BLT-With-Graphics-Template/include/blt/gfx/renderer/resource_manager.h

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/*
* <Short Description>
* Copyright (C) 2023 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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#ifndef BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
#define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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#include <blt/std/hashmap.h>
#include <blt/gfx/texture.h>
#include <blt/std/thread.h>
#include <string>
namespace blt::gfx
{
struct loadable_texture
{
std::string path;
std::string name;
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loadable_texture() = default;
loadable_texture(std::string path, std::string name): path(std::move(path)), name(std::move(name))
{}
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};
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class resource_manager
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{
private:
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std::mutex load_lock;
std::mutex save_lock;
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std::vector<loadable_texture> textures_to_load;
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std::vector<texture_file*> loaded_textures;
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HASHMAP<std::string, texture_gl2D*> textures_2d;
public:
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resource_manager() = default;
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void enqueue(std::string path, std::string name = "");
void load_resources(std::size_t threads = 8);
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inline texture_gl2D* get(const std::string& name)
{
return textures_2d[name];
}
void cleanup();
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};
}
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#endif //BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H