BLT-With-Graphics-Template/include/blt/gfx/renderer/2d_textured_circle.frag

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2024-04-12 17:37:35 -04:00
#ifdef __cplusplus
#include <string>
const std::string shader_2d_textured_cirlce_frag = R"("
#version 300 es
precision mediump float;
out vec4 FragColor;
in vec2 uv;
in vec2 pos;
uniform sampler2D tex;
uniform vec4 color;
uniform vec4 use_texture;
vec4 linear_iter(vec4 i, vec4 p, float factor){
return (i + p) * factor;
}
void main() {
float xs = pos.x * pos.x;
float ys = pos.y * pos.y;
if (xs + ys > 0.5 * 0.5)
discard;
FragColor = (texture(tex, uv) * use_texture) + color;
}
")";
#endif