52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#pragma once
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#include <iostream>
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#include "traits.h"
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#include <utility>
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#include <vector>
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#include "blt/std/logging.h"
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#include "status.h"
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#include "error_logging.h"
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#include <variant>
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namespace blt::graphics {
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enum class properties_t : int {
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// The display window's title
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WINDOW_TITLE,
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// the initial display width/height. This value does not change if the window is resized. Use Window::getWidth and Window::getHeight
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WINDOW_WIDTH,
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WINDOW_HEIGHT,
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WINDOW_RESIZABLE,
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RENDER_MODE, // INT
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};
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class Settings {
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public:
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typedef std::variant<int32_t, float, bool, std::string> property_t;
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Settings() = default;
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~Settings() = default;
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[[nodiscard]] const property_t* getProperty(properties_t property) const {
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if (values.size() <= static_cast<int>(property))
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return nullptr;
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return &values[static_cast<int>(property)];
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}
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template<typename T>
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[[nodiscard]] const T* getProperty(properties_t property) const {
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if ((int)values.size() <= static_cast<int>(property))
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return nullptr;
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return &get<T>(values[static_cast<int>(property)]);
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}
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void setProperty(properties_t property, property_t value) {
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if (values.capacity() <= static_cast<int>(property))
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values.resize(static_cast<int>(property) * 2);
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values[static_cast<int>(property)] = std::move(value);
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}
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private:
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std::vector<property_t> values;
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};
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} |