BLT-With-Graphics-Template/include/blt/gfx/renderer/postprocess.h

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#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_GRAPHICS_POST_PROCESS_H
#define BLT_GRAPHICS_POST_PROCESS_H
#include <blt/std/types.h>
#include <blt/gfx/framebuffer.h>
#include <blt/gfx/shader.h>
#include <blt/gfx/model.h>
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#include <blt/gfx/state.h>
#include <vector>
#include <memory>
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#include <blt/std/assert.h>
namespace blt::gfx
{
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class pp_engine_t;
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class pp_step_t;
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enum class pp_request_t : u64
{
BIND_BUFFER = 0x1,
CLEAR_BUFFER = 0x2
};
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class pp_step_t
{
public:
virtual void create()
{}
// only called on render()
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virtual void draw(frame_buffer_t&)
{}
// only called on bind()
virtual void draw()
{}
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// called after rendering, provides previous framebuffer
virtual void post_draw(frame_buffer_t&)
{}
auto& getBuffer()
{
return draw_buffer;
}
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auto& getShader()
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{
return *shader;
}
bool hasShader()
{
return shader != nullptr;
}
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virtual bool requests(pp_request_t)
{
return true;
}
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virtual ~pp_step_t() = default;
protected:
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frame_buffer_t draw_buffer;
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std::unique_ptr<shader_t> shader;
};
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class pp_in_place_t : public pp_step_t
{
public:
pp_in_place_t(frame_buffer_t::attachment_t from): from(from), to(from)
{}
pp_in_place_t(frame_buffer_t::attachment_t from, frame_buffer_t::attachment_t to): from(from), to(to)
{}
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void draw(frame_buffer_t& previous) override;
void post_draw(frame_buffer_t& previous) override;
void create() override;
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bool requests(blt::gfx::pp_request_t request) override
{
return static_cast<u64>(request) & ~(static_cast<u64>(pp_request_t::BIND_BUFFER) | static_cast<u64>(pp_request_t::CLEAR_BUFFER));
}
protected:
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std::unique_ptr<shader_t> shader_pass;
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frame_buffer_t::attachment_t from;
frame_buffer_t::attachment_t to;
};
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class pp_render_target_t : public pp_step_t
{
public:
void create() override;
void draw() override;
};
class pp_to_screen_step_t : public pp_step_t
{
public:
void create() override;
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void draw(frame_buffer_t& previous) override;
};
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class pp_outline_target_t : public pp_step_t
{
public:
void create() override;
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void draw() override;
};
class pp_outline_step_t : public pp_step_t
{
public:
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pp_outline_step_t(matrix_state_manager& manager): manager(manager)
{}
void create() override;
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void draw(frame_buffer_t& previous) override;
private:
matrix_state_manager& manager;
};
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class pp_blur_step_inplace_t : public pp_in_place_t
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{
public:
pp_blur_step_inplace_t(matrix_state_manager& manager, frame_buffer_t::attachment_t from, i32 x_blur = 2, i32 y_blur = 2):
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pp_in_place_t(from), manager(manager), x_blur(x_blur), y_blur(y_blur)
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{}
pp_blur_step_inplace_t(matrix_state_manager& manager, frame_buffer_t::attachment_t from, frame_buffer_t::attachment_t to, i32 x_blur = 2,
i32 y_blur = 2):
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pp_in_place_t(from, to), manager(manager), x_blur(x_blur), y_blur(y_blur)
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{}
void create() override;
void draw(frame_buffer_t& previous);
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private:
matrix_state_manager& manager;
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i32 x_blur;
i32 y_blur;
};
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class pp_expansion_step_inplace_t : public pp_in_place_t
{
public:
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pp_expansion_step_inplace_t(frame_buffer_t::attachment_t from, const vec4& multiplier = vec4{2, 2, 2, 2}):
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pp_in_place_t(from), multiplier(multiplier)
{}
pp_expansion_step_inplace_t(frame_buffer_t::attachment_t from, frame_buffer_t::attachment_t to,
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const vec4& multiplier = vec4{2, 2, 2, 2}):
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pp_in_place_t(from, to), multiplier(multiplier)
{}
void create() override;
void draw(frame_buffer_t& previous);
private:
vec4 multiplier;
};
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class pp_engine_t
{
public:
void create();
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void bind();
void render();
void cleanup();
void addStep(std::unique_ptr<pp_step_t> step)
{
steps.emplace_back(std::move(step));
}
static std::unique_ptr<shader_t> createShader(std::string_view fragment);
static std::unique_ptr<pp_engine_t> make_basic_pp()
{
return make_single_pp(std::make_unique<pp_render_target_t>());
}
static std::unique_ptr<pp_engine_t> make_single_pp(std::unique_ptr<pp_step_t> step)
{
auto engine = new pp_engine_t();
engine->addStep(std::move(step));
return std::unique_ptr<pp_engine_t>(engine);
}
template<typename... Args>
static std::unique_ptr<pp_engine_t> make_multi_pp(Args... steps)
{
auto engine = new pp_engine_t();
(engine->addStep(std::move(steps)), ...);
return std::unique_ptr<pp_engine_t>(engine);
}
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static void render_quad();
private:
pp_engine_t() = default;
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pp_step_t& find_last_frame_buffer(size_t index);
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std::vector<std::unique_ptr<pp_step_t>> steps;
std::unique_ptr<vertex_array_t> screen_vao;
};
}
#endif //BLT_GRAPHICS_POST_PROCESS_H