foo
parent
2e1eb6707e
commit
5fd86f274b
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@ -23,6 +23,7 @@
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#include <vector>
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#include <vector>
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#include <blt/gfx/gl_includes.h>
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#include <blt/gfx/gl_includes.h>
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#include <variant>
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#include <variant>
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#include <array>
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namespace blt::gfx
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namespace blt::gfx
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{
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{
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@ -35,22 +36,39 @@ namespace blt::gfx
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std::vector<blt::vec3f> normals;
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std::vector<blt::vec3f> normals;
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};
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};
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/**
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* Since most VAOs will not use more than 8 VBOs it makes no sense to heap allocate memory to store them
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* This class is used to make that easier to handle
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*/
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class static_dynamic_array
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class static_dynamic_array
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{
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{
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private:
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private:
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static constexpr size_t DATA_SIZE = 8;
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static constexpr size_t DATA_SIZE = 8;
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std::variant<GLuint[DATA_SIZE], GLuint*> data_;
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typedef std::array<GLuint, DATA_SIZE> array_t;
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std::variant<array_t, GLuint*> data_;
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size_t size_ = DATA_SIZE;
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size_t size_ = DATA_SIZE;
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void swap();
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public:
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public:
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static_dynamic_array() = default;
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static_dynamic_array();
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static_dynamic_array(const static_dynamic_array& copy) = delete;
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static_dynamic_array(const static_dynamic_array& copy) = delete;
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static_dynamic_array(static_dynamic_array&& move) noexcept;
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static_dynamic_array(static_dynamic_array&& move) = default;
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static_dynamic_array& operator=(const static_dynamic_array& copy) = delete;
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static_dynamic_array& operator=(const static_dynamic_array& copy) = delete;
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static_dynamic_array& operator=(static_dynamic_array&& move) = delete;
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static_dynamic_array& operator=(static_dynamic_array&& move) = default;
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GLuint& operator[](size_t index)
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{
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if (index >= size_)
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swap();
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if (std::holds_alternative<GLuint*>(data_))
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return std::get<GLuint*>(data_)[index];
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else
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return std::get<array_t>(data_)[index];
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}
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~static_dynamic_array()
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~static_dynamic_array()
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{
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{
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@ -82,6 +100,7 @@ namespace blt::gfx
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~vbo_t();
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~vbo_t();
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};
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};
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GLuint vaoID;
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GLuint vaoID;
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public:
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public:
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basic_vertex_array();
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basic_vertex_array();
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@ -16,20 +16,32 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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#include <blt/gfx/model.h>
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#include <blt/gfx/model.h>
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#include <blt/std/utility.h>
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#include <blt/std/memory_util.h>
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namespace blt::gfx
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namespace blt::gfx
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{
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{
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static_dynamic_array::static_dynamic_array(static_dynamic_array&& move) noexcept
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void static_dynamic_array::swap()
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{
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{
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if (std::holds_alternative<GLuint[DATA_SIZE]>(move.data_)){
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size_t next_size = blt::mem::next_byte_allocation(size_);
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data_ = std::move(std::get<GLuint[DATA_SIZE]>(move.data_));
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auto* new_data = new GLuint[next_size];
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std::memset(new_data, 0, next_size);
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if (std::holds_alternative<GLuint*>(data_))
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{
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auto ptr = std::get<GLuint*>(data_);
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std::memcpy(new_data, ptr, size_);
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delete ptr;
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} else {
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} else {
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data_ = std::get<GLuint*>(move.data_);
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auto data = std::get<array_t>(data_);
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size_ = move.size_;
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std::memcpy(new_data, data.data(), DATA_SIZE);
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}
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}
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move.data_ = nullptr;
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data_ = new_data;
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move.size_ = 0;
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size_ = next_size;
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}
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static_dynamic_array::static_dynamic_array()
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{
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auto ptr = std::get<array_t>(data_);
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std::memset(ptr.data(), 0, DATA_SIZE);
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}
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}
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/*
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/*
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Loading…
Reference in New Issue