shared vbo
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3e8eea09b5
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@ -1,146 +0,0 @@
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef BLT_WITH_GRAPHICS_OBJ_LOADER_H
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#define BLT_WITH_GRAPHICS_OBJ_LOADER_H
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#include "blt/math/vectors.h"
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#include "blt/std/hashmap.h"
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#include <utility>
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#include <vector>
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#include <string_view>
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namespace blt::gfx
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{
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typedef blt::vec3f vertex_t;
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typedef blt::vec2f uv_t;
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typedef blt::vec3f normal_t;
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class model_data
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{
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public:
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private:
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std::vector<vertex_t> vertices;
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std::vector<uv_t> uvs;
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std::vector<normal_t> normals;
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};
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struct face_t
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{
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std::int32_t vertex, uv, normal;
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};
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static inline bool operator==(const face_t& f1, const face_t& f2)
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{
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return f1.vertex == f2.vertex && f1.uv == f2.uv && f1.normal == f2.normal;
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}
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struct face_hash
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{
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size_t operator()(const face_t& face) const
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{
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std::hash<std::int32_t> hasher;
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return hasher(face.vertex) ^ hasher(face.uv) ^ hasher(face.normal);
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}
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};
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struct face_eq
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{
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bool operator()(const face_t& f1, const face_t& f2) const
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{
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return f1 == f2;
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}
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};
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struct constructed_vertex_t
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{
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vertex_t vertex;
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uv_t uv;
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normal_t normal;
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};
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struct triangle_t
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{
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std::int32_t v[3];
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};
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struct quad_t
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{
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std::int32_t v[4];
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};
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struct object_data
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{
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std::string object_name;
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std::vector<triangle_t> indices;
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};
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class obj_objects_t
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{
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private:
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std::vector<constructed_vertex_t> vertex_data_;
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std::vector<object_data> objects_;
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public:
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obj_objects_t(std::vector<constructed_vertex_t>&& vertex_data, std::vector<object_data>&& objects):
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vertex_data_(vertex_data), objects_(objects)
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{}
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inline const std::vector<constructed_vertex_t>& vertex_data()
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{
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return vertex_data_;
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};
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inline const std::vector<object_data>& objects()
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{
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return objects_;
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};
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};
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class char_tokenizer;
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class obj_loader
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{
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private:
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std::vector<vertex_t> vertices;
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std::vector<uv_t> uvs;
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std::vector<normal_t> normals;
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// maps between face (constructed vertex) -> vertex indices
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HASHMAP<face_t, std::int32_t, face_hash, face_eq> vertex_map;
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std::vector<constructed_vertex_t> vertex_data;
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object_data current_object;
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std::vector<object_data> data;
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private:
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bool handle_vertex_and_normals(float x, float y, float z, char type);
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void parse_vertex_line(char_tokenizer& tokenizer);
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void parse_face(char_tokenizer& tokenizer);
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void handle_face_vertex(const std::vector<std::string>& face_list, std::int32_t* arr);
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public:
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obj_objects_t parseFile(std::string_view file);
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};
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obj_objects_t quick_load(std::string_view file);
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}
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#endif //BLT_WITH_GRAPHICS_OBJ_LOADER_H
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@ -66,7 +66,8 @@ namespace blt::gfx
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explicit vbo_t_owner(vbo_t vbo): vbo(vbo)
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explicit vbo_t_owner(vbo_t vbo): vbo(vbo)
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{}
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{}
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vbo_t* operator->(){
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vbo_t* operator->()
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{
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return &vbo;
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return &vbo;
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}
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}
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@ -133,6 +134,7 @@ namespace blt::gfx
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vbo_t element;
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vbo_t element;
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void handle_vbo(const vbo_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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void handle_vbo(const vbo_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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public:
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public:
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vertex_array();
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vertex_array();
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@ -156,6 +158,7 @@ namespace blt::gfx
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* @return a shared pointer to the stored vbo. used for chaining VAOs with multiple shared VBOs
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* @return a shared pointer to the stored vbo. used for chaining VAOs with multiple shared VBOs
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*/
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*/
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static_dynamic_array::vbo_type bindVBO(const vbo_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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static_dynamic_array::vbo_type bindVBO(const vbo_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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// same as the other bind method except you provide the shared reference.
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// same as the other bind method except you provide the shared reference.
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void bindVBO(const static_dynamic_array::vbo_type& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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void bindVBO(const static_dynamic_array::vbo_type& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset);
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glBindVertexArray(0);
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glBindVertexArray(0);
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}
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}
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static inline std::shared_ptr<vbo_t_owner> createSharedVBO(const vbo_t& vbo)
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{
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return std::make_shared<vbo_t_owner>(vbo);
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}
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~vertex_array();
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~vertex_array();
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};
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};
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@ -1 +1 @@
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Subproject commit 9147a85dc32f06be2a4cfe4e422fdbc52679adc5
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Subproject commit 60ec2051d8422716e1d6fb8354c129731106f7ad
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@ -1,219 +0,0 @@
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <blt/gfx/loader/obj_loader.h>
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#include <blt/std/loader.h>
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#include <blt/std/string.h>
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#include <blt/std/logging.h>
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#include <cctype>
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#include <charconv>
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#include "blt/std/assert.h"
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#include "blt/std/utility.h"
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namespace blt::gfx
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{
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class char_tokenizer
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{
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private:
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std::string_view string;
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std::size_t current_pos = 0;
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public:
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explicit char_tokenizer(std::string_view view): string(view)
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{}
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inline char advance()
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{
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return string[current_pos++];
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}
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inline bool has_next(size_t offset = 0)
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{
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return current_pos + offset < string.size();
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}
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inline std::string_view read_fully()
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{
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return blt::string::trim(string.substr(current_pos));
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}
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};
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template<typename T = float>
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T get(std::string_view str)
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{
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T x;
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const auto [ptr, ec] = std::from_chars(str.data(), str.data() + str.size(), x);
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// probably not needed.
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if (ec != std::errc())
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{
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// int i;
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// const auto [ptr2, ec2] = std::from_chars(str.data(), str.data() + str.size(), i);
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// if (ec2 == std::errc())
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// {
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// x = static_cast<float>(i);
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// } else
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// {
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BLT_WARN("Unable to parse string '%s' into number!", std::string(str).c_str());
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x = 0;
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// }
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}
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return x;
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}
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void obj_loader::parse_vertex_line(char_tokenizer& tokenizer)
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{
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char type = tokenizer.advance();
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if (type == 'p')
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{
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BLT_WARN("Unexpected type '%c' (not supported)", type);
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return;
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}
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auto elements = blt::string::split(std::string(tokenizer.read_fully()), " ");
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BLT_ASSERT(elements.size() >= 2 && "Current line doesn't have enough arguments to process!");
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float x = get(elements[0]), y = get(elements[1]);
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if (elements.size() < 3)
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{
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if (type == 't')
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uvs.push_back(uv_t{x, y});
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else
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BLT_ERROR("Unable to parse line '%s' type '%c' not recognized for arg count", std::string(tokenizer.read_fully()).c_str(), type);
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} else
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{
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float z = get(elements[2]);
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if (!handle_vertex_and_normals(x, y, z, type))
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BLT_ERROR("Unable to parse line '%s' type '%c' not recognized", std::string(tokenizer.read_fully()).c_str(), type);
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}
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}
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bool obj_loader::handle_vertex_and_normals(float x, float y, float z, char type)
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{
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if (std::isspace(type))
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{
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vertices.push_back(vertex_t{x, y, z});
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} else if (type == 'n')
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{
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normals.push_back(normal_t{x, y, z});
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} else
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return false;
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return true;
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}
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obj_objects_t quick_load(std::string_view file)
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{
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return obj_loader().parseFile(file);
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}
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obj_objects_t obj_loader::parseFile(std::string_view file)
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{
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auto lines = blt::fs::getLinesFromFile(std::string(file));
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for (const auto& line : lines)
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{
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char_tokenizer token(line);
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if (!token.has_next() || token.read_fully().empty())
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continue;
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switch (token.advance())
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{
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case '#':
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continue;
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case 'f':
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parse_face(token);
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break;
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case 'v':
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parse_vertex_line(token);
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break;
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case 'o':
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{
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if (!current_object.indices.empty())
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data.push_back(current_object);
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current_object = {};
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current_object.object_name = token.read_fully();
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break;
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}
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case 'm':
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{
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BLT_TRACE("Material '%s' needs to be loaded!", std::string(token.read_fully()).c_str());
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break;
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}
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case 'u':
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{
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BLT_TRACE("Using material '%s'", std::string(token.read_fully()).c_str());
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break;
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}
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case 's':
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BLT_TRACE("Using shading: %s", std::string(token.read_fully()).c_str());
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break;
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}
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}
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data.push_back(current_object);
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return {std::move(vertex_data), std::move(data)};
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}
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void obj_loader::parse_face(char_tokenizer& tokenizer)
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{
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auto faces = blt::string::split(std::string(tokenizer.read_fully()), ' ');
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if (faces.size() == 3)
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{
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triangle_t triangle{};
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handle_face_vertex(faces, triangle.v);
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current_object.indices.push_back(triangle);
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} else if (faces.size() == 4)
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{
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quad_t quad{};
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handle_face_vertex(faces, quad.v);
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triangle_t t1{};
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triangle_t t2{};
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for (int i = 0; i < 3; i++)
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t1.v[i] = quad.v[i];
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t2.v[0] = quad.v[0];
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t2.v[1] = quad.v[2];
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t2.v[2] = quad.v[3];
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current_object.indices.push_back(t1);
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current_object.indices.push_back(t2);
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} else
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BLT_WARN("Unsupported vertex count! %d", faces.size());
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}
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void obj_loader::handle_face_vertex(const std::vector<std::string>& face_list, int32_t* arr)
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{
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for (const auto& pair : blt::enumerate(face_list))
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{
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auto indices = blt::string::split(pair.second, '/');
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BLT_ASSERT(indices.size() == 3 && "Must have vertex, uv, and normal indices!!");
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auto vi = get<std::int32_t>(indices[0]);
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auto ui = get<std::int32_t>(indices[1]);
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auto ni = get<std::int32_t>(indices[2]);
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face_t face{vi, ui, ni};
|
|
||||||
|
|
||||||
auto loc = vertex_map.find(face);
|
|
||||||
if (loc == vertex_map.end())
|
|
||||||
{
|
|
||||||
auto index = static_cast<std::int32_t>(vertex_data.size());
|
|
||||||
vertex_data.push_back({vertices[vi], uvs[ui], normals[ni]});
|
|
||||||
vertex_map.insert({face, index});
|
|
||||||
arr[pair.first] = index;
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
arr[pair.first] = loc->second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -135,7 +135,7 @@ namespace blt::gfx
|
||||||
long offset)
|
long offset)
|
||||||
{
|
{
|
||||||
handle_vbo(vbo, attribute_number, coordinate_size, type, stride, offset);
|
handle_vbo(vbo, attribute_number, coordinate_size, type, stride, offset);
|
||||||
VBOs[attribute_number] = std::make_shared<vbo_t_owner>(vbo);
|
VBOs[attribute_number] = createSharedVBO(vbo);
|
||||||
return VBOs[attribute_number];
|
return VBOs[attribute_number];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,21 +1,19 @@
|
||||||
#include <blt/gfx/window.h>
|
#include <blt/gfx/window.h>
|
||||||
#include <blt/gfx/shader.h>
|
|
||||||
#include <blt/gfx/state.h>
|
#include <blt/gfx/state.h>
|
||||||
#include <blt/std/logging.h>
|
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include "blt/gfx/imgui/IconsFontAwesome5.h"
|
#include "blt/gfx/imgui/IconsFontAwesome5.h"
|
||||||
|
|
||||||
#include "blt/gfx/renderer/resource_manager.h"
|
#include "blt/gfx/renderer/resource_manager.h"
|
||||||
#include "blt/gfx/renderer/batch_2d_renderer.h"
|
#include "blt/gfx/renderer/batch_2d_renderer.h"
|
||||||
#include "blt/gfx/renderer/camera.h"
|
#include "blt/gfx/renderer/camera.h"
|
||||||
#include <blt/gfx/loader/obj_loader.h>
|
#include <blt/parse/obj_loader.h>
|
||||||
|
|
||||||
blt::gfx::matrix_state_manager global_matrices;
|
blt::gfx::matrix_state_manager global_matrices;
|
||||||
blt::gfx::resource_manager resources;
|
blt::gfx::resource_manager resources;
|
||||||
blt::gfx::batch_renderer_2d renderer_2d(resources);
|
blt::gfx::batch_renderer_2d renderer_2d(resources);
|
||||||
blt::gfx::first_person_camera camera;
|
blt::gfx::first_person_camera camera;
|
||||||
|
|
||||||
std::vector<blt::gfx::vertex_array*> vao;
|
std::vector<blt::gfx::vertex_array*> vaos;
|
||||||
|
|
||||||
float x = 0, y = 0, z = 0;
|
float x = 0, y = 0, z = 0;
|
||||||
float bx = 500, by = 500;
|
float bx = 500, by = 500;
|
||||||
|
@ -60,11 +58,21 @@ void init()
|
||||||
|
|
||||||
vbo_t vertices_vbo;
|
vbo_t vertices_vbo;
|
||||||
vertices_vbo.allocate(static_cast<long>(object.vertex_data().size() * sizeof(blt::gfx::constructed_vertex_t)), object.vertex_data().data());
|
vertices_vbo.allocate(static_cast<long>(object.vertex_data().size() * sizeof(blt::gfx::constructed_vertex_t)), object.vertex_data().data());
|
||||||
|
auto ptr = vertex_array::createSharedVBO(vertices_vbo);
|
||||||
|
|
||||||
for (auto obj : object.objects())
|
for (auto obj : object.objects())
|
||||||
{
|
{
|
||||||
vbo_t indices_vbo;
|
vbo_t indices_vbo;
|
||||||
indices_vbo.allocate(static_cast<long>(obj.indices.size() * sizeof(blt::gfx::triangle_t)), obj.indices.data());
|
indices_vbo.allocate(static_cast<long>(obj.indices.size() * sizeof(blt::gfx::triangle_t)), obj.indices.data());
|
||||||
|
|
||||||
|
auto* vao = new vertex_array();
|
||||||
|
vao->bindVBO(ptr, 0, 3, GL_FLOAT, sizeof(float) * (3 + 3 + 2), 0);
|
||||||
|
vao->bindVBO(ptr, 1, 2, GL_FLOAT, sizeof(float) * (3 + 3 + 2), sizeof(float) * 3);
|
||||||
|
vao->bindVBO(ptr, 2, 3, GL_FLOAT, sizeof(float) * (3 + 3 + 2), sizeof(float) * (3 + 2));
|
||||||
|
|
||||||
|
vao->bindElement(indices_vbo);
|
||||||
|
|
||||||
|
vaos.push_back(vao);
|
||||||
}
|
}
|
||||||
|
|
||||||
global_matrices.create_internals();
|
global_matrices.create_internals();
|
||||||
|
@ -98,6 +106,8 @@ int main()
|
||||||
global_matrices.cleanup();
|
global_matrices.cleanup();
|
||||||
resources.cleanup();
|
resources.cleanup();
|
||||||
renderer_2d.cleanup();
|
renderer_2d.cleanup();
|
||||||
|
for (auto* p : vaos)
|
||||||
|
delete p;
|
||||||
blt::gfx::cleanup();
|
blt::gfx::cleanup();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue