main
Brett 2024-05-13 21:47:09 -04:00
parent 2c29dba90f
commit b239984fd1
6 changed files with 111 additions and 54 deletions

View File

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.25)
set(BLT_GRAPHICS_VERSION 0.13.14)
set(BLT_GRAPHICS_VERSION 0.13.15)
set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})

View File

@ -107,40 +107,45 @@ namespace blt::gfx
color4 blend;
// should we outline this object?
bool outline = false;
float outline_thickness = 1.25f;
// what color should we outline with?
color4 outline_color;
render_info_t() = default;
static render_info_t make_info(const std::string_view texture, const color4 outline = disabled)
static render_info_t make_info(const std::string_view texture, const color4 outline = disabled, float outline_thickness = 1.25f)
{
render_info_t info{texture, empty, full};
if (outline != disabled)
{
info.outline = true;
info.outline_color = outline;
info.outline_thickness = outline_thickness;
}
return info;
}
static render_info_t make_info(const color4 color, const color4 outline = disabled)
static render_info_t make_info(const color4 color, const color4 outline = disabled, float outline_thickness = 1.25f)
{
render_info_t info{"", color, empty};
if (outline != disabled)
{
info.outline = true;
info.outline_color = outline;
info.outline_thickness = outline_thickness;
}
return info;
}
static render_info_t make_info(const std::string_view texture, const color4 color, const color4 blend, const color4 outline = disabled)
static render_info_t make_info(const std::string_view texture, const color4 color, const color4 blend, const color4 outline = disabled,
float outline_thickness = 1.25f)
{
render_info_t info{texture, color, blend};
if (outline != disabled)
{
info.outline = true;
info.outline_color = outline;
info.outline_thickness = outline_thickness;
}
return info;
}
@ -169,10 +174,10 @@ namespace blt::gfx
using object_container = hashmap_t<std::string, std::vector<std::pair<render_info_t, T>>>;
private:
std::unique_ptr<vertex_array_t> square_vao = nullptr;
std::unique_ptr<vertex_array_t> line_vao = nullptr;
std::unique_ptr<shader_t> square_shader = nullptr;
std::unique_ptr<shader_t> point_shader = nullptr;
std::unique_ptr<vertex_array_t> square_vao;
std::unique_ptr<vertex_array_t> line_vao;
std::unique_ptr<shader_t> square_shader;
std::unique_ptr<shader_t> point_shader;
resource_manager& resources;
matrix_state_manager& state;
// texture name -> draw info
@ -201,6 +206,10 @@ namespace blt::gfx
// called after draw_objects()
void post_reset();
void draw_points(bool outlined, const f32 denominator);
void draw_lines(bool outlined, const f32 denominator);
void draw_rectangles(bool outlined, const f32 denominator);
void draw_objects();
inline void update_z_index(f32 z_index)

@ -1 +1 @@
Subproject commit 9c0fc819690a99cbf8cdf923f1aeda22ff57ae9b
Subproject commit 12169a700195f23d5ebce54d0edb79bee4f8b0e1

@ -1 +1 @@
Subproject commit a1b06823fe2d964a62fda99385499b218cf5cea5
Subproject commit 231cbee0fc4f59dbe5b8b853a11b08dc84e57c65

@ -1 +1 @@
Subproject commit 6675317107257c2cc16c947b359d557821d85bf2
Subproject commit 111397c71a5f1c2c88e05da9c84edfdba2e472a4

View File

@ -187,34 +187,85 @@ namespace blt::gfx
pre_reset();
const f32 denominator = 1.0f / (draw.z_max - draw.z_min);
square_shader->bind();
glEnable(GL_STENCIL_TEST);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glStencilMask(0xFF);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
draw_points(false, denominator);
glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
glStencilMask(0x00);
glDisable(GL_DEPTH_TEST);
draw_points(true, denominator);
glEnable(GL_DEPTH_TEST);
draw_rectangles(false, denominator);
draw_lines(false, denominator);
glDisable(GL_STENCIL_TEST);
post_reset();
}
void batch_renderer_2d::render_reset()
{
draw.z_min = std::numeric_limits<f32>::max();
draw.z_max = std::numeric_limits<f32>::min();
}
void batch_renderer_2d::pre_reset()
{
draw.draw_count = 0;
}
void batch_renderer_2d::post_reset()
{
}
void batch_renderer_2d::draw_points(const bool outlined, const f32 denominator)
{
point_shader->bind();
square_vao->bind();
for (auto& [texture, objects] : draw.complex_rectangles)
for (auto& [texture, objects] : draw.complex_points)
{
// resource manager handles the check for empty string
if (auto val = resources.get(texture))
val.value()->bind();
for (auto& [render_info, object] : objects)
{
auto& [z_index, rect] = object;
auto& [z_index, point] = object;
mat4x4 model;
model.translate(rect.pos.x(), rect.pos.y(), 0.0f);
model.scale(rect.size.x(), rect.size.y(), 1);
if (rect.rotation != 0)
model.rotateZ(toRadians(rect.rotation));
model.translate(point.pos.x(), point.pos.y(), 0.0f);
if (outlined)
{
BLT_TRACE(render_info.outline_thickness);
model.scale(point.scale * render_info.outline_thickness, point.scale * render_info.outline_thickness, 1.0);
point_shader->setVec4("color", render_info.outline_color);
point_shader->setVec4("use_texture", blt::vec4{0,0,0,0});
} else
{
model.scale(point.scale, point.scale, 1.0);
point_shader->setVec4("color", render_info.color);
point_shader->setVec4("use_texture", render_info.blend);
}
point_shader->setVec4("outline_color", render_info.outline_color);
point_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
point_shader->setMatrix("model", model);
square_shader->setVec4("color", render_info.color);
square_shader->setVec4("use_texture", render_info.blend);
square_shader->setVec4("outline_color", render_info.outline_color);
square_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
square_shader->setMatrix("model", model);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
draw.draw_count++;
}
objects.clear();
}
}
void batch_renderer_2d::draw_lines(bool outlined, const f32 denominator)
{
mat4x4 empty_model;
square_shader->setMatrix("model", empty_model);
line_vao->bind();
@ -267,50 +318,47 @@ namespace blt::gfx
}
objects.clear();
}
}
point_shader->bind();
void batch_renderer_2d::draw_rectangles(bool outlined, const f32 denominator)
{
square_shader->bind();
square_vao->bind();
for (auto& [texture, objects] : draw.complex_points)
for (auto& [texture, objects] : draw.complex_rectangles)
{
// resource manager handles the check for empty string
if (auto val = resources.get(texture))
val.value()->bind();
for (auto& [render_info, object] : objects)
{
auto& [z_index, point] = object;
auto& [z_index, rect] = object;
mat4x4 model;
model.translate(point.pos.x(), point.pos.y(), 0.0f);
model.scale(point.scale, point.scale, 1.0);
point_shader->setVec4("color", render_info.color);
point_shader->setVec4("use_texture", render_info.blend);
point_shader->setVec4("outline_color", render_info.outline_color);
point_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
point_shader->setMatrix("model", model);
if (outlined) {
auto nsx = rect.size.x() * render_info.outline_thickness;
auto nsy = rect.size.y() * render_info.outline_thickness;
auto ns = blt::vec2(nsx, nsy);
auto s = (rect.size - ns) / 2.0f;
model.translate(rect.pos - s);
model.scale(ns);
square_shader->setVec4("color", render_info.outline_color);
square_shader->setVec4("use_texture", {0,0,0,0});
} else {
model.translate(rect.pos);
model.scale(rect.size);
square_shader->setVec4("color", render_info.color);
square_shader->setVec4("use_texture", render_info.blend);
}
if (rect.rotation != 0)
model.rotateZ(toRadians(rect.rotation));
square_shader->setVec4("outline_color", render_info.outline_color);
square_shader->setFloat("z_index", (z_index - draw.z_min) * denominator);
square_shader->setMatrix("model", model);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
draw.draw_count++;
}
objects.clear();
}
post_reset();
}
void batch_renderer_2d::render_reset()
{
draw.z_min = std::numeric_limits<f32>::max();
draw.z_max = std::numeric_limits<f32>::min();
}
void batch_renderer_2d::pre_reset()
{
draw.draw_count = 0;
}
void batch_renderer_2d::post_reset()
{
}
}