43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "glad/gl.h"
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#include "GLFW/glfw3.h"
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#include "app.h"
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#include "blt/math/math.h"
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namespace parks::Window {
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constexpr unsigned int UBO_MATRICES_COUNT = 4;
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struct WindowSize {
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int width, height;
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};
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void create(const Settings &settings);
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void setupGLAD();
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void setupDearImGUI();
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void destroy();
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void preUpdate();
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void postUpdate();
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bool isCloseRequested();
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void setCloseRequested(bool shouldClose);
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void updateViewMatrix(const blt::mat4x4& view);
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void updatePerspectiveMatrix(const blt::mat4x4& perspective);
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void updateOrthograhpicMatrix(const blt::mat4x4& ortho);
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const blt::mat4x4& getViewMatrix();
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const blt::mat4x4& getPerspectiveMatrix();
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const WindowSize& getWindowSize();
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double getFrameDeltaSeconds();
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bool isKeyDown(int key);
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bool isMouseDown(int mouse);
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bool isMouseVisible();
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void setMouseVisible(bool state);
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double getMouseX();
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double getMouseDX();
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double getMouseY();
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double getMouseDY();
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bool mousePressedLastFrame();
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bool mouseMovedLastFrame();
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bool keyPressedLastFrame(int key);
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} |