main
parent
f75cbbb10c
commit
1afe267163
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@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.25)
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include(FetchContent)
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set(BLT_GRAPHICS_VERSION 1.0.11)
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set(BLT_GRAPHICS_VERSION 1.0.12)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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@ -8,6 +8,11 @@
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namespace ImGui
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{
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namespace Spectrum
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{
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extern const unsigned int SourceSansProRegular_compressed_size;
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extern const unsigned int SourceSansProRegular_compressed_data[]; // defined later in the file
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}
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inline void SetupImGuiStyle(bool bStyleDark_, float alpha_)
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{
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@ -78,8 +83,7 @@ namespace ImGui
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col.w *= alpha_;
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}
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}
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}
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else
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} else
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{
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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@ -100,8 +104,7 @@ namespace ImGui
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if (*pB_)
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{
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ImGui::Text("%s", pOn_);
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}
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else
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} else
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{
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ImGui::Text("%s", pOff_);
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}
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@ -130,8 +133,7 @@ namespace ImGui
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if (*pB_)
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{
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ImGui::Text(ICON_FA_CHECK_SQUARE);
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}
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else
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} else
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{
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ImGui::Text(ICON_FA_SQUARE);
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}
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@ -238,7 +240,8 @@ namespace ImGui
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currTotal += pValues_[i];
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if (total_ * markers[mark] < currTotal)
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{
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float xP = ceil( (float)(i+1)/(float)NUM * ( max.x - min.x ) + min.x ); // use ceil to get integer coords or else lines look odd
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float xP = ceil(
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(float) (i + 1) / (float) NUM * (max.x - min.x) + min.x); // use ceil to get integer coords or else lines look odd
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draw->AddLine(ImVec2(xP, min.y), ImVec2(xP, max.y), 0xFFFF0000);
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++mark;
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}
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@ -87,7 +87,8 @@ namespace blt::gfx
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explicit point2d_t(const vec2f pos): pos(pos)
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{}
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point2d_t apply_scale(float s) const {
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point2d_t apply_scale(float s) const
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{
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return {pos, scale * s};
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}
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};
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@ -23,6 +23,7 @@
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#include <blt/gfx/texture.h>
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#include <blt/gfx/shader.h>
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#include <blt/gfx/model.h>
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#include <blt/gfx/framebuffer.h>
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#include <blt/std/hashmap.h>
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#include <blt/std/binary_tree.h>
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@ -118,6 +119,24 @@ namespace blt::gfx
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class font_renderer_t
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{
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public:
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struct render_context
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{
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blt::vec2f position, bounds;
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blt::vec2f scale;
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blt::vec4 color;
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};
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struct text_index_t
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{
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std::string text;
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float size;
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std::string font;
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bool operator==(const text_index_t& rhs) const;
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bool operator!=(const text_index_t& rhs) const;
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};
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struct compiled_text_t
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{
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friend font_renderer_t;
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@ -135,22 +154,21 @@ namespace blt::gfx
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compiled_text_t& setBounds(const blt::vec2f& limit)
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{
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bounds = limit;
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recompile();
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return *this;
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}
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compiled_text_t& setBounds(float width, float height)
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{
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return setBounds({width, height});
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}
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compiled_text_t& setUnrestrictedBounds()
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{
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bounds = {};
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return *this;
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}
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compiled_text_t& setSize(float size)
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{
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current_size = size;
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scale = {size / generator.get_generated_size(), size / generator.get_generated_size()};
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return *this;
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}
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compiled_text_t& setColor(const blt::vec4f& c)
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{
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color = c;
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@ -169,6 +187,14 @@ namespace blt::gfx
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return *this;
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}
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compiled_text_t& setSize(float size)
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{
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current_size = size;
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scale = {size / generator.get_generated_size(), size / generator.get_generated_size()};
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recompile();
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return *this;
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}
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compiled_text_t& setZIndex(float s)
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{
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z_index = s;
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@ -212,7 +238,7 @@ namespace blt::gfx
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std::vector<text_render_info_t> renders;
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blt::vec2f position, bounds;
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blt::vec2f scale = {1, 1};
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blt::vec4 color = blt::make_color(1, 1, 1);
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blt::vec4 color = blt::make_color(0.8, 0.8, 0.8);
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float z_index = 0;
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float current_size = 0;
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};
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@ -237,19 +263,52 @@ namespace blt::gfx
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compiled_text_t* create_text(std::string_view str, float size, std::string_view font = "__default");
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compiled_text_t* render_text(std::string_view str, float size, std::string_view font = "__default");
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void destroy_text(compiled_text_t* text);
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void render();
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private:
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std::unique_ptr<compiled_text_t> allocate_text();
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std::unique_ptr<font_generator_t> generator;
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std::unique_ptr<shader_t> font_shader;
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blt::hashmap_t<text_index_t, compiled_text_t*> rendered_strings;
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blt::hashmap_t<compiled_text_t*, text_index_t> text_ptr_to_text_index;
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blt::hashset_t<compiled_text_t*> last_rendered_strings;
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blt::hashset_t<compiled_text_t*> currently_rendered_strings;
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blt::hashmap_t<compiled_text_t*, blt::size_t> text_ptr_to_index;
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std::vector<std::unique_ptr<compiled_text_t>> added_texts;
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std::vector<std::unique_ptr<compiled_text_t>> cached_text_objects;
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std::vector<std::unique_ptr<compiled_text_t>> cached_deallocated_text_objects;
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};
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}
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namespace blt::gfx::detail
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{
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inline void hash_combine(std::size_t& seed, const std::size_t& value)
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{
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seed ^= value + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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}
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}
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// Specialization of std::hash for text_index_t
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template<>
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struct std::hash<blt::gfx::font_renderer_t::text_index_t>
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{
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std::size_t operator()(const blt::gfx::font_renderer_t::text_index_t& key) const
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{
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blt::size_t hash = 0;
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blt::gfx::detail::hash_combine(hash, std::hash<std::string>{}(key.text));
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blt::gfx::detail::hash_combine(hash, std::hash<float>{}(key.size));
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blt::gfx::detail::hash_combine(hash, std::hash<std::string>{}(key.font));
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return hash;
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}
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};
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#endif //BLT_WITH_GRAPHICS_FONT_RENDERER_H
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@ -11,9 +11,14 @@ const std::string shader_2d_font_frag = R"("
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uniform vec4 color;
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void main() {
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FragColor = texture(tex, uv).r * color;
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if (FragColor.a < 0.2)
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if (texture(tex, uv).r > 0.2)
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FragColor = color;
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else
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discard;
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// if (FragColor.a < 0.2)
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// discard;
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// else
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// FragColor.a = 1.0;
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}
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")";
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#include <blt/gfx/renderer/font_renderer.h>
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#include <blt/gfx/renderer/shaders/2d_font.vert>
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#include <blt/gfx/renderer/shaders/2d_font.frag>
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#include "blt/gfx/window.h"
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#include <blt/gfx/shader.h>
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#include <blt/gfx/imgui/ImGuiUtils.h>
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#include <cctype>
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// TODO: signed distance fonts
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{
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create(gen_size, dimensions);
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add_default_font(reinterpret_cast<const blt::u8*>(font::default_font_compressed_data), font::default_font_compressed_size, true);
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// add_default_font(reinterpret_cast<const blt::u8*>(font::default_font_compressed_data), font::default_font_compressed_size, true);
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add_default_font(reinterpret_cast<const blt::u8*>(ImGui::Spectrum::SourceSansProRegular_compressed_data),
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ImGui::Spectrum::SourceSansProRegular_compressed_size, true);
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}
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void font_renderer_t::cleanup()
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{
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for (auto& n : added_texts)
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n = nullptr;
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for (auto& c : cached_text_objects)
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for (auto& c : cached_deallocated_text_objects)
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c = nullptr;
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added_texts.clear();
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cached_text_objects.clear();
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cached_deallocated_text_objects.clear();
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text_ptr_to_index.clear();
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font_shader = nullptr;
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generator = nullptr;
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font_renderer_t::compiled_text_t* font_renderer_t::create_text(std::string_view str, float size, std::string_view font)
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{
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std::unique_ptr<font_renderer_t::compiled_text_t> ptr;
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if (!cached_text_objects.empty())
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{
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ptr = std::move(*cached_text_objects.begin());
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cached_text_objects.erase(cached_text_objects.begin());
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} else
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{
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ptr = std::unique_ptr<compiled_text_t>(new compiled_text_t{*generator});
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}
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std::unique_ptr<font_renderer_t::compiled_text_t> ptr = allocate_text();
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ptr->setText(str, size, font);
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auto index = added_texts.size();
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added_texts.push_back(std::move(ptr));
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{
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auto index = text_ptr_to_index[text];
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text_ptr_to_index.erase(text);
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cached_text_objects.push_back(std::move(added_texts[index]));
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cached_deallocated_text_objects.push_back(std::move(added_texts[index]));
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added_texts[index] = nullptr;
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added_texts.erase(added_texts.begin() + static_cast<blt::ptrdiff_t>(index));
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}
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void font_renderer_t::render()
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{
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#ifndef __EMSCRIPTEN__
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glDisable(GL_MULTISAMPLE);
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#endif
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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font_shader->bind();
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glActiveTexture(GL_TEXTURE0);
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for (auto& text : added_texts)
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for (auto [text, index] : text_ptr_to_index)
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{
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blt::mat4x4 transform;
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transform.translate(text->position);
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font_shader->setVec4("color", text->color);
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text->draw();
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}
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for (auto& text : currently_rendered_strings)
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{
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blt::mat4x4 transform;
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transform.translate(text->position);
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transform.scale(text->scale);
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font_shader->setMatrix("transform", transform);
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font_shader->setFloat("z_index", text->z_index);
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font_shader->setVec4("color", text->color);
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text->draw();
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if (last_rendered_strings.find(text) != last_rendered_strings.end())
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last_rendered_strings.erase(text);
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}
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for (auto& text : last_rendered_strings)
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{
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rendered_strings.erase(text_ptr_to_text_index[text]);
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text_ptr_to_text_index.erase(text);
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cached_deallocated_text_objects.emplace_back(std::move(added_texts[text_ptr_to_index[text]]));
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text_ptr_to_index.erase(text);
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}
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for (auto& text : currently_rendered_strings)
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last_rendered_strings.insert(text);
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currently_rendered_strings.clear();
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#ifndef __EMSCRIPTEN__
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glEnable(GL_MULTISAMPLE);
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#endif
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}
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void font_renderer_t::add_default_font(std::string_view path, std::string_view name)
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{
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font::font_face_t default_font_face{path, name};
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font::font_file_t default_font{default_font_face, 0, 128};
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font::font_file_t default_font{default_font_face, 0, 256};
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add_font(default_font);
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}
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void font_renderer_t::add_default_font(const blt::u8* data, blt::size_t size, bool compressed, std::string_view name)
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{
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font::font_face_t default_font_face{name, data, size, compressed};
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font::font_file_t default_font{default_font_face, 0, 128};
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font::font_file_t default_font{default_font_face, 0, 256};
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add_font(default_font);
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}
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std::unique_ptr<font_renderer_t::compiled_text_t> font_renderer_t::allocate_text()
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{
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std::unique_ptr<font_renderer_t::compiled_text_t> ptr;
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if (!cached_deallocated_text_objects.empty())
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{
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ptr = std::move(*cached_deallocated_text_objects.begin());
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cached_deallocated_text_objects.erase(cached_deallocated_text_objects.begin());
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} else
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{
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ptr = std::unique_ptr<compiled_text_t>(new compiled_text_t{*generator});
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}
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return ptr;
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}
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font_renderer_t::compiled_text_t* font_renderer_t::render_text(std::string_view str, float size, std::string_view font)
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{
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auto str_iter = rendered_strings.find(text_index_t{std::string(str), size, std::string(font)});
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if (str_iter != rendered_strings.end())
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{
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currently_rendered_strings.insert(str_iter->second);
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return str_iter->second;
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}
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auto index = added_texts.size();
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added_texts.emplace_back(allocate_text());
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auto ptr = added_texts.back().get();
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ptr->setText(str, size);
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text_ptr_to_text_index[ptr] = text_index_t{std::string(str), size, std::string(font)};
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rendered_strings[text_index_t{std::string(str), size, std::string(font)}] = ptr;
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text_ptr_to_index[ptr] = index;
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currently_rendered_strings.insert(ptr);
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return ptr;
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}
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font_renderer_t::compiled_text_t& font_renderer_t::compiled_text_t::setText(std::string_view str, float size, std::string_view f)
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{
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if (str == contents)
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@ -262,40 +328,9 @@ namespace blt::gfx
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}
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}
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struct word_t
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{
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std::vector<float> vertices;
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float x = 0;
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void apply(std::vector<float>& out)
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{
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for (float v : vertices)
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out.push_back(v + x);
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vertices.clear();
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x = 0;
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}
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};
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struct position_tracker_t
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{
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float global_x = 0, global_y = 0;
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void newline(float line_size)
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{
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global_y -= line_size;
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global_x = 0;
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}
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void advance(blt::u64 size)
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{
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global_x += static_cast<float>(size >> 6);
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}
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};
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font_renderer_t::compiled_text_t& font_renderer_t::compiled_text_t::recompile()
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{
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static std::vector<float> vertices;
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static word_t current_word;
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vertices.clear();
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renders.clear();
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@ -303,27 +338,33 @@ namespace blt::gfx
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blt::size_t draw_start = 0;
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blt::size_t draw_count = 0;
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position_tracker_t current_pos;
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const float sc = generator.get_generated_size() / current_size;
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float global_x = 0;
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float global_y = 0;
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// TODO: parker UTF8
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for (const auto& c : contents)
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{
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// std::cout << "C: " << c << " || " << static_cast<int>(c) << std::endl;
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if (bounds.y() > 0 && std::abs(global_y) >= bounds.y() * sc)
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continue;
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if (c == '\n')
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{
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current_pos.newline(generator.get_generated_size());
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global_x = 0;
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global_y -= generator.get_generated_size();
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continue;
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}
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auto& texture = generator.get_texture(std::string(font), c);
|
||||
auto& ch = texture.get_glyph(c, font);
|
||||
|
||||
// if (std::isblank(c))
|
||||
// {
|
||||
// if (bounds.x() > 0 && current_pos.global_x + current_word.x > bounds.x())
|
||||
// current_pos.newline(generator.get_generated_size());
|
||||
//
|
||||
// }
|
||||
if (std::isspace(c))
|
||||
current_word.apply(vertices);
|
||||
if (std::isblank(c))
|
||||
{
|
||||
if (bounds.x() > 0 && global_x > bounds.x() * sc)
|
||||
{
|
||||
global_x = 0;
|
||||
global_y -= generator.get_generated_size();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (last_texture == nullptr)
|
||||
last_texture = &texture;
|
||||
|
@ -336,8 +377,8 @@ namespace blt::gfx
|
|||
|
||||
auto dims = static_cast<float>(generator.get_dimensions());
|
||||
|
||||
float x_pos = current_pos.global_x + static_cast<float>(ch.glyph.bearing.x());
|
||||
float y_pos = current_pos.global_y - static_cast<float>(ch.glyph.size.y() - ch.glyph.bearing.y());
|
||||
float x_pos = global_x + static_cast<float>(ch.glyph.bearing.x());
|
||||
float y_pos = global_y - static_cast<float>(ch.glyph.size.y() - ch.glyph.bearing.y());
|
||||
|
||||
auto w = static_cast<float>(ch.glyph.size.x());
|
||||
auto h = static_cast<float>(ch.glyph.size.y());
|
||||
|
@ -358,12 +399,11 @@ namespace blt::gfx
|
|||
x_pos + w, y_pos, texture_max_x, texture_max_y,
|
||||
x_pos + w, y_pos + h, texture_max_x, texture_min_y
|
||||
};
|
||||
current_word.vertices.insert(current_word.vertices.end(), local_vert.begin(), local_vert.end());
|
||||
vertices.insert(vertices.end(), local_vert.begin(), local_vert.end());
|
||||
|
||||
draw_count += 6;
|
||||
current_pos.advance(ch.glyph.advance);
|
||||
global_x += static_cast<float>(ch.glyph.advance >> 6);
|
||||
}
|
||||
current_word.apply(vertices);
|
||||
|
||||
// BLT_TRACE("size: %ld %ld %ld", draw_count, vertices.size(), vertices.size() / 4);
|
||||
|
||||
|
@ -373,4 +413,13 @@ namespace blt::gfx
|
|||
}
|
||||
|
||||
|
||||
bool font_renderer_t::text_index_t::operator==(const font_renderer_t::text_index_t& rhs) const
|
||||
{
|
||||
return text == rhs.text && blt::f_equal(size, rhs.size) && font == rhs.font;
|
||||
}
|
||||
|
||||
bool font_renderer_t::text_index_t::operator!=(const font_renderer_t::text_index_t& rhs) const
|
||||
{
|
||||
return !(rhs == *this);
|
||||
}
|
||||
}
|
|
@ -76,10 +76,13 @@ namespace blt::gfx
|
|||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
} while (true);
|
||||
#else
|
||||
for (const auto& texture : textures_to_load)
|
||||
for (const auto& [destination, texture] : textures_to_load)
|
||||
{
|
||||
BLT_DEBUG("Loading texture file %s", texture.path.c_str());
|
||||
loaded_textures.push_back(new texture_file(texture.path, texture.name));
|
||||
auto path = resource_prefix + texture.get_path();
|
||||
auto* file = new texture_file(path, texture.get_name(), texture.get_desired_channels());
|
||||
file->resize(texture.get_desired_width(), texture.get_desired_height());
|
||||
BLT_DEBUG("Loading texture file %s", path.c_str());
|
||||
destination.add(file);
|
||||
}
|
||||
textures_to_load.clear();
|
||||
#endif
|
||||
|
|
|
@ -157,7 +157,7 @@ namespace blt::gfx
|
|||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window_state.window, true);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
|
||||
// ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
|
||||
namespace ImGui::Spectrum
|
||||
{
|
||||
extern const unsigned int SourceSansProRegular_compressed_size = 149392;
|
||||
extern const unsigned int SourceSansProRegular_compressed_data[]; // defined later in the file
|
||||
// extern const unsigned int SourceSansProRegular_compressed_size;
|
||||
// extern const unsigned int SourceSansProRegular_compressed_data[]; // defined later in the file
|
||||
|
||||
void StyleColorsSpectrum()
|
||||
{
|
||||
|
@ -81,6 +81,7 @@ namespace ImGui::Spectrum
|
|||
io.FontDefault = font;
|
||||
}
|
||||
|
||||
const unsigned int SourceSansProRegular_compressed_size = 149392;
|
||||
const unsigned int SourceSansProRegular_compressed_data[149392 / 4] =
|
||||
{
|
||||
0x0000bc57, 0x00000000, 0x7ce00300, 0x00000400, 0x00010037, 0x000f0000, 0x00030080, 0x53414270, 0x5d1e6545, 0x2d0200bd,
|
||||
|
|
Loading…
Reference in New Issue