BLT-With-Graphics-Template/include/blt/gfx/loader/obj_loader.h

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/*
* <Short Description>
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_WITH_GRAPHICS_OBJ_LOADER_H
#define BLT_WITH_GRAPHICS_OBJ_LOADER_H
#include "blt/math/vectors.h"
#include "blt/std/hashmap.h"
#include <utility>
#include <vector>
#include <string_view>
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namespace blt::gfx
{
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typedef blt::vec3f vertex_t;
typedef blt::vec2f uv_t;
typedef blt::vec3f normal_t;
class model_data
{
public:
private:
std::vector<vertex_t> vertices;
std::vector<uv_t> uvs;
std::vector<normal_t> normals;
};
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struct face_t
{
std::int32_t vertex, uv, normal;
};
struct constructed_vertex_t
{
vertex_t vertex;
uv_t uv;
normal_t normal;
};
struct triangle_t
{
std::int32_t v1, v2, v3;
};
class obj_loader;
class obj_object_t
{
friend obj_loader;
private:
// TODO: shared VBO?
std::string object_name;
std::vector<constructed_vertex_t> vertices_;
std::vector<std::int32_t> indices_;
obj_object_t(std::string_view name, std::vector<constructed_vertex_t> vertices, std::vector<std::int32_t> indices):
object_name(name), vertices_(std::move(vertices)), indices_(std::move(indices))
{}
public:
inline const std::vector<constructed_vertex_t>& vertices()
{
return vertices_;
};
inline const std::vector<std::int32_t>& indices()
{
return indices_;
};
};
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class char_tokenizer;
class obj_loader
{
private:
std::vector<vertex_t> vertices;
std::vector<uv_t> uvs;
std::vector<normal_t> normals;
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// maps between vertex indices -> face (constructed vertex)
HASHMAP<std::int32_t, constructed_vertex_t> vertex_data;
struct object_data
{
std::string object_name;
std::vector<std::int32_t> indices;
};
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std::vector<object_data> data;
private:
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bool handle_vertex_and_normals(float x, float y, float z, char type);
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void parse_extra_line(char_tokenizer& tokenizer);
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void parse_face(char_tokenizer& tokenizer);
public:
void parseFile(std::string_view file);
};
std::vector<obj_object_t> quick_load(std::string_view file);
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}
#endif //BLT_WITH_GRAPHICS_OBJ_LOADER_H