outlining
parent
b239984fd1
commit
af143549cb
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.25)
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set(BLT_GRAPHICS_VERSION 0.13.15)
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set(BLT_GRAPHICS_VERSION 0.13.16)
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set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
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project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})
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@ -188,23 +188,36 @@ namespace blt::gfx
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const f32 denominator = 1.0f / (draw.z_max - draw.z_min);
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glEnable(GL_STENCIL_TEST);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glStencilMask(0xFF);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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draw_points(false, denominator);
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glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
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glStencilMask(0x00);
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glDisable(GL_DEPTH_TEST);
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draw_points(true, denominator);
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glEnable(GL_DEPTH_TEST);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 2, 0xFF);
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draw_rectangles(false, denominator);
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glStencilFunc(GL_NOTEQUAL, 2, 0xFF);
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glStencilMask(0x00);
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draw_rectangles(true, denominator);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 4, 0xFF);
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draw_lines(false, denominator);
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glDisable(GL_STENCIL_TEST);
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glStencilFunc(GL_NOTEQUAL, 4, 0xFF);
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glStencilMask(0x00);
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draw_lines(true, denominator);
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glDisable(GL_STENCIL_TEST);
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post_reset();
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}
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@ -241,7 +254,8 @@ namespace blt::gfx
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model.translate(point.pos.x(), point.pos.y(), 0.0f);
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if (outlined)
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{
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BLT_TRACE(render_info.outline_thickness);
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if (!render_info.outline)
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continue;
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model.scale(point.scale * render_info.outline_thickness, point.scale * render_info.outline_thickness, 1.0);
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point_shader->setVec4("color", render_info.outline_color);
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point_shader->setVec4("use_texture", blt::vec4{0,0,0,0});
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@ -252,7 +266,6 @@ namespace blt::gfx
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point_shader->setVec4("use_texture", render_info.blend);
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}
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point_shader->setVec4("outline_color", render_info.outline_color);
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point_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
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point_shader->setMatrix("model", model);
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@ -260,7 +273,8 @@ namespace blt::gfx
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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draw.draw_count++;
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}
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objects.clear();
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if (outlined)
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objects.clear();
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}
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}
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@ -280,8 +294,16 @@ namespace blt::gfx
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{
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auto& [z_index, line] = object;
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square_shader->setVec4("color", render_info.color);
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square_shader->setVec4("use_texture", render_info.blend);
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if (outlined){
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if (!render_info.outline)
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continue;
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square_shader->setVec4("color", render_info.outline_color);
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square_shader->setVec4("use_texture", {0,0,0,0});
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} else {
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square_shader->setVec4("color", render_info.color);
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square_shader->setVec4("use_texture", render_info.blend);
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}
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square_shader->setVec4("outline_color", render_info.outline_color);
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square_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
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@ -316,7 +338,8 @@ namespace blt::gfx
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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draw.draw_count++;
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}
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objects.clear();
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if (outlined)
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objects.clear();
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}
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}
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@ -335,6 +358,8 @@ namespace blt::gfx
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mat4x4 model;
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if (outlined) {
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if (!render_info.outline)
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continue;
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auto nsx = rect.size.x() * render_info.outline_thickness;
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auto nsy = rect.size.y() * render_info.outline_thickness;
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auto ns = blt::vec2(nsx, nsy);
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@ -358,7 +383,8 @@ namespace blt::gfx
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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draw.draw_count++;
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}
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objects.clear();
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if (outlined)
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objects.clear();
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}
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}
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}
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