BLT-With-Graphics-Template/include/blt/gfx/renderer/shaders/2d_font.frag

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#ifdef __cplusplus
#include <string>
const std::string shader_2d_font_frag = R"("
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#version 300 es
precision mediump float;
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layout (location = 0) out vec4 FragColor;
in vec2 uv;
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uniform sampler2D tex;
uniform vec4 color;
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void main() {
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if (texture(tex, uv).r > 0.2)
FragColor = color;
else
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discard;
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// if (FragColor.a < 0.2)
// discard;
// else
// FragColor.a = 1.0;
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}
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")";
#endif