basic input, frame timing, and other minor setup
parent
b770baa78d
commit
b5d707f5c7
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@ -4,3 +4,6 @@
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[submodule "libraries/imgui"]
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path = libraries/imgui
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url = https://github.com/ocornut/imgui
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[submodule "libraries/openal-soft"]
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path = libraries/openal-soft
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url = https://github.com/kcat/openal-soft.git
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@ -24,6 +24,7 @@ else ()
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(libraries/glfw-3.3.8)
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add_subdirectory(libraries/openal-soft)
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endif ()
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add_subdirectory(libraries/BLT)
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@ -113,6 +114,7 @@ if (EMSCRIPTEN)
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target_link_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Wpedantic -Wno-comment -Wno-strict-aliasing)
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else ()
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target_link_libraries(BLT_WITH_GRAPHICS PUBLIC glfw)
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target_link_libraries(BLT_WITH_GRAPHICS PUBLIC OpenAL)
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target_compile_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing -Wno-unused-function)
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target_link_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing -Wno-unused-function)
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@ -28,30 +28,40 @@ namespace blt::gfx
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/**
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* layout (std140) uniform GlobalMatrices
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* {
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* mat4 projection;
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* mat4 view;
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* mat4 pvm;
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* mat4 perspective; // full 3d perspective matrix
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* mat4 ortho; // full 2d orthographic matrix
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* mat4 view; // view matrix
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* mat4 pvm; // perspective view matrix
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* mat4 ovm; // ortho view matrix
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* };
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*/
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class matrix_state_manager
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{
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private:
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blt::mat4x4 perspective;
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blt::mat4x4 ortho;
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blt::mat4x4 view;
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blt::mat4x4 pv;
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blt::mat4x4 pvm;
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blt::mat4x4 ovm;
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std::int32_t last_width = 0, last_height = 0;
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uniform_buffer* global_matrix_ubo = nullptr;
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public:
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[[nodiscard]] inline const blt::mat4x4& computedPV() const
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[[nodiscard]] inline const blt::mat4x4& computedPVM() const
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{
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return pv;
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return pvm;
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}
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[[nodiscard]] inline const blt::mat4x4& computedOVM() const
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{
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return ovm;
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}
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void create_internals()
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{
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global_matrix_ubo = new uniform_buffer(sizeof(blt::mat4x4) * 3);
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global_matrix_ubo = new uniform_buffer(sizeof(blt::mat4x4) * 5);
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}
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void delete_internals()
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void cleanup()
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{
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delete global_matrix_ubo;
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}
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@ -59,15 +69,24 @@ namespace blt::gfx
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template<typename U>
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void setView(U&& mat)
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{
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view = std::forward(mat);
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view = mat;
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}
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template<typename U>
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void setPerspective(U&& mat)
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{
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perspective = std::forward(mat);
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perspective = mat;
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}
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template<typename U>
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void setOrtho(U&& mat)
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{
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ortho = mat;
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}
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void update_perspectives(std::int32_t width, std::int32_t height, float fov = 90, float near = 0.1f, float far = 500.0f,
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float ortho_near = -1, float ortho_far = 1);
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void update();
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};
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@ -0,0 +1,350 @@
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//////////////////////////////////////////////////////////////////////////////
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//
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// HEADER BEGINS HERE
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//
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#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
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#define STB_VORBIS_INCLUDE_STB_VORBIS_H
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#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
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#define STB_VORBIS_NO_STDIO 1
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#endif
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#ifndef STB_VORBIS_NO_STDIO
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#include <stdio.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/////////// THREAD SAFETY
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// Individual stb_vorbis* handles are not thread-safe; you cannot decode from
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// them from multiple threads at the same time. However, you can have multiple
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// stb_vorbis* handles and decode from them independently in multiple thrads.
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/////////// MEMORY ALLOCATION
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// normally stb_vorbis uses malloc() to allocate memory at startup,
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// and alloca() to allocate temporary memory during a frame on the
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// stack. (Memory consumption will depend on the amount of setup
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// data in the file and how you set the compile flags for speed
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// vs. size. In my test files the maximal-size usage is ~150KB.)
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//
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// You can modify the wrapper functions in the source (setup_malloc,
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// setup_temp_malloc, temp_malloc) to change this behavior, or you
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// can use a simpler allocation model: you pass in a buffer from
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// which stb_vorbis will allocate _all_ its memory (including the
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// temp memory). "open" may fail with a VORBIS_outofmem if you
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// do not pass in enough data; there is no way to determine how
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// much you do need except to succeed (at which point you can
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// query get_info to find the exact amount required. yes I know
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// this is lame).
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//
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// If you pass in a non-NULL buffer of the type below, allocation
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// will occur from it as described above. Otherwise just pass NULL
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// to use malloc()/alloca()
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typedef struct
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{
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char *alloc_buffer;
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int alloc_buffer_length_in_bytes;
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} stb_vorbis_alloc;
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/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES
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typedef struct stb_vorbis stb_vorbis;
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typedef struct
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{
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unsigned int sample_rate;
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int channels;
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unsigned int setup_memory_required;
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unsigned int setup_temp_memory_required;
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unsigned int temp_memory_required;
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int max_frame_size;
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} stb_vorbis_info;
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typedef struct
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{
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char *vendor;
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int comment_list_length;
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char **comment_list;
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} stb_vorbis_comment;
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// get general information about the file
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extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f);
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// get ogg comments
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extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f);
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// get the last error detected (clears it, too)
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extern int stb_vorbis_get_error(stb_vorbis *f);
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// close an ogg vorbis file and free all memory in use
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extern void stb_vorbis_close(stb_vorbis *f);
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// this function returns the offset (in samples) from the beginning of the
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// file that will be returned by the next decode, if it is known, or -1
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// otherwise. after a flush_pushdata() call, this may take a while before
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// it becomes valid again.
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// NOT WORKING YET after a seek with PULLDATA API
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extern int stb_vorbis_get_sample_offset(stb_vorbis *f);
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// returns the current seek point within the file, or offset from the beginning
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// of the memory buffer. In pushdata mode it returns 0.
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extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
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/////////// PUSHDATA API
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#ifndef STB_VORBIS_NO_PUSHDATA_API
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// this API allows you to get blocks of data from any source and hand
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// them to stb_vorbis. you have to buffer them; stb_vorbis will tell
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// you how much it used, and you have to give it the rest next time;
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// and stb_vorbis may not have enough data to work with and you will
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// need to give it the same data again PLUS more. Note that the Vorbis
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// specification does not bound the size of an individual frame.
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extern stb_vorbis *stb_vorbis_open_pushdata(
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const unsigned char * datablock, int datablock_length_in_bytes,
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int *datablock_memory_consumed_in_bytes,
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int *error,
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const stb_vorbis_alloc *alloc_buffer);
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// create a vorbis decoder by passing in the initial data block containing
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// the ogg&vorbis headers (you don't need to do parse them, just provide
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// the first N bytes of the file--you're told if it's not enough, see below)
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// on success, returns an stb_vorbis *, does not set error, returns the amount of
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// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
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// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
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// if returns NULL and *error is VORBIS_need_more_data, then the input block was
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// incomplete and you need to pass in a larger block from the start of the file
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extern int stb_vorbis_decode_frame_pushdata(
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stb_vorbis *f,
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const unsigned char *datablock, int datablock_length_in_bytes,
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int *channels, // place to write number of float * buffers
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float ***output, // place to write float ** array of float * buffers
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int *samples // place to write number of output samples
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);
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// decode a frame of audio sample data if possible from the passed-in data block
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//
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// return value: number of bytes we used from datablock
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//
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// possible cases:
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// 0 bytes used, 0 samples output (need more data)
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// N bytes used, 0 samples output (resynching the stream, keep going)
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// N bytes used, M samples output (one frame of data)
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// note that after opening a file, you will ALWAYS get one N-bytes,0-sample
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// frame, because Vorbis always "discards" the first frame.
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//
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// Note that on resynch, stb_vorbis will rarely consume all of the buffer,
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// instead only datablock_length_in_bytes-3 or less. This is because it wants
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// to avoid missing parts of a page header if they cross a datablock boundary,
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// without writing state-machiney code to record a partial detection.
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//
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// The number of channels returned are stored in *channels (which can be
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// NULL--it is always the same as the number of channels reported by
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// get_info). *output will contain an array of float* buffers, one per
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// channel. In other words, (*output)[0][0] contains the first sample from
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// the first channel, and (*output)[1][0] contains the first sample from
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// the second channel.
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//
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// *output points into stb_vorbis's internal output buffer storage; these
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// buffers are owned by stb_vorbis and application code should not free
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// them or modify their contents. They are transient and will be overwritten
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// once you ask for more data to get decoded, so be sure to grab any data
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// you need before then.
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extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
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// inform stb_vorbis that your next datablock will not be contiguous with
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// previous ones (e.g. you've seeked in the data); future attempts to decode
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// frames will cause stb_vorbis to resynchronize (as noted above), and
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// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it
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// will begin decoding the _next_ frame.
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//
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// if you want to seek using pushdata, you need to seek in your file, then
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// call stb_vorbis_flush_pushdata(), then start calling decoding, then once
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// decoding is returning you data, call stb_vorbis_get_sample_offset, and
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// if you don't like the result, seek your file again and repeat.
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#endif
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////////// PULLING INPUT API
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#ifndef STB_VORBIS_NO_PULLDATA_API
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// This API assumes stb_vorbis is allowed to pull data from a source--
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// either a block of memory containing the _entire_ vorbis stream, or a
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// FILE * that you or it create, or possibly some other reading mechanism
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// if you go modify the source to replace the FILE * case with some kind
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// of callback to your code. (But if you don't support seeking, you may
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// just want to go ahead and use pushdata.)
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#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
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extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output);
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#endif
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#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
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extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output);
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#endif
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// decode an entire file and output the data interleaved into a malloc()ed
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// buffer stored in *output. The return value is the number of samples
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// decoded, or -1 if the file could not be opened or was not an ogg vorbis file.
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// When you're done with it, just free() the pointer returned in *output.
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extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
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int *error, const stb_vorbis_alloc *alloc_buffer);
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// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
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// this must be the entire stream!). on failure, returns NULL and sets *error
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#ifndef STB_VORBIS_NO_STDIO
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extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
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int *error, const stb_vorbis_alloc *alloc_buffer);
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// create an ogg vorbis decoder from a filename via fopen(). on failure,
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// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
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extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
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int *error, const stb_vorbis_alloc *alloc_buffer);
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// create an ogg vorbis decoder from an open FILE *, looking for a stream at
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// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
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// note that stb_vorbis must "own" this stream; if you seek it in between
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// calls to stb_vorbis, it will become confused. Moreover, if you attempt to
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// perform stb_vorbis_seek_*() operations on this file, it will assume it
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// owns the _entire_ rest of the file after the start point. Use the next
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// function, stb_vorbis_open_file_section(), to limit it.
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extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
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int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
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// create an ogg vorbis decoder from an open FILE *, looking for a stream at
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// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
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// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
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// this stream; if you seek it in between calls to stb_vorbis, it will become
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// confused.
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#endif
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extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
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extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
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// these functions seek in the Vorbis file to (approximately) 'sample_number'.
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// after calling seek_frame(), the next call to get_frame_*() will include
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// the specified sample. after calling stb_vorbis_seek(), the next call to
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// stb_vorbis_get_samples_* will start with the specified sample. If you
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// do not need to seek to EXACTLY the target sample when using get_samples_*,
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// you can also use seek_frame().
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extern int stb_vorbis_seek_start(stb_vorbis *f);
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// this function is equivalent to stb_vorbis_seek(f,0)
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extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
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extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
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// these functions return the total length of the vorbis stream
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extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
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// decode the next frame and return the number of samples. the number of
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// channels returned are stored in *channels (which can be NULL--it is always
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// the same as the number of channels reported by get_info). *output will
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// contain an array of float* buffers, one per channel. These outputs will
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// be overwritten on the next call to stb_vorbis_get_frame_*.
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//
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// You generally should not intermix calls to stb_vorbis_get_frame_*()
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// and stb_vorbis_get_samples_*(), since the latter calls the former.
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#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
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extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
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extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples);
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#endif
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// decode the next frame and return the number of *samples* per channel.
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// Note that for interleaved data, you pass in the number of shorts (the
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// size of your array), but the return value is the number of samples per
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// channel, not the total number of samples.
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//
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// The data is coerced to the number of channels you request according to the
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// channel coercion rules (see below). You must pass in the size of your
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// buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
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// The maximum buffer size needed can be gotten from get_info(); however,
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// the Vorbis I specification implies an absolute maximum of 4096 samples
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// per channel.
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// Channel coercion rules:
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// Let M be the number of channels requested, and N the number of channels present,
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// and Cn be the nth channel; let stereo L be the sum of all L and center channels,
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// and stereo R be the sum of all R and center channels (channel assignment from the
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// vorbis spec).
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// M N output
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// 1 k sum(Ck) for all k
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// 2 * stereo L, stereo R
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// k l k > l, the first l channels, then 0s
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// k l k <= l, the first k channels
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// Note that this is not _good_ surround etc. mixing at all! It's just so
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// you get something useful.
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extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats);
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extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples);
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// gets num_samples samples, not necessarily on a frame boundary--this requires
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// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES.
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// Returns the number of samples stored per channel; it may be less than requested
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// at the end of the file. If there are no more samples in the file, returns 0.
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#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
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extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts);
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||||
extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples);
|
||||
#endif
|
||||
// gets num_samples samples, not necessarily on a frame boundary--this requires
|
||||
// buffering so you have to supply the buffers. Applies the coercion rules above
|
||||
// to produce 'channels' channels. Returns the number of samples stored per channel;
|
||||
// it may be less than requested at the end of the file. If there are no more
|
||||
// samples in the file, returns 0.
|
||||
|
||||
#endif
|
||||
|
||||
//////// ERROR CODES
|
||||
|
||||
enum STBVorbisError
|
||||
{
|
||||
VORBIS__no_error,
|
||||
|
||||
VORBIS_need_more_data=1, // not a real error
|
||||
|
||||
VORBIS_invalid_api_mixing, // can't mix API modes
|
||||
VORBIS_outofmem, // not enough memory
|
||||
VORBIS_feature_not_supported, // uses floor 0
|
||||
VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small
|
||||
VORBIS_file_open_failure, // fopen() failed
|
||||
VORBIS_seek_without_length, // can't seek in unknown-length file
|
||||
|
||||
VORBIS_unexpected_eof=10, // file is truncated?
|
||||
VORBIS_seek_invalid, // seek past EOF
|
||||
|
||||
// decoding errors (corrupt/invalid stream) -- you probably
|
||||
// don't care about the exact details of these
|
||||
|
||||
// vorbis errors:
|
||||
VORBIS_invalid_setup=20,
|
||||
VORBIS_invalid_stream,
|
||||
|
||||
// ogg errors:
|
||||
VORBIS_missing_capture_pattern=30,
|
||||
VORBIS_invalid_stream_structure_version,
|
||||
VORBIS_continued_packet_flag_invalid,
|
||||
VORBIS_incorrect_stream_serial_number,
|
||||
VORBIS_invalid_first_page,
|
||||
VORBIS_bad_packet_type,
|
||||
VORBIS_cant_find_last_page,
|
||||
VORBIS_seek_failed,
|
||||
VORBIS_ogg_skeleton_not_supported
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
|
||||
//
|
||||
// HEADER ENDS HERE
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
|
@ -166,7 +166,7 @@ namespace blt::gfx
|
|||
struct texture_gl2D : public texture_gl
|
||||
{
|
||||
public:
|
||||
texture_gl2D(const texture_data& data);
|
||||
explicit texture_gl2D(const texture_data& data);
|
||||
|
||||
texture_gl2D(int width, int height, GLint colorMode = GL_RGBA8);
|
||||
|
||||
|
|
|
@ -84,6 +84,12 @@ namespace blt::gfx
|
|||
|
||||
bool isKeyPressed(int key);
|
||||
|
||||
double getFrameDeltaSeconds();
|
||||
|
||||
double getFrameDeltaMilliseconds();
|
||||
|
||||
std::int64_t getFrameDelta();
|
||||
|
||||
void cleanup();
|
||||
}
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 4a2426449a4c65028c65c68ed9426495dec251e4
|
||||
Subproject commit 240ab5890b2e8da294937a1710b021ac3f271472
|
|
@ -0,0 +1 @@
|
|||
Subproject commit cfab14287405a0d34f6a0fec1336f46415728fcf
|
|
@ -20,9 +20,25 @@
|
|||
|
||||
void blt::gfx::matrix_state_manager::update()
|
||||
{
|
||||
pv = perspective * view;
|
||||
BLT_ASSERT(global_matrix_ubo != nullptr && "You forgot to call create_internals(). Make sure you call delete_internals() as well!");
|
||||
pvm = perspective * view;
|
||||
ovm = ortho * view;
|
||||
BLT_ASSERT(global_matrix_ubo != nullptr && "You forgot to call create_internals(). Make sure you call cleanup() as well!");
|
||||
global_matrix_ubo->upload((void*)perspective.ptr(), sizeof(blt::mat4x4), 0);
|
||||
global_matrix_ubo->upload((void*)view.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4));
|
||||
global_matrix_ubo->upload((void*)pv.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4));
|
||||
global_matrix_ubo->upload((void*)ortho.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4));
|
||||
global_matrix_ubo->upload((void*)view.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 2);
|
||||
global_matrix_ubo->upload((void*)pvm.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 3);
|
||||
global_matrix_ubo->upload((void*)ovm.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 4);
|
||||
}
|
||||
|
||||
void blt::gfx::matrix_state_manager::update_perspectives(std::int32_t width, std::int32_t height, float fov, float near, float far, float ortho_near,
|
||||
float ortho_far)
|
||||
{
|
||||
if (width != last_width || height != last_height)
|
||||
{
|
||||
last_width = width;
|
||||
last_height = height;
|
||||
|
||||
perspective = blt::perspective(fov, (float)width / (float)height, near, far);
|
||||
ortho = blt::ortho(0, (float)width, (float)height, 0, ortho_near, ortho_far);
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -6,6 +6,7 @@
|
|||
#include <blt/gfx/window.h>
|
||||
#include <blt/std/assert.h>
|
||||
#include <blt/std/logging.h>
|
||||
#include <blt/std/time.h>
|
||||
#include <blt/gfx/input.h>
|
||||
#include <queue>
|
||||
#include <imgui.h>
|
||||
|
@ -33,6 +34,10 @@ namespace blt::gfx
|
|||
/* current width and height of the window */
|
||||
std::int32_t width = 0;
|
||||
std::int32_t height = 0;
|
||||
std::int64_t lastTime = blt::system::nanoTime();
|
||||
std::int64_t deltaTime = 0;
|
||||
double nanoDelta = 0;
|
||||
double millisDelta = 0;
|
||||
} window_state;
|
||||
|
||||
void create_callbacks()
|
||||
|
@ -156,6 +161,13 @@ namespace blt::gfx
|
|||
/* -- Update GLFW state -- */
|
||||
glfwSwapBuffers(window_state.window);
|
||||
glfwPollEvents();
|
||||
|
||||
/* -- Update Frame Timing Information -- */
|
||||
auto current_time = blt::system::nanoTime();
|
||||
window_state.deltaTime = current_time - window_state.lastTime;
|
||||
window_state.lastTime = current_time;
|
||||
window_state.nanoDelta = static_cast<double>(window_state.deltaTime) / 1e9f;
|
||||
window_state.millisDelta = static_cast<double>(window_state.deltaTime) / 1e6f;
|
||||
}
|
||||
|
||||
void init(const window_data& data)
|
||||
|
@ -298,4 +310,19 @@ namespace blt::gfx
|
|||
{
|
||||
return window_state.inputManager.isKeyPressed(key);
|
||||
}
|
||||
|
||||
double getFrameDeltaSeconds()
|
||||
{
|
||||
return window_state.nanoDelta;
|
||||
}
|
||||
|
||||
double getFrameDeltaMilliseconds()
|
||||
{
|
||||
return window_state.millisDelta;
|
||||
}
|
||||
|
||||
std::int64_t getFrameDelta()
|
||||
{
|
||||
return window_state.deltaTime;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,13 +13,17 @@ out vec2 uv;
|
|||
layout (std140) uniform GlobalMatrices
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 ortho;
|
||||
mat4 view;
|
||||
mat4 pvm;
|
||||
mat4 ovm;
|
||||
};
|
||||
|
||||
uniform mat4 model;
|
||||
|
||||
void main() {
|
||||
//gl_Position = projection * view * vec4(vertex.x, vertex.y, vertex.z, 1.0);
|
||||
gl_Position = vec4(vertex, 1.0);
|
||||
gl_Position = ovm * model * vec4(vertex, 1.0);
|
||||
pos = vertex.xy;
|
||||
uv = uv_in;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include <blt/gfx/shader.h>
|
||||
#include <blt/gfx/texture.h>
|
||||
#include <blt/gfx/model.h>
|
||||
#include <blt/gfx/state.h>
|
||||
#include <blt/std/logging.h>
|
||||
#include <imgui.h>
|
||||
#include "blt/gfx/imgui/IconsFontAwesome5.h"
|
||||
|
@ -9,23 +10,24 @@
|
|||
#include <shaders/test.vert>
|
||||
#include <shaders/test.frag>
|
||||
|
||||
|
||||
const float raw_vertices[18] = {
|
||||
// first triangle
|
||||
0.5f, 0.5f, 0.0f, // top right
|
||||
0.5f, 0.5f, 0.0f, // top right
|
||||
0.5f, -0.5f, 0.0f, // bottom right
|
||||
-0.5f, 0.5f, 0.0f, // top left
|
||||
-0.5f, 0.5f, 0.0f, // top left
|
||||
// second triangle
|
||||
0.5f, -0.5f, 0.0f, // bottom right
|
||||
-0.5f, -0.5f, 0.0f, // bottom left
|
||||
-0.5f, 0.5f, 0.0f // top left
|
||||
-0.5f, 0.5f, 0.0f // top left
|
||||
};
|
||||
|
||||
float vertices[20] = {
|
||||
// positions // texture coords
|
||||
0.5f, 0.5f, 0.0f, 1.0f, 1.0f, // top right
|
||||
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, // bottom right
|
||||
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, // bottom left
|
||||
-0.5f, 0.5f, 0.0f, 0.0f, 1.0f // top left
|
||||
0.5f, 0.5f, 0.0f, 1.0f, 1.0f, // top right
|
||||
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, // bottom right
|
||||
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, // bottom left
|
||||
-0.5f, 0.5f, 0.0f, 0.0f, 1.0f // top left
|
||||
};
|
||||
const unsigned int indices[6] = { // note that we start from 0!
|
||||
0, 1, 3, // first triangle
|
||||
|
@ -35,6 +37,34 @@ const unsigned int indices[6] = { // note that we start from 0!
|
|||
blt::gfx::vertex_array* vao;
|
||||
blt::gfx::shader_t* shader;
|
||||
blt::gfx::texture_gl2D* texture;
|
||||
blt::gfx::matrix_state_manager global_matrices;
|
||||
float x = 0, y = 0, z = 0;
|
||||
|
||||
void handle_input()
|
||||
{
|
||||
using namespace blt::gfx;
|
||||
float moveAtX = 0;
|
||||
float moveAtZ = 0;
|
||||
if (isKeyPressed(GLFW_KEY_W))
|
||||
moveAtX = 1;
|
||||
else if (isKeyPressed(GLFW_KEY_S))
|
||||
moveAtX = -1;
|
||||
else
|
||||
moveAtX = 0;
|
||||
if (isKeyPressed(GLFW_KEY_A))
|
||||
moveAtZ = 1;
|
||||
else if (isKeyPressed(GLFW_KEY_D))
|
||||
moveAtZ = -1;
|
||||
else
|
||||
moveAtZ = 0;
|
||||
const float speed = 270;
|
||||
y -= static_cast<float>(moveAtX * speed * getFrameDeltaSeconds());
|
||||
x += static_cast<float>(moveAtZ * speed * getFrameDeltaSeconds());
|
||||
|
||||
blt::mat4x4 view;
|
||||
view.translate(x, y, z);
|
||||
global_matrices.setView(view);
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
|
@ -60,24 +90,32 @@ void init()
|
|||
|
||||
texture_file file("../resources/textures/cumdollar.jpg");
|
||||
texture = new texture_gl2D(file.texture());
|
||||
global_matrices.create_internals();
|
||||
}
|
||||
|
||||
void update(std::int32_t width, std::int32_t height)
|
||||
{
|
||||
global_matrices.update_perspectives(width, height);
|
||||
ImGui::ShowDemoWindow();
|
||||
ImGui::Text("%s among %d items", ICON_FA_FILE, 0);
|
||||
ImGui::Button(ICON_FA_SEARCH " Search");
|
||||
ImGui::SetNextWindowSize(ImVec2(150, 65));
|
||||
ImGui::Begin("Debug Info Panel", nullptr, ImGuiWindowFlags_NoResize);
|
||||
ImGui::Text("%s FPS: %f", ICON_FA_WRENCH, 1.0e9 / static_cast<double>(blt::gfx::getFrameDelta()));
|
||||
ImGui::End();
|
||||
|
||||
handle_input();
|
||||
|
||||
global_matrices.update();
|
||||
|
||||
shader->bind();
|
||||
blt::mat4x4 model;
|
||||
model.translate((float) width / 2.0f, (float) height / 2.0f, 0.0f);
|
||||
model.scale(500, 500, 1);
|
||||
shader->setMatrix("model", model);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
texture->bind();
|
||||
|
||||
vao->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
|
@ -87,6 +125,7 @@ int main()
|
|||
delete vao;
|
||||
delete shader;
|
||||
delete texture;
|
||||
global_matrices.cleanup();
|
||||
blt::gfx::cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue