsTransformFeedbackNV == NULL && glad_glIsTransformFeedback != NULL) glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glad_glIsTransformFeedback;
|
|
if (glad_glIsVertexArray == NULL && glad_glIsVertexArrayAPPLE != NULL) glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glad_glIsVertexArrayAPPLE;
|
|
if (glad_glIsVertexArrayAPPLE == NULL && glad_glIsVertexArray != NULL) glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glad_glIsVertexArray;
|
|
if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB;
|
|
if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram;
|
|
if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB;
|
|
if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer;
|
|
if (glad_glMemoryBarrier == NULL && glad_glMemoryBarrierEXT != NULL) glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glad_glMemoryBarrierEXT;
|
|
if (glad_glMemoryBarrierEXT == NULL && glad_glMemoryBarrier != NULL) glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glad_glMemoryBarrier;
|
|
if (glad_glMinSampleShading == NULL && glad_glMinSampleShadingARB != NULL) glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glad_glMinSampleShadingARB;
|
|
if (glad_glMinSampleShadingARB == NULL && glad_glMinSampleShading != NULL) glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glad_glMinSampleShading;
|
|
if (glad_glMultiDrawArrays == NULL && glad_glMultiDrawArraysEXT != NULL) glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glad_glMultiDrawArraysEXT;
|
|
if (glad_glMultiDrawArraysEXT == NULL && glad_glMultiDrawArrays != NULL) glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glad_glMultiDrawArrays;
|
|
if (glad_glMultiDrawArraysIndirect == NULL && glad_glMultiDrawArraysIndirectAMD != NULL) glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glad_glMultiDrawArraysIndirectAMD;
|
|
if (glad_glMultiDrawArraysIndirectAMD == NULL && glad_glMultiDrawArraysIndirect != NULL) glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glad_glMultiDrawArraysIndirect;
|
|
if (glad_glMultiDrawArraysIndirectCount == NULL && glad_glMultiDrawArraysIndirectCountARB != NULL) glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glad_glMultiDrawArraysIndirectCountARB;
|
|
if (glad_glMultiDrawArraysIndirectCountARB == NULL && glad_glMultiDrawArraysIndirectCount != NULL) glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glad_glMultiDrawArraysIndirectCount;
|
|
if (glad_glMultiDrawElements == NULL && glad_glMultiDrawElementsEXT != NULL) glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glad_glMultiDrawElementsEXT;
|
|
if (glad_glMultiDrawElementsEXT == NULL && glad_glMultiDrawElements != NULL) glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glad_glMultiDrawElements;
|
|
if (glad_glMultiDrawElementsIndirect == NULL && glad_glMultiDrawElementsIndirectAMD != NULL) glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glad_glMultiDrawElementsIndirectAMD;
|
|
if (glad_glMultiDrawElementsIndirectAMD == NULL && glad_glMultiDrawElementsIndirect != NULL) glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glad_glMultiDrawElementsIndirect;
|
|
if (glad_glMultiDrawElementsIndirectCount == NULL && glad_glMultiDrawElementsIndirectCountARB != NULL) glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glad_glMultiDrawElementsIndirectCountARB;
|
|
if (glad_glMultiDrawElementsIndirectCountARB == NULL && glad_glMultiDrawElementsIndirectCount != NULL) glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glad_glMultiDrawElementsIndirectCount;
|
|
if (glad_glNamedBufferStorage == NULL && glad_glNamedBufferStorageEXT != NULL) glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glad_glNamedBufferStorageEXT;
|
|
if (glad_glNamedBufferStorageEXT == NULL && glad_glNamedBufferStorage != NULL) glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glad_glNamedBufferStorage;
|
|
if (glad_glNamedBufferSubData == NULL && glad_glNamedBufferSubDataEXT != NULL) glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glad_glNamedBufferSubDataEXT;
|
|
if (glad_glNamedBufferSubDataEXT == NULL && glad_glNamedBufferSubData != NULL) glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glad_glNamedBufferSubData;
|
|
if (glad_glPauseTransformFeedback == NULL && glad_glPauseTransformFeedbackNV != NULL) glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glad_glPauseTransformFeedbackNV;
|
|
if (glad_glPauseTransformFeedbackNV == NULL && glad_glPauseTransformFeedback != NULL) glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glad_glPauseTransformFeedback;
|
|
if (glad_glPointParameterf == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfARB;
|
|
if (glad_glPointParameterf == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfEXT;
|
|
if (glad_glPointParameterf == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfSGIS;
|
|
if (glad_glPointParameterfARB == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterf;
|
|
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfEXT;
|
|
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfSGIS;
|
|
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterf;
|
|
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfARB;
|
|
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfSGIS;
|
|
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterf;
|
|
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfARB;
|
|
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfEXT;
|
|
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvARB;
|
|
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvEXT;
|
|
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvSGIS;
|
|
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfv;
|
|
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvEXT;
|
|
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvSGIS;
|
|
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfv;
|
|
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvARB;
|
|
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvSGIS;
|
|
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfv;
|
|
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvARB;
|
|
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvEXT;
|
|
if (glad_glPointParameteri == NULL && glad_glPointParameteriNV != NULL) glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glad_glPointParameteriNV;
|
|
if (glad_glPointParameteriNV == NULL && glad_glPointParameteri != NULL) glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glad_glPointParameteri;
|
|
if (glad_glPointParameteriv == NULL && glad_glPointParameterivNV != NULL) glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glad_glPointParameterivNV;
|
|
if (glad_glPointParameterivNV == NULL && glad_glPointParameteriv != NULL) glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glad_glPointParameteriv;
|
|
if (glad_glPolygonOffsetClamp == NULL && glad_glPolygonOffsetClampEXT != NULL) glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glad_glPolygonOffsetClampEXT;
|
|
if (glad_glPolygonOffsetClampEXT == NULL && glad_glPolygonOffsetClamp != NULL) glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glad_glPolygonOffsetClamp;
|
|
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB;
|
|
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
|
|
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri;
|
|
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT;
|
|
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
|
|
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB;
|
|
if (glad_glProgramUniform1f == NULL && glad_glProgramUniform1fEXT != NULL) glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glad_glProgramUniform1fEXT;
|
|
if (glad_glProgramUniform1fEXT == NULL && glad_glProgramUniform1f != NULL) glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glad_glProgramUniform1f;
|
|
if (glad_glProgramUniform1fv == NULL && glad_glProgramUniform1fvEXT != NULL) glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glad_glProgramUniform1fvEXT;
|
|
if (glad_glProgramUniform1fvEXT == NULL && glad_glProgramUniform1fv != NULL) glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glad_glProgramUniform1fv;
|
|
if (glad_glProgramUniform1i == NULL && glad_glProgramUniform1iEXT != NULL) glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glad_glProgramUniform1iEXT;
|
|
if (glad_glProgramUniform1iEXT == NULL && glad_glProgramUniform1i != NULL) glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glad_glProgramUniform1i;
|
|
if (glad_glProgramUniform1iv == NULL && glad_glProgramUniform1ivEXT != NULL) glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glad_glProgramUniform1ivEXT;
|
|
if (glad_glProgramUniform1ivEXT == NULL && glad_glProgramUniform1iv != NULL) glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glad_glProgramUniform1iv;
|
|
if (glad_glProgramUniform1ui == NULL && glad_glProgramUniform1uiEXT != NULL) glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glad_glProgramUniform1uiEXT;
|
|
if (glad_glProgramUniform1uiEXT == NULL && glad_glProgramUniform1ui != NULL) glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glad_glProgramUniform1ui;
|
|
if (glad_glProgramUniform1uiv == NULL && glad_glProgramUniform1uivEXT != NULL) glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glad_glProgramUniform1uivEXT;
|
|
if (glad_glProgramUniform1uivEXT == NULL && glad_glProgramUniform1uiv != NULL) glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glad_glProgramUniform1uiv;
|
|
if (glad_glProgramUniform2f == NULL && glad_glProgramUniform2fEXT != NULL) glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glad_glProgramUniform2fEXT;
|
|
if (glad_glProgramUniform2fEXT == NULL && glad_glProgramUniform2f != NULL) glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glad_glProgramUniform2f;
|
|
if (glad_glProgramUniform2fv == NULL && glad_glProgramUniform2fvEXT != NULL) glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glad_glProgramUniform2fvEXT;
|
|
if (glad_glProgramUniform2fvEXT == NULL && glad_glProgramUniform2fv != NULL) glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glad_glProgramUniform2fv;
|
|
if (glad_glProgramUniform2i == NULL && glad_glProgramUniform2iEXT != NULL) glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glad_glProgramUniform2iEXT;
|
|
if (glad_glProgramUniform2iEXT == NULL && glad_glProgramUniform2i != NULL) glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glad_glProgramUniform2i;
|
|
if (glad_glProgramUniform2iv == NULL && glad_glProgramUniform2ivEXT != NULL) glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glad_glProgramUniform2ivEXT;
|
|
if (glad_glProgramUniform2ivEXT == NULL && glad_glProgramUniform2iv != NULL) glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glad_glProgramUniform2iv;
|
|
if (glad_glProgramUniform2ui == NULL && glad_glProgramUniform2uiEXT != NULL) glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glad_glProgramUniform2uiEXT;
|
|
if (glad_glProgramUniform2uiEXT == NULL && glad_glProgramUniform2ui != NULL) glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glad_glProgramUniform2ui;
|
|
if (glad_glProgramUniform2uiv == NULL && glad_glProgramUniform2uivEXT != NULL) glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glad_glProgramUniform2uivEXT;
|
|
if (glad_glProgramUniform2uivEXT == NULL && glad_glProgramUniform2uiv != NULL) glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glad_glProgramUniform2uiv;
|
|
if (glad_glProgramUniform3f == NULL && glad_glProgramUniform3fEXT != NULL) glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glad_glProgramUniform3fEXT;
|
|
if (glad_glProgramUniform3fEXT == NULL && glad_glProgramUniform3f != NULL) glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glad_glProgramUniform3f;
|
|
if (glad_glProgramUniform3fv == NULL && glad_glProgramUniform3fvEXT != NULL) glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glad_glProgramUniform3fvEXT;
|
|
if (glad_glProgramUniform3fvEXT == NULL && glad_glProgramUniform3fv != NULL) glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glad_glProgramUniform3fv;
|
|
if (glad_glProgramUniform3i == NULL && glad_glProgramUniform3iEXT != NULL) glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glad_glProgramUniform3iEXT;
|
|
if (glad_glProgramUniform3iEXT == NULL && glad_glProgramUniform3i != NULL) glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glad_glProgramUniform3i;
|
|
if (glad_glProgramUniform3iv == NULL && glad_glProgramUniform3ivEXT != NULL) glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glad_glProgramUniform3ivEXT;
|
|
if (glad_glProgramUniform3ivEXT == NULL && glad_glProgramUniform3iv != NULL) glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glad_glProgramUniform3iv;
|
|
if (glad_glProgramUniform3ui == NULL && glad_glProgramUniform3uiEXT != NULL) glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glad_glProgramUniform3uiEXT;
|
|
if (glad_glProgramUniform3uiEXT == NULL && glad_glProgramUniform3ui != NULL) glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glad_glProgramUniform3ui;
|
|
if (glad_glProgramUniform3uiv == NULL && glad_glProgramUniform3uivEXT != NULL) glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glad_glProgramUniform3uivEXT;
|
|
if (glad_glProgramUniform3uivEXT == NULL && glad_glProgramUniform3uiv != NULL) glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glad_glProgramUniform3uiv;
|
|
if (glad_glProgramUniform4f == NULL && glad_glProgramUniform4fEXT != NULL) glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glad_glProgramUniform4fEXT;
|
|
if (glad_glProgramUniform4fEXT == NULL && glad_glProgramUniform4f != NULL) glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glad_glProgramUniform4f;
|
|
if (glad_glProgramUniform4fv == NULL && glad_glProgramUniform4fvEXT != NULL) glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glad_glProgramUniform4fvEXT;
|
|
if (glad_glProgramUniform4fvEXT == NULL && glad_glProgramUniform4fv != NULL) glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glad_glProgramUniform4fv;
|
|
if (glad_glProgramUniform4i == NULL && glad_glProgramUniform4iEXT != NULL) glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glad_glProgramUniform4iEXT;
|
|
if (glad_glProgramUniform4iEXT == NULL && glad_glProgramUniform4i != NULL) glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glad_glProgramUniform4i;
|
|
if (glad_glProgramUniform4iv == NULL && glad_glProgramUniform4ivEXT != NULL) glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glad_glProgramUniform4ivEXT;
|
|
if (glad_glProgramUniform4ivEXT == NULL && glad_glProgramUniform4iv != NULL) glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glad_glProgramUniform4iv;
|
|
if (glad_glProgramUniform4ui == NULL && glad_glProgramUniform4uiEXT != NULL) glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glad_glProgramUniform4uiEXT;
|
|
if (glad_glProgramUniform4uiEXT == NULL && glad_glProgramUniform4ui != NULL) glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glad_glProgramUniform4ui;
|
|
if (glad_glProgramUniform4uiv == NULL && glad_glProgramUniform4uivEXT != NULL) glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glad_glProgramUniform4uivEXT;
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if (glad_glProgramUniform4uivEXT == NULL && glad_glProgramUniform4uiv != NULL) glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glad_glProgramUniform4uiv;
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if (glad_glProgramUniformMatrix2fv == NULL && glad_glProgramUniformMatrix2fvEXT != NULL) glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glad_glProgramUniformMatrix2fvEXT;
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|
if (glad_glProgramUniformMatrix2fvEXT == NULL && glad_glProgramUniformMatrix2fv != NULL) glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glad_glProgramUniformMatrix2fv;
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|
if (glad_glProgramUniformMatrix2x3fv == NULL && glad_glProgramUniformMatrix2x3fvEXT != NULL) glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glad_glProgramUniformMatrix2x3fvEXT;
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|
if (glad_glProgramUniformMatrix2x3fvEXT == NULL && glad_glProgramUniformMatrix2x3fv != NULL) glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glad_glProgramUniformMatrix2x3fv;
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|
if (glad_glProgramUniformMatrix2x4fv == NULL && glad_glProgramUniformMatrix2x4fvEXT != NULL) glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glad_glProgramUniformMatrix2x4fvEXT;
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|
if (glad_glProgramUniformMatrix2x4fvEXT == NULL && glad_glProgramUniformMatrix2x4fv != NULL) glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glad_glProgramUniformMatrix2x4fv;
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|
if (glad_glProgramUniformMatrix3fv == NULL && glad_glProgramUniformMatrix3fvEXT != NULL) glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glad_glProgramUniformMatrix3fvEXT;
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|
if (glad_glProgramUniformMatrix3fvEXT == NULL && glad_glProgramUniformMatrix3fv != NULL) glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glad_glProgramUniformMatrix3fv;
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|
if (glad_glProgramUniformMatrix3x2fv == NULL && glad_glProgramUniformMatrix3x2fvEXT != NULL) glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glad_glProgramUniformMatrix3x2fvEXT;
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|
if (glad_glProgramUniformMatrix3x2fvEXT == NULL && glad_glProgramUniformMatrix3x2fv != NULL) glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glad_glProgramUniformMatrix3x2fv;
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|
if (glad_glProgramUniformMatrix3x4fv == NULL && glad_glProgramUniformMatrix3x4fvEXT != NULL) glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glad_glProgramUniformMatrix3x4fvEXT;
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|
if (glad_glProgramUniformMatrix3x4fvEXT == NULL && glad_glProgramUniformMatrix3x4fv != NULL) glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glad_glProgramUniformMatrix3x4fv;
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|
if (glad_glProgramUniformMatrix4fv == NULL && glad_glProgramUniformMatrix4fvEXT != NULL) glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glad_glProgramUniformMatrix4fvEXT;
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|
if (glad_glProgramUniformMatrix4fvEXT == NULL && glad_glProgramUniformMatrix4fv != NULL) glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glad_glProgramUniformMatrix4fv;
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|
if (glad_glProgramUniformMatrix4x2fv == NULL && glad_glProgramUniformMatrix4x2fvEXT != NULL) glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glad_glProgramUniformMatrix4x2fvEXT;
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|
if (glad_glProgramUniformMatrix4x2fvEXT == NULL && glad_glProgramUniformMatrix4x2fv != NULL) glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glad_glProgramUniformMatrix4x2fv;
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|
if (glad_glProgramUniformMatrix4x3fv == NULL && glad_glProgramUniformMatrix4x3fvEXT != NULL) glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glad_glProgramUniformMatrix4x3fvEXT;
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|
if (glad_glProgramUniformMatrix4x3fvEXT == NULL && glad_glProgramUniformMatrix4x3fv != NULL) glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glad_glProgramUniformMatrix4x3fv;
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|
if (glad_glProvokingVertex == NULL && glad_glProvokingVertexEXT != NULL) glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glad_glProvokingVertexEXT;
|
|
if (glad_glProvokingVertexEXT == NULL && glad_glProvokingVertex != NULL) glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glad_glProvokingVertex;
|
|
if (glad_glReadnPixels == NULL && glad_glReadnPixelsARB != NULL) glad_glReadnPixels = (PFNGLREADNPIXELSPROC)glad_glReadnPixelsARB;
|
|
if (glad_glReadnPixelsARB == NULL && glad_glReadnPixels != NULL) glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glad_glReadnPixels;
|
|
if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT;
|
|
if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage;
|
|
if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
|
|
if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
|
|
if (glad_glResumeTransformFeedback == NULL && glad_glResumeTransformFeedbackNV != NULL) glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glad_glResumeTransformFeedbackNV;
|
|
if (glad_glResumeTransformFeedbackNV == NULL && glad_glResumeTransformFeedback != NULL) glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glad_glResumeTransformFeedback;
|
|
if (glad_glSampleCoverage == NULL && glad_glSampleCoverageARB != NULL) glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glad_glSampleCoverageARB;
|
|
if (glad_glSampleCoverageARB == NULL && glad_glSampleCoverage != NULL) glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glad_glSampleCoverage;
|
|
if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB;
|
|
if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource;
|
|
if (glad_glSpecializeShader == NULL && glad_glSpecializeShaderARB != NULL) glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glad_glSpecializeShaderARB;
|
|
if (glad_glSpecializeShaderARB == NULL && glad_glSpecializeShader != NULL) glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glad_glSpecializeShader;
|
|
if (glad_glStencilOpSeparate == NULL && glad_glStencilOpSeparateATI != NULL) glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glad_glStencilOpSeparateATI;
|
|
if (glad_glStencilOpSeparateATI == NULL && glad_glStencilOpSeparate != NULL) glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glad_glStencilOpSeparate;
|
|
if (glad_glTexBuffer == NULL && glad_glTexBufferARB != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferARB;
|
|
if (glad_glTexBuffer == NULL && glad_glTexBufferEXT != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferEXT;
|
|
if (glad_glTexBufferARB == NULL && glad_glTexBuffer != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBuffer;
|
|
if (glad_glTexBufferARB == NULL && glad_glTexBufferEXT != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBufferEXT;
|
|
if (glad_glTexBufferEXT == NULL && glad_glTexBuffer != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBuffer;
|
|
if (glad_glTexBufferEXT == NULL && glad_glTexBufferARB != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBufferARB;
|
|
if (glad_glTexImage3D == NULL && glad_glTexImage3DEXT != NULL) glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)glad_glTexImage3DEXT;
|
|
if (glad_glTexImage3DEXT == NULL && glad_glTexImage3D != NULL) glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glad_glTexImage3D;
|
|
if (glad_glTexParameterIiv == NULL && glad_glTexParameterIivEXT != NULL) glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glad_glTexParameterIivEXT;
|
|
if (glad_glTexParameterIivEXT == NULL && glad_glTexParameterIiv != NULL) glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glad_glTexParameterIiv;
|
|
if (glad_glTexParameterIuiv == NULL && glad_glTexParameterIuivEXT != NULL) glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glad_glTexParameterIuivEXT;
|
|
if (glad_glTexParameterIuivEXT == NULL && glad_glTexParameterIuiv != NULL) glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glad_glTexParameterIuiv;
|
|
if (glad_glTexStorage1D == NULL && glad_glTexStorage1DEXT != NULL) glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glad_glTexStorage1DEXT;
|
|
if (glad_glTexStorage1DEXT == NULL && glad_glTexStorage1D != NULL) glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glad_glTexStorage1D;
|
|
if (glad_glTexStorage2D == NULL && glad_glTexStorage2DEXT != NULL) glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glad_glTexStorage2DEXT;
|
|
if (glad_glTexStorage2DEXT == NULL && glad_glTexStorage2D != NULL) glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glad_glTexStorage2D;
|
|
if (glad_glTexStorage3D == NULL && glad_glTexStorage3DEXT != NULL) glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glad_glTexStorage3DEXT;
|
|
if (glad_glTexStorage3DEXT == NULL && glad_glTexStorage3D != NULL) glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glad_glTexStorage3D;
|
|
if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT;
|
|
if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D;
|
|
if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT;
|
|
if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D;
|
|
if (glad_glTexSubImage3D == NULL && glad_glTexSubImage3DEXT != NULL) glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glad_glTexSubImage3DEXT;
|
|
if (glad_glTexSubImage3DEXT == NULL && glad_glTexSubImage3D != NULL) glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glad_glTexSubImage3D;
|
|
if (glad_glTransformFeedbackVaryings == NULL && glad_glTransformFeedbackVaryingsEXT != NULL) glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glad_glTransformFeedbackVaryingsEXT;
|
|
if (glad_glTransformFeedbackVaryingsEXT == NULL && glad_glTransformFeedbackVaryings != NULL) glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glad_glTransformFeedbackVaryings;
|
|
if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB;
|
|
if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f;
|
|
if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB;
|
|
if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv;
|
|
if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB;
|
|
if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i;
|
|
if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB;
|
|
if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv;
|
|
if (glad_glUniform1ui == NULL && glad_glUniform1uiEXT != NULL) glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)glad_glUniform1uiEXT;
|
|
if (glad_glUniform1uiEXT == NULL && glad_glUniform1ui != NULL) glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glad_glUniform1ui;
|
|
if (glad_glUniform1uiv == NULL && glad_glUniform1uivEXT != NULL) glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glad_glUniform1uivEXT;
|
|
if (glad_glUniform1uivEXT == NULL && glad_glUniform1uiv != NULL) glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glad_glUniform1uiv;
|
|
if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB;
|
|
if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f;
|
|
if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB;
|
|
if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv;
|
|
if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB;
|
|
if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i;
|
|
if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB;
|
|
if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv;
|
|
if (glad_glUniform2ui == NULL && glad_glUniform2uiEXT != NULL) glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)glad_glUniform2uiEXT;
|
|
if (glad_glUniform2uiEXT == NULL && glad_glUniform2ui != NULL) glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glad_glUniform2ui;
|
|
if (glad_glUniform2uiv == NULL && glad_glUniform2uivEXT != NULL) glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glad_glUniform2uivEXT;
|
|
if (glad_glUniform2uivEXT == NULL && glad_glUniform2uiv != NULL) glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glad_glUniform2uiv;
|
|
if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB;
|
|
if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f;
|
|
if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB;
|
|
if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv;
|
|
if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB;
|
|
if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i;
|
|
if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB;
|
|
if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv;
|
|
if (glad_glUniform3ui == NULL && glad_glUniform3uiEXT != NULL) glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)glad_glUniform3uiEXT;
|
|
if (glad_glUniform3uiEXT == NULL && glad_glUniform3ui != NULL) glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glad_glUniform3ui;
|
|
if (glad_glUniform3uiv == NULL && glad_glUniform3uivEXT != NULL) glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glad_glUniform3uivEXT;
|
|
if (glad_glUniform3uivEXT == NULL && glad_glUniform3uiv != NULL) glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glad_glUniform3uiv;
|
|
if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB;
|
|
if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f;
|
|
if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB;
|
|
if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv;
|
|
if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB;
|
|
if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i;
|
|
if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB;
|
|
if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv;
|
|
if (glad_glUniform4ui == NULL && glad_glUniform4uiEXT != NULL) glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)glad_glUniform4uiEXT;
|
|
if (glad_glUniform4uiEXT == NULL && glad_glUniform4ui != NULL) glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glad_glUniform4ui;
|
|
if (glad_glUniform4uiv == NULL && glad_glUniform4uivEXT != NULL) glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glad_glUniform4uivEXT;
|
|
if (glad_glUniform4uivEXT == NULL && glad_glUniform4uiv != NULL) glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glad_glUniform4uiv;
|
|
if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB;
|
|
if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv;
|
|
if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB;
|
|
if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv;
|
|
if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB;
|
|
if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv;
|
|
if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB;
|
|
if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer;
|
|
if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB;
|
|
if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram;
|
|
if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB;
|
|
if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram;
|
|
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB;
|
|
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV;
|
|
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d;
|
|
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV;
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if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d;
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|
if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB;
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|
if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB;
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if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV;
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|
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv;
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|
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV;
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if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv;
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|
if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB;
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|
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB;
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|
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV;
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|
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f;
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|
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV;
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|
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f;
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|
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB;
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|
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB;
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|
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV;
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|
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv;
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|
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV;
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|
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv;
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|
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB;
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|
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB;
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|
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV;
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|
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s;
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|
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV;
|
|
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s;
|
|
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB;
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|
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB;
|
|
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV;
|
|
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv;
|
|
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV;
|
|
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv;
|
|
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB;
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|
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB;
|
|
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV;
|
|
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d;
|
|
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV;
|
|
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d;
|
|
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB;
|
|
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB;
|
|
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV;
|
|
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv;
|
|
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV;
|
|
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv;
|
|
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB;
|
|
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB;
|
|
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV;
|
|
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f;
|
|
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV;
|
|
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f;
|
|
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB;
|
|
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB;
|
|
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV;
|
|
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv;
|
|
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV;
|
|
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv;
|
|
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB;
|
|
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB;
|
|
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV;
|
|
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s;
|
|
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV;
|
|
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s;
|
|
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB;
|
|
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB;
|
|
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV;
|
|
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv;
|
|
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV;
|
|
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv;
|
|
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB;
|
|
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB;
|
|
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV;
|
|
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d;
|
|
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV;
|
|
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d;
|
|
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB;
|
|
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB;
|
|
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV;
|
|
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv;
|
|
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV;
|
|
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv;
|
|
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB;
|
|
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB;
|
|
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV;
|
|
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f;
|
|
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV;
|
|
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f;
|
|
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB;
|
|
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB;
|
|
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV;
|
|
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv;
|
|
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV;
|
|
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv;
|
|
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB;
|
|
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB;
|
|
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV;
|
|
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s;
|
|
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV;
|
|
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s;
|
|
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB;
|
|
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB;
|
|
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV;
|
|
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv;
|
|
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV;
|
|
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv;
|
|
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB;
|
|
if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB;
|
|
if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv;
|
|
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB;
|
|
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV;
|
|
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d;
|
|
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV;
|
|
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d;
|
|
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB;
|
|
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB;
|
|
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV;
|
|
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv;
|
|
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV;
|
|
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv;
|
|
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB;
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if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB;
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if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV;
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if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f;
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if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV;
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if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f;
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if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB;
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if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB;
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if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV;
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if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv;
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if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV;
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if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv;
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if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB;
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if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB;
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if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv;
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if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB;
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if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv;
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if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB;
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if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv;
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if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB;
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if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv;
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if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB;
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if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV;
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if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub;
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if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV;
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if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB;
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if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV;
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if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv;
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if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV;
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if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB;
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|
if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv;
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if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB;
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if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv;
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if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB;
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if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV;
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|
if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s;
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if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV;
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if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s;
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|
if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB;
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|
if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB;
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if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV;
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|
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv;
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|
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV;
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|
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv;
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|
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB;
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|
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub;
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|
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB;
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|
if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB;
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|
if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv;
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|
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv;
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|
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB;
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|
if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB;
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|
if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv;
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|
if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB;
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|
if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv;
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|
if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorARB != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorARB;
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|
if (glad_glVertexAttribDivisorARB == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glad_glVertexAttribDivisor;
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|
if (glad_glVertexAttribI1i == NULL && glad_glVertexAttribI1iEXT != NULL) glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glad_glVertexAttribI1iEXT;
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|
if (glad_glVertexAttribI1iEXT == NULL && glad_glVertexAttribI1i != NULL) glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glad_glVertexAttribI1i;
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|
if (glad_glVertexAttribI1iv == NULL && glad_glVertexAttribI1ivEXT != NULL) glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glad_glVertexAttribI1ivEXT;
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|
if (glad_glVertexAttribI1ivEXT == NULL && glad_glVertexAttribI1iv != NULL) glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glad_glVertexAttribI1iv;
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|
if (glad_glVertexAttribI1ui == NULL && glad_glVertexAttribI1uiEXT != NULL) glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glad_glVertexAttribI1uiEXT;
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|
if (glad_glVertexAttribI1uiEXT == NULL && glad_glVertexAttribI1ui != NULL) glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glad_glVertexAttribI1ui;
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|
if (glad_glVertexAttribI1uiv == NULL && glad_glVertexAttribI1uivEXT != NULL) glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glad_glVertexAttribI1uivEXT;
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|
if (glad_glVertexAttribI1uivEXT == NULL && glad_glVertexAttribI1uiv != NULL) glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glad_glVertexAttribI1uiv;
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|
if (glad_glVertexAttribI2i == NULL && glad_glVertexAttribI2iEXT != NULL) glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glad_glVertexAttribI2iEXT;
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|
if (glad_glVertexAttribI2iEXT == NULL && glad_glVertexAttribI2i != NULL) glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glad_glVertexAttribI2i;
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|
if (glad_glVertexAttribI2iv == NULL && glad_glVertexAttribI2ivEXT != NULL) glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glad_glVertexAttribI2ivEXT;
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|
if (glad_glVertexAttribI2ivEXT == NULL && glad_glVertexAttribI2iv != NULL) glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glad_glVertexAttribI2iv;
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|
if (glad_glVertexAttribI2ui == NULL && glad_glVertexAttribI2uiEXT != NULL) glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glad_glVertexAttribI2uiEXT;
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|
if (glad_glVertexAttribI2uiEXT == NULL && glad_glVertexAttribI2ui != NULL) glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glad_glVertexAttribI2ui;
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|
if (glad_glVertexAttribI2uiv == NULL && glad_glVertexAttribI2uivEXT != NULL) glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glad_glVertexAttribI2uivEXT;
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|
if (glad_glVertexAttribI2uivEXT == NULL && glad_glVertexAttribI2uiv != NULL) glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glad_glVertexAttribI2uiv;
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|
if (glad_glVertexAttribI3i == NULL && glad_glVertexAttribI3iEXT != NULL) glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glad_glVertexAttribI3iEXT;
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|
if (glad_glVertexAttribI3iEXT == NULL && glad_glVertexAttribI3i != NULL) glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glad_glVertexAttribI3i;
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|
if (glad_glVertexAttribI3iv == NULL && glad_glVertexAttribI3ivEXT != NULL) glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glad_glVertexAttribI3ivEXT;
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|
if (glad_glVertexAttribI3ivEXT == NULL && glad_glVertexAttribI3iv != NULL) glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glad_glVertexAttribI3iv;
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|
if (glad_glVertexAttribI3ui == NULL && glad_glVertexAttribI3uiEXT != NULL) glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glad_glVertexAttribI3uiEXT;
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|
if (glad_glVertexAttribI3uiEXT == NULL && glad_glVertexAttribI3ui != NULL) glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glad_glVertexAttribI3ui;
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|
if (glad_glVertexAttribI3uiv == NULL && glad_glVertexAttribI3uivEXT != NULL) glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glad_glVertexAttribI3uivEXT;
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|
if (glad_glVertexAttribI3uivEXT == NULL && glad_glVertexAttribI3uiv != NULL) glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glad_glVertexAttribI3uiv;
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|
if (glad_glVertexAttribI4bv == NULL && glad_glVertexAttribI4bvEXT != NULL) glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glad_glVertexAttribI4bvEXT;
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|
if (glad_glVertexAttribI4bvEXT == NULL && glad_glVertexAttribI4bv != NULL) glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glad_glVertexAttribI4bv;
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|
if (glad_glVertexAttribI4i == NULL && glad_glVertexAttribI4iEXT != NULL) glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glad_glVertexAttribI4iEXT;
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|
if (glad_glVertexAttribI4iEXT == NULL && glad_glVertexAttribI4i != NULL) glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glad_glVertexAttribI4i;
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|
if (glad_glVertexAttribI4iv == NULL && glad_glVertexAttribI4ivEXT != NULL) glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glad_glVertexAttribI4ivEXT;
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|
if (glad_glVertexAttribI4ivEXT == NULL && glad_glVertexAttribI4iv != NULL) glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glad_glVertexAttribI4iv;
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|
if (glad_glVertexAttribI4sv == NULL && glad_glVertexAttribI4svEXT != NULL) glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glad_glVertexAttribI4svEXT;
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|
if (glad_glVertexAttribI4svEXT == NULL && glad_glVertexAttribI4sv != NULL) glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glad_glVertexAttribI4sv;
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|
if (glad_glVertexAttribI4ubv == NULL && glad_glVertexAttribI4ubvEXT != NULL) glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glad_glVertexAttribI4ubvEXT;
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|
if (glad_glVertexAttribI4ubvEXT == NULL && glad_glVertexAttribI4ubv != NULL) glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glad_glVertexAttribI4ubv;
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|
if (glad_glVertexAttribI4ui == NULL && glad_glVertexAttribI4uiEXT != NULL) glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glad_glVertexAttribI4uiEXT;
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|
if (glad_glVertexAttribI4uiEXT == NULL && glad_glVertexAttribI4ui != NULL) glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glad_glVertexAttribI4ui;
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|
if (glad_glVertexAttribI4uiv == NULL && glad_glVertexAttribI4uivEXT != NULL) glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glad_glVertexAttribI4uivEXT;
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|
if (glad_glVertexAttribI4uivEXT == NULL && glad_glVertexAttribI4uiv != NULL) glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glad_glVertexAttribI4uiv;
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|
if (glad_glVertexAttribI4usv == NULL && glad_glVertexAttribI4usvEXT != NULL) glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glad_glVertexAttribI4usvEXT;
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|
if (glad_glVertexAttribI4usvEXT == NULL && glad_glVertexAttribI4usv != NULL) glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glad_glVertexAttribI4usv;
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|
if (glad_glVertexAttribIPointer == NULL && glad_glVertexAttribIPointerEXT != NULL) glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glad_glVertexAttribIPointerEXT;
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|
if (glad_glVertexAttribIPointerEXT == NULL && glad_glVertexAttribIPointer != NULL) glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glad_glVertexAttribIPointer;
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|
if (glad_glVertexAttribL1d == NULL && glad_glVertexAttribL1dEXT != NULL) glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glad_glVertexAttribL1dEXT;
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|
if (glad_glVertexAttribL1dEXT == NULL && glad_glVertexAttribL1d != NULL) glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glad_glVertexAttribL1d;
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|
if (glad_glVertexAttribL1dv == NULL && glad_glVertexAttribL1dvEXT != NULL) glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glad_glVertexAttribL1dvEXT;
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|
if (glad_glVertexAttribL1dvEXT == NULL && glad_glVertexAttribL1dv != NULL) glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glad_glVertexAttribL1dv;
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|
if (glad_glVertexAttribL2d == NULL && glad_glVertexAttribL2dEXT != NULL) glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glad_glVertexAttribL2dEXT;
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|
if (glad_glVertexAttribL2dEXT == NULL && glad_glVertexAttribL2d != NULL) glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glad_glVertexAttribL2d;
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|
if (glad_glVertexAttribL2dv == NULL && glad_glVertexAttribL2dvEXT != NULL) glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glad_glVertexAttribL2dvEXT;
|
|
if (glad_glVertexAttribL2dvEXT == NULL && glad_glVertexAttribL2dv != NULL) glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glad_glVertexAttribL2dv;
|
|
if (glad_glVertexAttribL3d == NULL && glad_glVertexAttribL3dEXT != NULL) glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glad_glVertexAttribL3dEXT;
|
|
if (glad_glVertexAttribL3dEXT == NULL && glad_glVertexAttribL3d != NULL) glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glad_glVertexAttribL3d;
|
|
if (glad_glVertexAttribL3dv == NULL && glad_glVertexAttribL3dvEXT != NULL) glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glad_glVertexAttribL3dvEXT;
|
|
if (glad_glVertexAttribL3dvEXT == NULL && glad_glVertexAttribL3dv != NULL) glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glad_glVertexAttribL3dv;
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|
if (glad_glVertexAttribL4d == NULL && glad_glVertexAttribL4dEXT != NULL) glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glad_glVertexAttribL4dEXT;
|
|
if (glad_glVertexAttribL4dEXT == NULL && glad_glVertexAttribL4d != NULL) glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glad_glVertexAttribL4d;
|
|
if (glad_glVertexAttribL4dv == NULL && glad_glVertexAttribL4dvEXT != NULL) glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glad_glVertexAttribL4dvEXT;
|
|
if (glad_glVertexAttribL4dvEXT == NULL && glad_glVertexAttribL4dv != NULL) glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glad_glVertexAttribL4dv;
|
|
if (glad_glVertexAttribLPointer == NULL && glad_glVertexAttribLPointerEXT != NULL) glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glad_glVertexAttribLPointerEXT;
|
|
if (glad_glVertexAttribLPointerEXT == NULL && glad_glVertexAttribLPointer != NULL) glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glad_glVertexAttribLPointer;
|
|
if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB;
|
|
if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer;
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if(GLAD_VERSION_MAJOR(version) < 3) {
|
|
#else
|
|
GLAD_UNUSED(version);
|
|
GLAD_UNUSED(out_num_exts_i);
|
|
GLAD_UNUSED(out_exts_i);
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
} else {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
|
return 0;
|
|
}
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str != NULL) {
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
|
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
} else {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gl( int version) {
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_draw_buffers_blend");
|
|
GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_multi_draw_indirect");
|
|
GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range");
|
|
GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object");
|
|
GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility");
|
|
GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility");
|
|
GLAD_GL_ARB_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance");
|
|
GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended");
|
|
GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage");
|
|
GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object");
|
|
GLAD_GL_ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture");
|
|
GLAD_GL_ARB_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control");
|
|
GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float");
|
|
GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader");
|
|
GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
|
|
GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image");
|
|
GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
|
|
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access");
|
|
GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers");
|
|
GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend");
|
|
GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
|
|
GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect");
|
|
GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced");
|
|
GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments");
|
|
GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
|
|
GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
|
|
GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
|
|
GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image");
|
|
GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv");
|
|
GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64");
|
|
GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
|
|
GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_indirect_parameters");
|
|
GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays");
|
|
GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query");
|
|
GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2");
|
|
GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata");
|
|
GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
|
|
GLAD_GL_ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind");
|
|
GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect");
|
|
GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
|
|
GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
|
|
GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query");
|
|
GLAD_GL_ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters");
|
|
GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp");
|
|
GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query");
|
|
GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
|
|
GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
|
|
GLAD_GL_ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading");
|
|
GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects");
|
|
GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
|
|
GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters");
|
|
GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store");
|
|
GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
|
|
GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object");
|
|
GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine");
|
|
GLAD_GL_ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
|
|
GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader");
|
|
GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier");
|
|
GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object");
|
|
GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range");
|
|
GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression");
|
|
GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
|
|
GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage");
|
|
GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample");
|
|
GLAD_GL_ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view");
|
|
GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query");
|
|
GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2");
|
|
GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3");
|
|
GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced");
|
|
GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
|
|
GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
|
|
GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit");
|
|
GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding");
|
|
GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
|
|
GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
|
|
GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
|
|
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
|
|
GLAD_GL_ARB_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array");
|
|
GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers");
|
|
GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil");
|
|
GLAD_GL_EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color");
|
|
GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
|
|
GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
|
|
GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
|
|
GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
|
|
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access");
|
|
GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2");
|
|
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
|
|
GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements");
|
|
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
|
|
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
|
|
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
|
|
GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
|
|
GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4");
|
|
GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
|
|
GLAD_GL_EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters");
|
|
GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
|
|
GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex");
|
|
GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_store");
|
|
GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
|
|
GLAD_GL_EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D");
|
|
GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
|
|
GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object");
|
|
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic");
|
|
GLAD_GL_EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer");
|
|
GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
|
|
GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage");
|
|
GLAD_GL_EXT_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_timer_query");
|
|
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback");
|
|
GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
|
|
GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_attrib_64bit");
|
|
GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
|
|
GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
|
|
GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
|
|
GLAD_GL_NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render");
|
|
GLAD_GL_NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render");
|
|
GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample");
|
|
GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
|
|
GLAD_GL_NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite");
|
|
GLAD_GL_NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback");
|
|
GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback2");
|
|
GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
|
|
GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4");
|
|
GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
|
|
GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters");
|
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gl(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
|
|
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
if(glad_glGetString(GL_VERSION) == NULL) return 0;
|
|
version = glad_gl_find_core_gl();
|
|
|
|
glad_gl_load_GL_VERSION_1_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_4(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_5(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_4(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_5(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_6(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gl(version)) return 0;
|
|
glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
|
|
glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
|
|
glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
|
|
glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
|
|
glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
|
|
glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
|
|
glad_gl_load_GL_ARB_base_instance(load, userptr);
|
|
glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
|
|
glad_gl_load_GL_ARB_buffer_storage(load, userptr);
|
|
glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_clear_texture(load, userptr);
|
|
glad_gl_load_GL_ARB_clip_control(load, userptr);
|
|
glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
|
|
glad_gl_load_GL_ARB_compute_shader(load, userptr);
|
|
glad_gl_load_GL_ARB_copy_buffer(load, userptr);
|
|
glad_gl_load_GL_ARB_copy_image(load, userptr);
|
|
glad_gl_load_GL_ARB_debug_output(load, userptr);
|
|
glad_gl_load_GL_ARB_direct_state_access(load, userptr);
|
|
glad_gl_load_GL_ARB_draw_buffers(load, userptr);
|
|
glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
|
|
glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
|
|
glad_gl_load_GL_ARB_draw_indirect(load, userptr);
|
|
glad_gl_load_GL_ARB_draw_instanced(load, userptr);
|
|
glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
|
|
glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
|
|
glad_gl_load_GL_ARB_get_program_binary(load, userptr);
|
|
glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
|
|
glad_gl_load_GL_ARB_gl_spirv(load, userptr);
|
|
glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
|
|
glad_gl_load_GL_ARB_imaging(load, userptr);
|
|
glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
|
|
glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
|
|
glad_gl_load_GL_ARB_internalformat_query(load, userptr);
|
|
glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
|
|
glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
|
|
glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
|
|
glad_gl_load_GL_ARB_multi_bind(load, userptr);
|
|
glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
|
|
glad_gl_load_GL_ARB_multisample(load, userptr);
|
|
glad_gl_load_GL_ARB_multitexture(load, userptr);
|
|
glad_gl_load_GL_ARB_occlusion_query(load, userptr);
|
|
glad_gl_load_GL_ARB_point_parameters(load, userptr);
|
|
glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
|
|
glad_gl_load_GL_ARB_program_interface_query(load, userptr);
|
|
glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
|
|
glad_gl_load_GL_ARB_robustness(load, userptr);
|
|
glad_gl_load_GL_ARB_sample_shading(load, userptr);
|
|
glad_gl_load_GL_ARB_sampler_objects(load, userptr);
|
|
glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
|
|
glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
|
|
glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
|
|
glad_gl_load_GL_ARB_shader_objects(load, userptr);
|
|
glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
|
|
glad_gl_load_GL_ARB_sync(load, userptr);
|
|
glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_barrier(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_compression(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_multisample(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_storage(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
|
|
glad_gl_load_GL_ARB_texture_view(load, userptr);
|
|
glad_gl_load_GL_ARB_timer_query(load, userptr);
|
|
glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
|
|
glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
|
|
glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
|
|
glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_program(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_shader(load, userptr);
|
|
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
|
|
glad_gl_load_GL_ARB_viewport_array(load, userptr);
|
|
glad_gl_load_GL_ATI_draw_buffers(load, userptr);
|
|
glad_gl_load_GL_ATI_separate_stencil(load, userptr);
|
|
glad_gl_load_GL_EXT_blend_color(load, userptr);
|
|
glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
|
|
glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
|
|
glad_gl_load_GL_EXT_blend_minmax(load, userptr);
|
|
glad_gl_load_GL_EXT_copy_texture(load, userptr);
|
|
glad_gl_load_GL_EXT_direct_state_access(load, userptr);
|
|
glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
|
|
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
|
|
glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
|
|
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
|
|
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
|
|
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
|
|
glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
|
|
glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
|
|
glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
|
|
glad_gl_load_GL_EXT_point_parameters(load, userptr);
|
|
glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
|
|
glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
|
|
glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
|
|
glad_gl_load_GL_EXT_subtexture(load, userptr);
|
|
glad_gl_load_GL_EXT_texture3D(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_array(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_integer(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_object(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_storage(load, userptr);
|
|
glad_gl_load_GL_EXT_timer_query(load, userptr);
|
|
glad_gl_load_GL_EXT_transform_feedback(load, userptr);
|
|
glad_gl_load_GL_EXT_vertex_array(load, userptr);
|
|
glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
|
|
glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
|
|
glad_gl_load_GL_KHR_debug(load, userptr);
|
|
glad_gl_load_GL_KHR_robustness(load, userptr);
|
|
glad_gl_load_GL_NVX_conditional_render(load, userptr);
|
|
glad_gl_load_GL_NV_conditional_render(load, userptr);
|
|
glad_gl_load_GL_NV_explicit_multisample(load, userptr);
|
|
glad_gl_load_GL_NV_geometry_program4(load, userptr);
|
|
glad_gl_load_GL_NV_point_sprite(load, userptr);
|
|
glad_gl_load_GL_NV_transform_feedback(load, userptr);
|
|
glad_gl_load_GL_NV_transform_feedback2(load, userptr);
|
|
glad_gl_load_GL_NV_vertex_program(load, userptr);
|
|
glad_gl_load_GL_NV_vertex_program4(load, userptr);
|
|
glad_gl_load_GL_OES_single_precision(load, userptr);
|
|
glad_gl_load_GL_SGIS_point_parameters(load, userptr);
|
|
|
|
|
|
glad_gl_resolve_aliases();
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGL( GLADloadfunc load) {
|
|
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef GLAD_GL
|
|
|
|
#ifndef GLAD_LOADER_LIBRARY_C_
|
|
#define GLAD_LOADER_LIBRARY_C_
|
|
|
|
#include <stddef.h>
|
|
#include <stdlib.h>
|
|
|
|
#if GLAD_PLATFORM_WIN32
|
|
#include <windows.h>
|
|
#else
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
|
|
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
|
|
void *handle = NULL;
|
|
int i;
|
|
|
|
for (i = 0; i < length; ++i) {
|
|
#if GLAD_PLATFORM_WIN32
|
|
#if GLAD_PLATFORM_UWP
|
|
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
|
|
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
|
|
if (buffer != NULL) {
|
|
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
|
|
if (ret != 0) {
|
|
handle = (void*) LoadPackagedLibrary(buffer, 0);
|
|
}
|
|
free((void*) buffer);
|
|
}
|
|
#else
|
|
handle = (void*) LoadLibraryA(lib_names[i]);
|
|
#endif
|
|
#else
|
|
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
|
|
#endif
|
|
if (handle != NULL) {
|
|
return handle;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void glad_close_dlopen_handle(void* handle) {
|
|
if (handle != NULL) {
|
|
#if GLAD_PLATFORM_WIN32
|
|
FreeLibrary((HMODULE) handle);
|
|
#else
|
|
dlclose(handle);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
|
|
if (handle == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
#if GLAD_PLATFORM_WIN32
|
|
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
|
|
#else
|
|
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
|
|
#endif
|
|
}
|
|
|
|
#endif /* GLAD_LOADER_LIBRARY_C_ */
|
|
|
|
typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*);
|
|
struct _glad_gl_userptr {
|
|
void *handle;
|
|
GLADglprocaddrfunc gl_get_proc_address_ptr;
|
|
};
|
|
|
|
static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
|
|
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
|
|
GLADapiproc result = NULL;
|
|
|
|
if(userptr.gl_get_proc_address_ptr != NULL) {
|
|
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name);
|
|
}
|
|
if(result == NULL) {
|
|
result = glad_dlsym_handle(userptr.handle, name);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static void* _glad_GL_loader_handle = NULL;
|
|
|
|
static void* glad_gl_dlopen_handle(void) {
|
|
#if GLAD_PLATFORM_APPLE
|
|
static const char *NAMES[] = {
|
|
"../Frameworks/OpenGL.framework/OpenGL",
|
|
"/Library/Frameworks/OpenGL.framework/OpenGL",
|
|
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
|
|
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
|
|
};
|
|
#elif GLAD_PLATFORM_WIN32
|
|
static const char *NAMES[] = {"opengl32.dll"};
|
|
#else
|
|
static const char *NAMES[] = {
|
|
#if defined(__CYGWIN__)
|
|
"libGL-1.so",
|
|
#endif
|
|
"libGL.so.1",
|
|
"libGL.so"
|
|
};
|
|
#endif
|
|
|
|
if (_glad_GL_loader_handle == NULL) {
|
|
_glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
|
|
}
|
|
|
|
return _glad_GL_loader_handle;
|
|
}
|
|
|
|
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
|
|
struct _glad_gl_userptr userptr;
|
|
|
|
userptr.handle = handle;
|
|
#if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
|
|
userptr.gl_get_proc_address_ptr = NULL;
|
|
#elif GLAD_PLATFORM_WIN32
|
|
userptr.gl_get_proc_address_ptr =
|
|
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress");
|
|
#else
|
|
userptr.gl_get_proc_address_ptr =
|
|
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
|
|
#endif
|
|
|
|
return userptr;
|
|
}
|
|
|
|
int gladLoaderLoadGL(void) {
|
|
int version = 0;
|
|
void *handle;
|
|
int did_load = 0;
|
|
struct _glad_gl_userptr userptr;
|
|
|
|
did_load = _glad_GL_loader_handle == NULL;
|
|
handle = glad_gl_dlopen_handle();
|
|
if (handle) {
|
|
userptr = glad_gl_build_userptr(handle);
|
|
|
|
version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
|
|
|
|
if (did_load) {
|
|
gladLoaderUnloadGL();
|
|
}
|
|
}
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
|
|
void gladLoaderUnloadGL(void) {
|
|
if (_glad_GL_loader_handle != NULL) {
|
|
glad_close_dlopen_handle(_glad_GL_loader_handle);
|
|
_glad_GL_loader_handle = NULL;
|
|
}
|
|
}
|
|
|
|
#endif /* GLAD_GL */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLAD_GL_IMPLEMENTATION */
|
|
|