BLT-With-Graphics-Template/tests/include/shaders/test.vert

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2023-12-28 16:14:12 -05:00
#ifdef __cplusplus
#include <string>
std::string shader_test_vert = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec3 vertex;
layout (location = 1) in vec2 uv_in;
out vec2 pos;
out vec2 uv;
layout (std140) uniform GlobalMatrices
{
mat4 projection;
mat4 view;
mat4 pvm;
};
void main() {
//gl_Position = projection * view * vec4(vertex.x, vertex.y, vertex.z, 1.0);
gl_Position = vec4(vertex, 1.0);
pos = vertex.xy;
uv = uv_in;
}
")";
#endif