building functions work now
parent
e04f4b555d
commit
cd5f25e923
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@ -78,7 +78,7 @@ if (${BUILD_GRAPHICS_TESTS})
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target_link_libraries(BLT_GRAPHICS_TESTS BLT_WITH_GRAPHICS)
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target_compile_options(BLT_GRAPHICS_TESTS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing)
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target_link_options(BLT_GRAPHICS_TESTS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing)
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target_link_options(BLT_GRAPHICS_TESTS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing -Wno-unused-function)
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if (${ENABLE_ADDRSAN} MATCHES ON)
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target_compile_options(BLT_GRAPHICS_TESTS PRIVATE -fsanitize=address)
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@ -114,6 +114,6 @@ if (EMSCRIPTEN)
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else ()
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target_link_libraries(BLT_WITH_GRAPHICS PUBLIC glfw)
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target_compile_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing)
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target_link_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing)
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target_compile_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing -Wno-unused-function)
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target_link_options(BLT_WITH_GRAPHICS PRIVATE -Wall -Werror -Wpedantic -Wno-comment -Wno-strict-aliasing -Wno-unused-function)
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endif ()
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@ -2876,12 +2876,12 @@ static float stbir__filter_mitchell(float x, float s, void * user_data)
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return (0.0f);
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}
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static float stbir__support_zero(float s, void * user_data)
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{
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STBIR__UNUSED(s);
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STBIR__UNUSED(user_data);
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return 0;
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}
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//static float stbir__support_zero(float s, void * user_data)
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//{
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// STBIR__UNUSED(s);
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// STBIR__UNUSED(user_data);
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// return 0;
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//}
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static float stbir__support_zeropoint5(float s, void * user_data)
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{
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@ -20,7 +20,6 @@
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#define BLT_TEXTURE_H
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#include <blt/gfx/gl_includes.h>
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#include <blt/gfx/stb/stb_image.h>
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#include <blt/std/logging.h>
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#include <string>
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#include <vector>
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@ -48,27 +47,27 @@ namespace blt::gfx
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texture_data() = default;
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unsigned char* data()
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inline unsigned char* data()
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{
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return m_data;
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}
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[[nodiscard]] unsigned char* data() const
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[[nodiscard]] inline unsigned char* data() const
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{
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return m_data;
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}
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[[nodiscard]] int width() const
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[[nodiscard]] inline int width() const
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{
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return m_width;
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}
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[[nodiscard]] int height() const
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[[nodiscard]] inline int height() const
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{
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return m_height;
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}
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[[nodiscard]] int channels() const
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[[nodiscard]] inline int channels() const
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{
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return m_channels;
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}
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@ -94,27 +93,27 @@ namespace blt::gfx
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texture_file& resize(int target_width, int target_height);
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texture_data& texture() const
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inline texture_data& texture() const
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{
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return m_texture;
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}
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[[nodiscard]] int channels() const
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[[nodiscard]] inline int channels() const
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{
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return m_texture.m_channels;
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}
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[[nodiscard]] int width() const
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[[nodiscard]] inline int width() const
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{
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return m_texture.m_width;
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}
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[[nodiscard]] int height() const
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[[nodiscard]] inline int height() const
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{
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return m_texture.m_height;
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}
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[[nodiscard]] const std::string& getName() const
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[[nodiscard]] inline const std::string& getName() const
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{
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return m_name;
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}
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@ -149,22 +148,7 @@ namespace blt::gfx
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glBindTexture(textureBindType, 0);
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}
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void setDefaults() const
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{
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bind();
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glTexParameteri(textureBindType, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(textureBindType, GL_TEXTURE_WRAP_T, GL_REPEAT);
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// nearest preserves the pixely look
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glTexParameteri(textureBindType, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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glTexParameteri(textureBindType, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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// Anisotropy helps preserve textures at oblique angles
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float a = 0;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &a);
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glTexParameterf(textureBindType, GL_TEXTURE_MAX_ANISOTROPY_EXT, a);
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#endif
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unbind();
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}
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void setDefaults() const;
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inline void generateMipmaps() const
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{
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@ -22,6 +22,7 @@
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#include <blt/gfx/stb/stb_image_write.h>
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#include <blt/gfx/stb/stb_image_resize2.h>
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#include <blt/gfx/stb/stb_image.h>
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#include <blt/gfx/stb/stb_perlin.h>
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#include <blt/gfx/texture.h>
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@ -66,3 +67,20 @@ blt::gfx::texture_file& blt::gfx::texture_file::resize(int target_width, int tar
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return *this;
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}
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void blt::gfx::texture_gl::setDefaults() const
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{
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bind();
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glTexParameteri(textureBindType, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(textureBindType, GL_TEXTURE_WRAP_T, GL_REPEAT);
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// nearest preserves the pixely look
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glTexParameteri(textureBindType, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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glTexParameteri(textureBindType, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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// Anisotropy helps preserve textures at oblique angles
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float a = 0;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &a);
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glTexParameterf(textureBindType, GL_TEXTURE_MAX_ANISOTROPY_EXT, a);
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#endif
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unbind();
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}
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