BLT-With-Graphics-Template/include/blt/gfx/renderer/shaders/pp_multiplier.frag

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2024-05-05 17:03:50 -04:00
#ifdef __cplusplus
#include <string>
const std::string shader_multiplier_frag = R"("
#version 300 es
precision mediump float;
out vec4 FragColor;
in vec2 uv;
in vec2 pos;
uniform sampler2D tex;
uniform vec4 multiplier;
void main() {
FragColor = normalize(texture(tex, uv) * multiplier);
}
")";
#endif