shared vbos
parent
1019d4aefb
commit
5bff8b675c
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@ -28,9 +28,18 @@
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namespace blt::gfx
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{
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typedef blt::vec3 vertex_t;
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typedef blt::vec2 uv_t;
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typedef blt::vec3 normal_t;
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typedef blt::vec3f vertex_t;
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typedef blt::vec2f uv_t;
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typedef blt::vec3f normal_t;
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class model_data
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{
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public:
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private:
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std::vector<vertex_t> vertices;
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std::vector<uv_t> uvs;
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std::vector<normal_t> normals;
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};
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struct face_t
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{
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@ -28,14 +28,6 @@
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namespace blt::gfx
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{
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class model_data
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{
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public:
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private:
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std::vector<blt::vec3f> vertices;
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std::vector<blt::vec2f> uvs;
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std::vector<blt::vec3f> normals;
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};
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struct vbo_t
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{
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@ -48,6 +40,8 @@ namespace blt::gfx
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void bind() const;
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void unbind() const;
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void allocate(GLsizeiptr size, GLint mem_type = GL_STATIC_DRAW, const void* data = nullptr);
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template<typename T>
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@ -63,6 +57,28 @@ namespace blt::gfx
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void destroy();
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};
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struct vbo_t_owner
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{
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vbo_t vbo;
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vbo_t_owner() = default;
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explicit vbo_t_owner(vbo_t vbo): vbo(vbo)
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{}
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vbo_t* operator->(){
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return &vbo;
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}
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~vbo_t_owner()
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{
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if (!vbo.bufferID_)
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return;
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vbo.destroy();
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vbo.unbind();
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}
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};
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/**
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* Since most VAOs will not use more than 8 VBOs it makes no sense to heap allocate memory to store them
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* This class is used to make that easier to handle
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@ -71,8 +87,9 @@ namespace blt::gfx
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{
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private:
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static constexpr size_t DATA_SIZE = 8;
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typedef std::array<vbo_t, DATA_SIZE> array_t;
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std::variant<array_t, vbo_t*> data_;
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using vbo_type = std::shared_ptr<vbo_t_owner>;
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using array_t = std::array<vbo_type, DATA_SIZE>;
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std::variant<array_t, vbo_type*> data_;
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size_t size_ = DATA_SIZE;
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size_t max = 0;
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@ -89,7 +106,7 @@ namespace blt::gfx
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static_dynamic_array& operator=(static_dynamic_array&& move) noexcept = default;
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vbo_t& operator[](size_t index);
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vbo_type& operator[](size_t index);
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[[nodiscard]] inline size_t used() const noexcept
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{
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@ -98,8 +115,8 @@ namespace blt::gfx
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~static_dynamic_array()
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{
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if (std::holds_alternative<vbo_t*>(data_))
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delete[] std::get<vbo_t*>(data_);
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if (std::holds_alternative<vbo_type*>(data_))
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delete[] std::get<vbo_type*>(data_);
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}
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};
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@ -155,10 +172,10 @@ namespace blt::gfx
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*/
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inline vbo_t& operator[](size_t index)
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{
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return VBOs[index];
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return VBOs[index]->vbo;
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}
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inline void bind()
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inline void bind() const
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{
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glBindVertexArray(vaoID);
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}
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@ -6798,6 +6798,7 @@ static stbir__info * stbir__alloc_internal_mem_and_build_samplers( stbir__sample
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alloc_ring_buffer_num_entries = conservative_split_output_size;
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ring_buffer_size = alloc_ring_buffer_num_entries * ring_buffer_length_bytes;
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(void)ring_buffer_size;
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// The vertical buffer is used differently, depending on whether we are scattering
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// the vertical scanlines, or gathering them.
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@ -1 +1 @@
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Subproject commit 8411810ab5df8f330f9d7cf96a96179375dc4704
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Subproject commit 903bac9fc10e48005d68a0f9e9d060de538e898c
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@ -1 +1 @@
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Subproject commit 240ab5890b2e8da294937a1710b021ac3f271472
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Subproject commit a1b06823fe2d964a62fda99385499b218cf5cea5
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@ -1 +1 @@
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Subproject commit cfab14287405a0d34f6a0fec1336f46415728fcf
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Subproject commit 6675317107257c2cc16c947b359d557821d85bf2
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@ -17,6 +17,7 @@
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*/
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#include <blt/gfx/model.h>
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#include <blt/std/memory_util.h>
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#include "blt/std/logging.h"
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namespace blt::gfx
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{
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@ -24,17 +25,19 @@ namespace blt::gfx
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{
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size_t next_size = blt::mem::next_byte_allocation(size_);
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auto* new_data = new vbo_t[next_size];
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auto* new_data = new vbo_type[next_size];
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if (std::holds_alternative<vbo_t*>(data_))
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if (std::holds_alternative<vbo_type*>(data_))
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{
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auto* ptr = std::get<vbo_t*>(data_);
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std::memcpy(new_data, ptr, sizeof(vbo_t) * size_);
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auto* ptr = std::get<vbo_type*>(data_);
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for (size_t i = 0; i < size_; i++)
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new_data[i] = ptr[i];
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delete[] ptr;
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} else
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{
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auto data = std::get<array_t>(data_);
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std::memcpy(new_data, data.data(), sizeof(vbo_t) * DATA_SIZE);
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for (size_t i = 0; i < DATA_SIZE; i++)
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new_data[i] = data[i];
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}
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data_ = new_data;
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size_ = next_size;
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static_dynamic_array::static_dynamic_array()
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{}
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vbo_t& static_dynamic_array::operator[](size_t index)
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static_dynamic_array::vbo_type& static_dynamic_array::operator[](size_t index)
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{
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if (index >= size_)
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swap();
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max = std::max(index, max);
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if (std::holds_alternative<vbo_t*>(data_))
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return std::get<vbo_t*>(data_)[index];
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if (std::holds_alternative<vbo_type*>(data_))
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return std::get<vbo_type*>(data_)[index];
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else
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return std::get<array_t>(data_)[index];
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}
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glBindBuffer(buffer_type, bufferID_);
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}
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void vbo_t::unbind() const
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{
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glBindBuffer(buffer_type, 0);
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}
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/*
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* ----------------------------
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* basic_vertex_array
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{
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// free all VBOs
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for (size_t i = 0; i < VBOs.used(); i++)
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if (VBOs[i].bufferID_)
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VBOs[i].destroy();
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VBOs[i] = nullptr;
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// then free the vertex array
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glDeleteVertexArrays(1, &vaoID);
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}
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glVertexAttribPointer(attribute_number, coordinate_size, type, GL_FALSE, stride < 0 ? 0 : stride, (void*) offset);
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glEnableVertexAttribArray(attribute_number);
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VBOs[attribute_number] = vbo;
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VBOs[attribute_number] = std::make_shared<vbo_t_owner>(vbo);
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unbind();
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}
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auto* back = loaded_textures.back();
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textures_2d.insert({back->getName(), new texture_gl2D(back->texture())});
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BLT_DEBUG("Loaded texture '%s'", back->getName().c_str());
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delete back;
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loaded_textures.pop_back();
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}
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}
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