fix double vbo free, didn't seem to cause issues though. also now freeing the element buffer
parent
c078081022
commit
7836c7f022
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@ -95,7 +95,8 @@ namespace blt::gfx
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std::vector<normal_t> normals;
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// maps between vertex indices -> face (constructed vertex)
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HASHMAP<std::int32_t, constructed_vertex_t> vertex_data;
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//HASHMAP<std::int32_t, constructed_vertex_t> vertex_data;
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std::vector<constructed_vertex_t> vertex_data;
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struct object_data
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{
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std::string object_name;
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@ -1 +1 @@
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Subproject commit 8411810ab5df8f330f9d7cf96a96179375dc4704
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Subproject commit 9147a85dc32f06be2a4cfe4e422fdbc52679adc5
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@ -22,6 +22,8 @@
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#include <cctype>
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#include <charconv>
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#include "blt/std/assert.h"
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#include "blt/std/utility.h"
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#include "blt/std/memory.h"
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namespace blt::gfx
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{
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@ -55,9 +57,10 @@ namespace blt::gfx
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}
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};
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float get(std::string_view str)
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template<typename T = float>
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T get(std::string_view str)
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{
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float x;
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T x;
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const auto [ptr, ec] = std::from_chars(str.data(), str.data() + str.size(), x);
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// probably not needed.
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if (ec != std::errc())
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@ -152,6 +155,20 @@ namespace blt::gfx
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void obj_loader::parse_face(char_tokenizer& tokenizer)
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{
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auto vertexes = blt::string::split(std::string(tokenizer.read_fully()), ' ');
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if (vertexes.size() == 3)
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{
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for (const auto& v : vertexes)
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{
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auto indices = blt::string::split(v, '/');
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BLT_ASSERT(indices.size() == 3 && "Must have vertex, uv, and normal indices!!");
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vertex_data.push_back(
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{vertices[get<std::int32_t>(indices[0])], uvs[get<std::int32_t>(indices[1])], normals[get<std::int32_t>(indices[2])]});
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}
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} else if (vertexes.size() == 4)
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{
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BLT_WARN("Currently unable to process non-triangulated meshes!");
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} else
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BLT_WARN("Unsupported vertex count! %d", vertexes.size());
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}
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}
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@ -75,6 +75,7 @@ namespace blt::gfx
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return;
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glDeleteBuffers(1, &bufferID_);
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bufferID_ = 0;
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BLT_DEBUG("Deleted VBO!");
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}
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void vbo_t::allocate(GLsizeiptr size, GLint mem_type, const void* data)
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@ -126,6 +127,7 @@ namespace blt::gfx
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// free all VBOs
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for (size_t i = 0; i < VBOs.used(); i++)
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VBOs[i] = nullptr;
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element.destroy();
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// then free the vertex array
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glDeleteVertexArrays(1, &vaoID);
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}
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@ -46,8 +46,8 @@ namespace blt::gfx
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indices_vbo.allocate(sizeof(square_indices), square_indices);
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square_vao = new vertex_array();
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square_vao->bindVBO(vertices_vbo, 0, 3, GL_FLOAT, 5 * sizeof(float), 0);
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square_vao->bindVBO(vertices_vbo, 1, 2, GL_FLOAT, 5 * sizeof(float), 3 * sizeof(float));
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auto tb = square_vao->bindVBO(vertices_vbo, 0, 3, GL_FLOAT, 5 * sizeof(float), 0);
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square_vao->bindVBO(tb, 1, 2, GL_FLOAT, 5 * sizeof(float), 3 * sizeof(float));
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square_vao->bindElement(indices_vbo);
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shader = new shader_t(shader_2d_textured_vert, shader_2d_textured_frag);
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