32 lines
530 B
GLSL
32 lines
530 B
GLSL
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#ifdef __cplusplus
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#include <string>
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const std::string shader_postprocess_vert = R"("
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#version 300 es
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precision mediump float;
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layout (location = 0) in vec3 vertex;
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layout (location = 1) in vec2 uv_in;
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out vec2 pos;
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out vec2 uv;
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layout (std140) uniform GlobalMatrices
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{
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mat4 projection;
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mat4 ortho;
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mat4 view;
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mat4 pvm;
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mat4 ovm;
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};
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uniform mat4 model;
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uniform float z_index;
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void main() {
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gl_Position = ovm * model * vec4(vertex.xy, z_index, 1.0);
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pos = vertex.xy;
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uv = uv_in;
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}
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")";
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#endif
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