rename fbo_t to frame_buffer_t

main
Brett 2024-05-03 20:03:31 -04:00
parent 23f069e9b0
commit 622b706618
6 changed files with 78 additions and 78 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.25) cmake_minimum_required(VERSION 3.25)
set(BLT_GRAPHICS_VERSION 0.13.1) set(BLT_GRAPHICS_VERSION 0.13.2)
set(BLT_GRAPHICS_TEST_VERSION 0.0.1) set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION}) project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})

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@ -33,18 +33,18 @@ namespace blt::gfx
C(0) C(1) C(2) C(3) C(4) C(5) C(6) C(7) C(8) C(9) C(10) C(11) C(12) C(13) C(14) C(15) C(16) \ C(0) C(1) C(2) C(3) C(4) C(5) C(6) C(7) C(8) C(9) C(10) C(11) C(12) C(13) C(14) C(15) C(16) \
C(17) C(18) C(19) C(20) C(21) C(22) C(23) C(24) C(25) C(26) C(27) C(28) C(29) C(30) C(31) C(17) C(18) C(19) C(20) C(21) C(22) C(23) C(24) C(25) C(26) C(27) C(28) C(29) C(30) C(31)
class fbo_t; class frame_buffer_t;
class rbo_t class render_buffer_t
{ {
friend fbo_t; friend frame_buffer_t;
private: private:
GLuint rboID; GLuint rboID;
GLuint storage_type; GLuint storage_type;
blt::i32 width_, height_; blt::i32 width_, height_;
blt::i32 samples = 0; blt::i32 samples = 0;
public: public:
rbo_t(): rboID(0), storage_type(0), width_(-1), height_(-1) render_buffer_t(): rboID(0), storage_type(0), width_(-1), height_(-1)
{} {}
void create(); void create();
@ -65,12 +65,12 @@ namespace blt::gfx
void destroy(); void destroy();
static rbo_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height); static render_buffer_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height);
static rbo_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples); static render_buffer_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples);
}; };
class fbo_t class frame_buffer_t
{ {
public: public:
enum class draw_t : GLuint enum class draw_t : GLuint
@ -91,7 +91,7 @@ namespace blt::gfx
GLuint fboID = 0; GLuint fboID = 0;
GLuint generic_bind_type = GL_FRAMEBUFFER; GLuint generic_bind_type = GL_FRAMEBUFFER;
std::vector<blt::gfx::texture_gl*> texture_buffers; std::vector<blt::gfx::texture_gl*> texture_buffers;
std::vector<rbo_t> render_buffers; std::vector<render_buffer_t> render_buffers;
blt::i32 width_ = -1, height_ = -1; blt::i32 width_ = -1, height_ = -1;
public: public:
// default used for fbo binding // default used for fbo binding
@ -105,18 +105,18 @@ namespace blt::gfx
void updateBuffersStorage(blt::i32 width, blt::i32 height); void updateBuffersStorage(blt::i32 width, blt::i32 height);
// this function takes ownership of the render buffer // this function takes ownership of the render buffer
void attachRenderBuffer(rbo_t rbo, attachment_t attachment); void attachRenderBuffer(render_buffer_t rbo, attachment_t attachment);
void blitTexture(const fbo_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0, void blitTexture(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST, attachment_t attachment_read = attachment_t::COLOR0, GLuint filter = GL_NEAREST, attachment_t attachment_read = attachment_t::COLOR0,
attachment_t attachment_write = attachment_t::COLOR0) const; attachment_t attachment_write = attachment_t::COLOR0) const;
void blitToScreen(blt::i32 width, blt::i32 height) const; void blitToScreen(blt::i32 width, blt::i32 height) const;
void blitDepth(const fbo_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0, void blitDepth(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST) const; GLuint filter = GL_NEAREST) const;
void blitStencil(const fbo_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0, void blitStencil(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST) const; GLuint filter = GL_NEAREST) const;
static bool validate(); static bool validate();
@ -136,13 +136,13 @@ namespace blt::gfx
} }
public: public:
static fbo_t make_render_texture(blt::i32 width, blt::i32 height); static frame_buffer_t make_render_texture(blt::i32 width, blt::i32 height);
static fbo_t make_multisample_render_texture(blt::i32 width, blt::i32 height, blt::i32 samples); static frame_buffer_t make_multisample_render_texture(blt::i32 width, blt::i32 height, blt::i32 samples);
static fbo_t make_render_target(blt::i32 width, blt::i32 height); static frame_buffer_t make_render_target(blt::i32 width, blt::i32 height);
static fbo_t make_multisample_render_target(blt::i32 width, blt::i32 height, blt::i32 samples); static frame_buffer_t make_multisample_render_target(blt::i32 width, blt::i32 height, blt::i32 samples);
}; };
#undef C #undef C

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@ -148,7 +148,7 @@ namespace blt::gfx
class batch_renderer_2d class batch_renderer_2d
{ {
private: private:
fbo_t draw_buffer; frame_buffer_t draw_buffer;
template<typename T> template<typename T>
struct render_object_t struct render_object_t

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@ -58,13 +58,13 @@ namespace blt::gfx
virtual void draw(i32 width, i32 height) = 0; virtual void draw(i32 width, i32 height) = 0;
fbo_t& getBuffer() frame_buffer_t& getBuffer()
{ {
return draw_buffer; return draw_buffer;
} }
protected: protected:
fbo_t draw_buffer; frame_buffer_t draw_buffer;
}; };
class pp_engine class pp_engine

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@ -19,27 +19,27 @@
namespace blt::gfx namespace blt::gfx
{ {
void rbo_t::create() void render_buffer_t::create()
{ {
glGenRenderbuffers(1, &rboID); glGenRenderbuffers(1, &rboID);
} }
void rbo_t::bind() const void render_buffer_t::bind() const
{ {
glBindRenderbuffer(GL_RENDERBUFFER, rboID); glBindRenderbuffer(GL_RENDERBUFFER, rboID);
} }
void rbo_t::unbind() void render_buffer_t::unbind()
{ {
glBindRenderbuffer(GL_RENDERBUFFER, 0); glBindRenderbuffer(GL_RENDERBUFFER, 0);
} }
void rbo_t::destroy() void render_buffer_t::destroy()
{ {
glDeleteRenderbuffers(1, &rboID); glDeleteRenderbuffers(1, &rboID);
} }
void rbo_t::updateStorage(blt::i32 width, blt::i32 height) void render_buffer_t::updateStorage(blt::i32 width, blt::i32 height)
{ {
width_ = width; width_ = width;
height_ = height; height_ = height;
@ -47,7 +47,7 @@ namespace blt::gfx
glRenderbufferStorage(GL_RENDERBUFFER, storage_type, width, height); glRenderbufferStorage(GL_RENDERBUFFER, storage_type, width, height);
} }
void rbo_t::updateStorageMultiSampled(blt::i32 width, blt::i32 height, blt::i32 s) void render_buffer_t::updateStorageMultiSampled(blt::i32 width, blt::i32 height, blt::i32 s)
{ {
width_ = width; width_ = width;
height_ = height; height_ = height;
@ -55,19 +55,19 @@ namespace blt::gfx
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, storage_type, width, height); glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, storage_type, width, height);
} }
void rbo_t::setStorage(GLuint s_type, blt::i32 width, blt::i32 height) void render_buffer_t::setStorage(GLuint s_type, blt::i32 width, blt::i32 height)
{ {
storage_type = s_type; storage_type = s_type;
updateStorage(width, height); updateStorage(width, height);
} }
void rbo_t::setStorageMultiSampled(GLuint s_type, blt::i32 width, blt::i32 height, blt::i32 s) void render_buffer_t::setStorageMultiSampled(GLuint s_type, blt::i32 width, blt::i32 height, blt::i32 s)
{ {
storage_type = s_type; storage_type = s_type;
updateStorageMultiSampled(width, height, s); updateStorageMultiSampled(width, height, s);
} }
void rbo_t::resize(blt::i32 width, blt::i32 height) void render_buffer_t::resize(blt::i32 width, blt::i32 height)
{ {
if (samples > 0) if (samples > 0)
updateStorageMultiSampled(width, height, samples); updateStorageMultiSampled(width, height, samples);
@ -75,43 +75,43 @@ namespace blt::gfx
updateStorage(width, height); updateStorage(width, height);
} }
rbo_t rbo_t::make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height) render_buffer_t render_buffer_t::make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height)
{ {
rbo_t rbo{}; render_buffer_t rbo{};
rbo.create(); rbo.create();
rbo.bind(); rbo.bind();
rbo.setStorage(storage_type, width, height); rbo.setStorage(storage_type, width, height);
rbo_t::unbind(); render_buffer_t::unbind();
return rbo; return rbo;
} }
rbo_t rbo_t::make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples) render_buffer_t render_buffer_t::make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples)
{ {
rbo_t rbo{}; render_buffer_t rbo{};
rbo.create(); rbo.create();
rbo.bind(); rbo.bind();
rbo.setStorageMultiSampled(storage_type, width, height, samples); rbo.setStorageMultiSampled(storage_type, width, height, samples);
rbo_t::unbind(); render_buffer_t::unbind();
return rbo; return rbo;
} }
void fbo_t::create(fbo_t::draw_t type) void frame_buffer_t::create(frame_buffer_t::draw_t type)
{ {
generic_bind_type = static_cast<GLuint>(type); generic_bind_type = static_cast<GLuint>(type);
glGenFramebuffers(1, &fboID); glGenFramebuffers(1, &fboID);
} }
void fbo_t::bind(draw_t type) const void frame_buffer_t::bind(draw_t type) const
{ {
glBindFramebuffer(static_cast<GLuint>(type), fboID); glBindFramebuffer(static_cast<GLuint>(type), fboID);
} }
void fbo_t::unbind() void frame_buffer_t::unbind()
{ {
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
} }
void fbo_t::destroy() void frame_buffer_t::destroy()
{ {
glDeleteFramebuffers(1, &fboID); glDeleteFramebuffers(1, &fboID);
for (auto& v : render_buffers) for (auto& v : render_buffers)
@ -120,12 +120,12 @@ namespace blt::gfx
delete texture; delete texture;
} }
bool fbo_t::validate() bool frame_buffer_t::validate()
{ {
return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
} }
void fbo_t::attachTexture(blt::gfx::texture_gl* texture, attachment_t attachment, int level) void frame_buffer_t::attachTexture(blt::gfx::texture_gl* texture, attachment_t attachment, int level)
{ {
if (width_ == -1) if (width_ == -1)
{ {
@ -137,7 +137,7 @@ namespace blt::gfx
glFramebufferTexture2D(generic_bind_type, static_cast<GLuint>(attachment), texture->getBindType(), texture->getTextureID(), level); glFramebufferTexture2D(generic_bind_type, static_cast<GLuint>(attachment), texture->getBindType(), texture->getTextureID(), level);
} }
void fbo_t::attachRenderBuffer(rbo_t rbo, fbo_t::attachment_t attachment) void frame_buffer_t::attachRenderBuffer(render_buffer_t rbo, frame_buffer_t::attachment_t attachment)
{ {
if (width_ == -1) if (width_ == -1)
{ {
@ -150,7 +150,7 @@ namespace blt::gfx
glFramebufferRenderbuffer(generic_bind_type, static_cast<GLuint>(attachment), GL_RENDERBUFFER, rbo.rboID); glFramebufferRenderbuffer(generic_bind_type, static_cast<GLuint>(attachment), GL_RENDERBUFFER, rbo.rboID);
} }
void fbo_t::updateBuffersStorage(blt::i32 width, blt::i32 height) void frame_buffer_t::updateBuffersStorage(blt::i32 width, blt::i32 height)
{ {
if (width == width_ && height == height_) if (width == width_ && height == height_)
return; return;
@ -166,11 +166,11 @@ namespace blt::gfx
for (auto& texture : texture_buffers) for (auto& texture : texture_buffers)
texture->updateSize(width, height); texture->updateSize(width, height);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to update framebuffer storage size!"); BLT_ERROR("Failed to update framebuffer storage size!");
} }
void fbo_t::blitTexture(const fbo_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter, void frame_buffer_t::blitTexture(const frame_buffer_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter,
attachment_t attachment_read, attachment_t attachment_write) const attachment_t attachment_read, attachment_t attachment_write) const
{ {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID); glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
@ -182,21 +182,21 @@ namespace blt::gfx
glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_COLOR_BUFFER_BIT, filter); glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_COLOR_BUFFER_BIT, filter);
} }
void fbo_t::blitDepth(const fbo_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter) const void frame_buffer_t::blitDepth(const frame_buffer_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter) const
{ {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID); glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.fboID); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.fboID);
glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_DEPTH_BUFFER_BIT, filter); glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_DEPTH_BUFFER_BIT, filter);
} }
void fbo_t::blitStencil(const fbo_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter) const void frame_buffer_t::blitStencil(const frame_buffer_t& draw, blt::i32 srcX, blt::i32 srcY, blt::i32 destX, blt::i32 destY, GLuint filter) const
{ {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID); glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.fboID); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.fboID);
glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_STENCIL_BUFFER_BIT, filter); glBlitFramebuffer(srcX, srcY, width_, height_, destX, destY, draw.width_, draw.height_, GL_STENCIL_BUFFER_BIT, filter);
} }
void fbo_t::blitToScreen(blt::i32 width, blt::i32 height) const void frame_buffer_t::blitToScreen(blt::i32 width, blt::i32 height) const
{ {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID); glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
@ -205,9 +205,9 @@ namespace blt::gfx
glBlitFramebuffer(0, 0, width_, height_, 0, 0, width, height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); glBlitFramebuffer(0, 0, width_, height_, 0, 0, width, height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
} }
fbo_t fbo_t::make_render_texture(blt::i32 width, blt::i32 height) frame_buffer_t frame_buffer_t::make_render_texture(blt::i32 width, blt::i32 height)
{ {
fbo_t fbo; frame_buffer_t fbo;
fbo.create(); fbo.create();
fbo.bind(); fbo.bind();
@ -215,19 +215,19 @@ namespace blt::gfx
auto* texture = new texture_gl2D(width, height); auto* texture = new texture_gl2D(width, height);
fbo.attachTexture(texture, attachment_t::COLOR0); fbo.attachTexture(texture, attachment_t::COLOR0);
rbo_t depth_rbo = rbo_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height); render_buffer_t depth_rbo = render_buffer_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height);
fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL); fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to create render texture framebuffer!"); BLT_ERROR("Failed to create render texture framebuffer!");
fbo_t::unbind(); frame_buffer_t::unbind();
return fbo; return fbo;
} }
fbo_t fbo_t::make_multisample_render_texture(blt::i32 width, blt::i32 height, blt::i32 samples) frame_buffer_t frame_buffer_t::make_multisample_render_texture(blt::i32 width, blt::i32 height, blt::i32 samples)
{ {
fbo_t fbo; frame_buffer_t fbo;
fbo.create(); fbo.create();
fbo.bind(); fbo.bind();
@ -235,52 +235,52 @@ namespace blt::gfx
auto* texture = new texture_gl2D_multisample(width, height, samples); auto* texture = new texture_gl2D_multisample(width, height, samples);
fbo.attachTexture(texture, attachment_t::COLOR0); fbo.attachTexture(texture, attachment_t::COLOR0);
rbo_t depth_rbo = rbo_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height, samples); render_buffer_t depth_rbo = render_buffer_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height, samples);
fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL); fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to create render texture framebuffer!"); BLT_ERROR("Failed to create render texture framebuffer!");
fbo_t::unbind(); frame_buffer_t::unbind();
return fbo; return fbo;
} }
fbo_t fbo_t::make_multisample_render_target(blt::i32 width, blt::i32 height, blt::i32 samples) frame_buffer_t frame_buffer_t::make_multisample_render_target(blt::i32 width, blt::i32 height, blt::i32 samples)
{ {
fbo_t fbo; frame_buffer_t fbo;
fbo.create(); fbo.create();
fbo.bind(); fbo.bind();
rbo_t color_rbo = rbo_t::make_render_buffer(GL_RGBA8, width, height, samples); render_buffer_t color_rbo = render_buffer_t::make_render_buffer(GL_RGBA8, width, height, samples);
rbo_t depth_rbo = rbo_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height, samples); render_buffer_t depth_rbo = render_buffer_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height, samples);
fbo.attachRenderBuffer(color_rbo, attachment_t::COLOR0); fbo.attachRenderBuffer(color_rbo, attachment_t::COLOR0);
fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL); fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to create multi-sampled render texture framebuffer!"); BLT_ERROR("Failed to create multi-sampled render texture framebuffer!");
fbo_t::unbind(); frame_buffer_t::unbind();
return fbo; return fbo;
} }
fbo_t fbo_t::make_render_target(blt::i32 width, blt::i32 height) frame_buffer_t frame_buffer_t::make_render_target(blt::i32 width, blt::i32 height)
{ {
fbo_t fbo; frame_buffer_t fbo;
fbo.create(); fbo.create();
fbo.bind(); fbo.bind();
rbo_t color_rbo = rbo_t::make_render_buffer(GL_RGBA8, width, height); render_buffer_t color_rbo = render_buffer_t::make_render_buffer(GL_RGBA8, width, height);
rbo_t depth_rbo = rbo_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height); render_buffer_t depth_rbo = render_buffer_t::make_render_buffer(GL_DEPTH24_STENCIL8, width, height);
fbo.attachRenderBuffer(color_rbo, attachment_t::COLOR0); fbo.attachRenderBuffer(color_rbo, attachment_t::COLOR0);
fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL); fbo.attachRenderBuffer(depth_rbo, attachment_t::DEPTH_STENCIL);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to create multi-sampled render texture framebuffer!"); BLT_ERROR("Failed to create multi-sampled render texture framebuffer!");
fbo_t::unbind(); frame_buffer_t::unbind();
return fbo; return fbo;
} }

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@ -93,16 +93,16 @@ namespace blt::gfx
draw_buffer.bind(); draw_buffer.bind();
auto* texture = new texture_gl2D(1440, 720); auto* texture = new texture_gl2D(1440, 720);
draw_buffer.attachTexture(texture, fbo_t::attachment_t::COLOR0); draw_buffer.attachTexture(texture, frame_buffer_t::attachment_t::COLOR0);
auto* mask = new texture_gl2D(1440, 720); auto* mask = new texture_gl2D(1440, 720);
draw_buffer.attachTexture(mask, fbo_t::attachment_t::COLOR1); draw_buffer.attachTexture(mask, frame_buffer_t::attachment_t::COLOR1);
rbo_t depth_rbo = rbo_t::make_render_buffer(GL_DEPTH24_STENCIL8, 1440, 720); render_buffer_t depth_rbo = render_buffer_t::make_render_buffer(GL_DEPTH24_STENCIL8, 1440, 720);
draw_buffer.attachRenderBuffer(depth_rbo, fbo_t::attachment_t::DEPTH_STENCIL); draw_buffer.attachRenderBuffer(depth_rbo, frame_buffer_t::attachment_t::DEPTH_STENCIL);
if (!fbo_t::validate()) if (!frame_buffer_t::validate())
BLT_ERROR("Failed to create render framebuffer!"); BLT_ERROR("Failed to create render framebuffer!");
fbo_t::unbind(); frame_buffer_t::unbind();
} }
void batch_renderer_2d::drawRectangleInternal(const std::string_view texture, const rectangle2d_t& rectangle, const f32 z_index) void batch_renderer_2d::drawRectangleInternal(const std::string_view texture, const rectangle2d_t& rectangle, const f32 z_index)
@ -187,7 +187,7 @@ namespace blt::gfx
render_reset(); render_reset();
draw_buffer.blitToScreen(width, height); draw_buffer.blitToScreen(width, height);
fbo_t::unbind(); frame_buffer_t::unbind();
} }
void batch_renderer_2d::draw_objects() void batch_renderer_2d::draw_objects()