2d fps camera
parent
756b6a636e
commit
99715470ee
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.25)
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set(BLT_GRAPHICS_VERSION 0.11.7)
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set(BLT_GRAPHICS_VERSION 0.12.0)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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@ -23,7 +23,7 @@ uniform mat4 model;
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uniform float z_index;
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void main() {
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gl_Position = ortho * model * vec4(vertex.xy, z_index, 1.0);
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gl_Position = ovm * model * vec4(vertex.xy, z_index, 1.0);
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pos = vertex.xy;
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uv = uv_in;
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}
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@ -23,6 +23,11 @@
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namespace blt::gfx
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{
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class lockable_camera
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{
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public:
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static void handle_lock();
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};
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class first_person_camera
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{
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@ -51,6 +56,34 @@ namespace blt::gfx
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void update_view(matrix_state_manager& manager);
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};
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class first_person_camera_2d
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{
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private:
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blt::vec3 position_;
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blt::vec3 rotation_;
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blt::vec3 speed_{165, 165, 165};
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blt::vec3 world_scale_{1,1,1};
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public:
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void update();
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inline void speed(const blt::vec3& speed)
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{
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speed_ = speed;
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}
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[[nodiscard]] inline const vec3& speed() const
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{
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return speed_;
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}
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[[nodiscard]] inline const vec3& position() const
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{
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return position_;
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}
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void update_view(matrix_state_manager& manager);
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};
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}
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#endif //BLT_WITH_GRAPHICS_CAMERA_H
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@ -43,6 +43,8 @@ namespace blt::gfx
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blt::mat4x4 view;
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blt::mat4x4 pvm;
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blt::mat4x4 ovm;
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blt::mat4x4 view_2d;
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blt::vec3 scale_2d;
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std::int32_t last_width = 0, last_height = 0;
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uniform_buffer* global_matrix_ubo = nullptr;
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public:
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@ -69,19 +71,26 @@ namespace blt::gfx
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template<typename U>
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void setView(U&& mat)
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{
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view = mat;
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view = (mat);
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}
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template<typename U, typename G>
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void setView2D(U&& mat, G&& scale)
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{
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view_2d = (mat);
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scale_2d = (scale);
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}
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template<typename U>
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void setPerspective(U&& mat)
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{
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perspective = mat;
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perspective = (mat);
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}
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template<typename U>
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void setOrtho(U&& mat)
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{
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ortho = mat;
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ortho = (mat);
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}
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void update_perspectives(std::int32_t width, std::int32_t height, float fov = 90, float near = 0.1f, float far = 500.0f,
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@ -17,28 +17,17 @@
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*/
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#include <blt/gfx/renderer/camera.h>
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#include <blt/gfx/window.h>
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#include <blt/std/logging.h>
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void blt::gfx::first_person_camera::update()
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{
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lockable_camera::handle_lock();
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using namespace blt::gfx;
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vec3 move_at;
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float speed_multi = 1;
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int locking_key = GLFW_KEY_ESCAPE;
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#ifdef __EMSCRIPTEN__
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locking_key = GLFW_KEY_F1;
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#endif
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if (isKeyPressed(locking_key) && keyPressedLastFrame())
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{
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if (isCursorLocked())
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unlockCursor();
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else
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lockCursor();
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}
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if (isKeyPressed(GLFW_KEY_LEFT_CONTROL))
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speed_multi = 10;
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if (isKeyPressed(GLFW_KEY_LEFT_ALT))
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@ -117,3 +106,82 @@ void blt::gfx::first_person_camera::update_view(blt::gfx::matrix_state_manager&
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view.translate(-position_);
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manager.setView(view);
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}
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float easeInOutCubic(float x)
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{
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return static_cast<float>(x < 0.5 ? 4 * x * x * x : (x < 0.7 ? 1 - std::pow(-2 * x + 2, 3) / 2 : x + 0.19));
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}
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float easeInOutSine(float x)
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{
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return static_cast<float>(-(std::cos(blt::PI * x) - 1) / 2);
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}
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void blt::gfx::first_person_camera_2d::update()
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{
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lockable_camera::handle_lock();
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float speed_multi = 1;
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if (isKeyPressed(GLFW_KEY_LEFT_SHIFT))
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speed_multi = 10;
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if (isKeyPressed(GLFW_KEY_LEFT_CONTROL))
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speed_multi = 0.5;
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vec3 direction;
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if (isKeyPressed(GLFW_KEY_W))
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direction[1] = 1;
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else if (isKeyPressed(GLFW_KEY_S))
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direction[1] = -1;
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else
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direction[1] = 0;
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if (isKeyPressed(GLFW_KEY_A))
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direction[0] = -1;
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else if (isKeyPressed(GLFW_KEY_D))
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direction[0] = 1;
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else
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direction[0] = 0;
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float scaling_const = easeInOutCubic(world_scale_[0]);
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if (isKeyPressed(GLFW_KEY_Q))
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world_scale_[0] += scaling_const * static_cast<float>(getFrameDeltaSeconds());
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else if (isKeyPressed(GLFW_KEY_E))
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world_scale_[0] -= scaling_const * static_cast<float>(getFrameDeltaSeconds());
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if (world_scale_[0] <= 0.1f)
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world_scale_[0] = 0.1f;
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world_scale_[1] = world_scale_[0];
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position_ = position_ + (direction * speed_ * speed_multi * static_cast<float>(getFrameDeltaSeconds()));
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}
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void blt::gfx::first_person_camera_2d::update_view(blt::gfx::matrix_state_manager& manager)
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{
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blt::mat4x4 view;
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view.rotateX(toRadians(rotation_.x()));
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view.rotateY(toRadians(rotation_.y()));
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view.rotateZ(toRadians(rotation_.z()));
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view.translate(-position_);
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manager.setView2D(view, world_scale_);
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}
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void blt::gfx::lockable_camera::handle_lock()
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{
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int locking_key = GLFW_KEY_ESCAPE;
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#ifdef __EMSCRIPTEN__
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locking_key = GLFW_KEY_F1;
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#endif
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if (isKeyPressed(locking_key) && keyPressedLastFrame())
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{
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if (isCursorLocked())
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unlockCursor();
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else
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lockCursor();
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}
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}
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@ -22,7 +22,9 @@
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void blt::gfx::matrix_state_manager::update()
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{
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pvm = perspective * view;
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ovm = ortho * view;
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blt::mat4x4 scaled;
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scaled.scale(scale_2d);
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ovm = scaled * ortho * view_2d;
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BLT_ASSERT(global_matrix_ubo != nullptr && "You forgot to call create_internals(). Make sure you call cleanup() as well!");
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global_matrix_ubo->upload((void*)perspective.ptr(), sizeof(blt::mat4x4), 0);
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global_matrix_ubo->upload((void*)ortho.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4));
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