change update and init function signatures
parent
16a0fbc7dc
commit
3af6b9c4a0
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.25)
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set(BLT_GRAPHICS_VERSION 0.11.4)
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set(BLT_GRAPHICS_VERSION 0.11.5)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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@ -25,7 +25,7 @@ blt::gfx::resource_manager resources;
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blt::gfx::batch_renderer_2d renderer_2d(resources);
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blt::gfx::first_person_camera camera;
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void init(const blt::gfx::window_context& context)
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void init(const blt::gfx::window_data&)
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{
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using namespace blt::gfx;
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@ -35,9 +35,9 @@ void init(const blt::gfx::window_context& context)
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renderer_2d.create();
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}
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void update(const blt::gfx::window_context& context, std::int32_t width, std::int32_t height)
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void update(const blt::gfx::window_data& data)
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{
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global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
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global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
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camera.update();
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camera.update_view(global_matrices);
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@ -28,50 +28,63 @@ namespace blt::gfx
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struct window_data
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{
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std::string title;
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std::int32_t width;
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std::int32_t height;
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std::function<void(const window_context&)> init;
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std::function<void(const window_context&, std::int32_t, std::int32_t)> update;
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private:
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std::function<void(const window_data&)> init;
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std::function<void(const window_data&)> update;
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public:
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std::string title;
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std::int32_t width;
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std::int32_t height;
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window_context context{};
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std::int32_t sync_interval = 0;
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window_context context{};
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std::int32_t sync_interval = 0;
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window_data(std::string title, std::function<void(const window_context&)> init,
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std::function<void(const window_context&, std::int32_t, std::int32_t)> update, std::int32_t width = 640,
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std::int32_t height = 480):
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title(std::move(title)), width(width), height(height), init(std::move(init)), update(std::move(update))
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{}
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window_data(std::string title, std::function<void(const window_data&)> init, std::function<void(const window_data&)> update,
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std::int32_t width = 640, std::int32_t height = 480):
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title(std::move(title)), width(width), height(height), init(std::move(init)), update(std::move(update))
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{}
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window_data& setHeight(int32_t new_height)
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{
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window_data::height = new_height;
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return *this;
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}
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inline void call_init() const
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{
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init(*this);
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}
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window_data& setWidth(int32_t new_width)
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{
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window_data::width = new_width;
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return *this;
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}
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inline void call_update() const
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{
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update(*this);
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}
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window_data& setTitle(const std::string& title_str)
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{
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window_data::title = title_str;
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return *this;
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}
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window_data& setWindowSize(int32_t new_width, int32_t new_height);
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window_data& setContext(const window_context& ctx)
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{
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context = ctx;
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return *this;
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}
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window_data& setHeight(int32_t new_height)
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{
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setWindowSize(width, new_height);
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return *this;
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}
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window_data& setSyncInterval(std::int32_t sync)
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{
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sync_interval = sync;
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return *this;
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}
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window_data& setWidth(int32_t new_width)
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{
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setWindowSize(new_width, height);
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return *this;
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}
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window_data& setTitle(const std::string& title_str)
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{
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window_data::title = title_str;
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return *this;
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}
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window_data& setContext(const window_context& ctx)
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{
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context = ctx;
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return *this;
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}
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window_data& setSyncInterval(std::int32_t sync)
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{
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sync_interval = sync;
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return *this;
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}
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};
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void init(window_data data);
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@ -164,7 +164,7 @@ namespace blt::gfx
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ImGui::NewFrame();
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/* -- Call user update function -- */
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data.update(data.context, window_state.width, window_state.height);
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data.call_update();
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/* -- Render the ImGUI frame -- */
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ImGui::Render();
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@ -249,7 +249,7 @@ namespace blt::gfx
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#endif
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/* -- Call User Provided post-window-init function -- */
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data.init(data.context);
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data.call_init();
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#ifdef __EMSCRIPTEN__
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/*
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@ -389,4 +389,12 @@ namespace blt::gfx
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{
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return window_state.inputManager.key_pressed;
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}
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window_data& window_data::setWindowSize(int32_t new_width, int32_t new_height)
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{
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width = new_width;
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height = new_height;
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glfwSetWindowSize(window_state.window, width, height);
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return *this;
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}
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}
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