fonting
parent
3bb0ca1193
commit
e4676f46ce
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#pragma once
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#include "IconsFontAwesome5.h" // from https://github.com/juliettef/IconFontCppHeaders
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#include <imgui.h>
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namespace ImGui
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{
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inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ )
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{
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ImGuiStyle& style = ImGui::GetStyle();
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// light style from Pacôme Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
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style.Alpha = 1.0f;
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style.FrameRounding = 3.0f;
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style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f);
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//style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
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style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
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style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
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style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
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style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
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style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
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//style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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//style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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//style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
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//style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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//style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
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//style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
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//style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
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style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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//style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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if( bStyleDark_ )
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{
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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ImVec4& col = style.Colors[i];
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float H, S, V;
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ImGui::ColorConvertRGBtoHSV( col.x, col.y, col.z, H, S, V );
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if( S < 0.1f )
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{
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V = 1.0f - V;
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}
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ImGui::ColorConvertHSVtoRGB( H, S, V, col.x, col.y, col.z );
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if( col.w < 1.00f )
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{
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col.w *= alpha_;
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}
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}
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}
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else
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{
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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ImVec4& col = style.Colors[i];
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if( col.w < 1.00f )
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{
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col.x *= alpha_;
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col.y *= alpha_;
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col.z *= alpha_;
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col.w *= alpha_;
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}
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}
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}
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}
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inline bool CheckBoxFont( const char* name_, bool* pB_, const char* pOn_ = "[X]", const char* pOff_="[ ]" )
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{
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if( *pB_ )
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{
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ImGui::Text("%s", pOn_);
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}
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else
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{
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ImGui::Text("%s", pOff_);
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}
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bool bHover = false;
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bHover = bHover || ImGui::IsItemHovered();
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ImGui::SameLine();
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ImGui::Text( "%s", name_ );
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bHover = bHover || ImGui::IsItemHovered();
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if( bHover && ImGui::IsMouseClicked(0) )
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{
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*pB_ = ! *pB_;
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return true;
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}
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return false;
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}
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inline bool CheckBoxTick( const char* name_, bool* pB_ )
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{
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return CheckBoxFont( name_, pB_, ICON_FA_CHECK_SQUARE, ICON_FA_SQUARE );
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}
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inline bool MenuItemCheckbox( const char* name_, bool* pB_ )
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{
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bool retval = ImGui::MenuItem( name_ );
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ImGui::SameLine();
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if( *pB_ )
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{
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ImGui::Text(ICON_FA_CHECK_SQUARE);
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}
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else
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{
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ImGui::Text(ICON_FA_SQUARE);
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}
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if( retval )
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{
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*pB_ = ! *pB_;
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}
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return retval;
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}
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struct FrameTimeHistogram
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{
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// configuration params - modify these at will
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static const int NUM = 101; //last value is from T-1 to inf.
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float dT = 0.001f; // in seconds, default 1ms
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float refresh = 1.0f/60.0f;// set this to your target refresh rate
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static const int NUM_MARKERS = 2;
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float markers[NUM_MARKERS] = { 0.99f, 0.999f };
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// data
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ImVec2 size = ImVec2( 3.0f * NUM, 40.0f );
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float lastdT = 0.0f;
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float timesTotal;
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float countsTotal;
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float times[ NUM];
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float counts[NUM];
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float hitchTimes[ NUM];
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float hitchCounts[NUM];
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FrameTimeHistogram()
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{
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Clear();
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}
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void Clear()
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{
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timesTotal = 0.0f;
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countsTotal = 0.0f;
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memset(times, 0, sizeof(times) );
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memset(counts, 0, sizeof(counts) );
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memset(hitchTimes, 0, sizeof(hitchTimes) );
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memset(hitchCounts, 0, sizeof(hitchCounts) );
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}
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int GetBin( float time_ )
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{
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int bin = (int)floor( time_ / dT );
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if( bin >= NUM )
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{
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bin = NUM - 1;
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}
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return bin;
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}
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void Update( float deltaT_ )
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{
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if( deltaT_ < 0.0f )
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{
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assert(false);
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return;
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}
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int bin = GetBin( deltaT_ );
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times[ bin] += deltaT_;
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timesTotal += deltaT_;
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counts[bin] += 1.0f;
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countsTotal += 1.0f;
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float hitch = abs( lastdT - deltaT_ );
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int deltaBin = GetBin( hitch );
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hitchTimes[ deltaBin] += hitch;
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hitchCounts[deltaBin] += 1.0f;
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lastdT = deltaT_;
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}
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void PlotRefreshLines( float total_ = 0.0f, float* pValues_ = NULL)
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{
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ImDrawList* draw = ImGui::GetWindowDrawList();
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const ImGuiStyle& style = ImGui::GetStyle();
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ImVec2 pad = style.FramePadding;
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ImVec2 min = ImGui::GetItemRectMin();
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min.x += pad.x;
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ImVec2 max = ImGui::GetItemRectMax();
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max.x -= pad.x;
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float xRefresh = (max.x - min.x) * refresh / ( dT * NUM );
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float xCurr = xRefresh + min.x;
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while( xCurr < max.x )
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{
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float xP = ceil( xCurr ); // use ceil to get integer coords or else lines look odd
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draw->AddLine( ImVec2( xP, min.y ), ImVec2( xP, max.y ), 0x50FFFFFF );
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xCurr += xRefresh;
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}
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if( pValues_ )
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{
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// calc markers
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float currTotal = 0.0f;
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int mark = 0;
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for( int i = 0; i < NUM && mark < NUM_MARKERS; ++i )
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{
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currTotal += pValues_[i];
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if( total_ * markers[mark] < currTotal )
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{
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float xP = ceil( (float)(i+1)/(float)NUM * ( max.x - min.x ) + min.x ); // use ceil to get integer coords or else lines look odd
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draw->AddLine( ImVec2( xP, min.y ), ImVec2( xP, max.y ), 0xFFFF0000 );
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++mark;
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}
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}
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}
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}
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void CalcHistogramSize( int numShown_ )
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{
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ImVec2 wRegion = ImGui::GetContentRegionMax();
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float heightGone = 7.0f * ImGui::GetTextLineHeightWithSpacing();
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wRegion.y -= heightGone;
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wRegion.y /= (float) numShown_;
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const ImGuiStyle& style = ImGui::GetStyle();
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ImVec2 pad = style.FramePadding;
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wRegion.x -= 2.0f * pad.x;
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size = wRegion;
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}
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void Draw(const char* name_, bool* pOpen_ = NULL )
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{
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if (ImGui::Begin( name_, pOpen_ ))
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{
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int numShown = 0;
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if(ImGui::CollapsingHeader("Time Histogram"))
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{
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++numShown;
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ImGui::PlotHistogram("", times, NUM, 0, NULL, FLT_MAX, FLT_MAX, size );
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PlotRefreshLines( timesTotal, times );
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}
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if(ImGui::CollapsingHeader("Count Histogram"))
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{
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++numShown;
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ImGui::PlotHistogram("", counts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size );
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PlotRefreshLines( countsTotal, counts );
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}
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if(ImGui::CollapsingHeader("Hitch Time Histogram"))
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{
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++numShown;
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ImGui::PlotHistogram("", hitchTimes, NUM, 0, NULL, FLT_MAX, FLT_MAX, size );
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PlotRefreshLines();
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}
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if(ImGui::CollapsingHeader("Hitch Count Histogram"))
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{
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++numShown;
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ImGui::PlotHistogram("", hitchCounts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size );
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PlotRefreshLines();
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}
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if( ImGui::Button("Clear") )
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{
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Clear();
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}
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CalcHistogramSize( numShown );
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}
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ImGui::End();
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}
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};
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};
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@ -11,6 +11,7 @@
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#include <imgui.h>
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#include <imgui.h>
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#include "backends/imgui_impl_opengl3.h"
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#include "backends/imgui_impl_opengl3.h"
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_glfw.h"
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#include <blt/gfx/imgui/IconsFontAwesome5.h>
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void error_callback(int error, const char* description)
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void error_callback(int error, const char* description)
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{
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{
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@ -107,6 +108,9 @@ namespace blt::gfx
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// Setup Platform/Renderer backends
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window_state.window, true);
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ImGui_ImplGlfw_InitForOpenGL(window_state.window, true);
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#ifdef __EMSCRIPTEN__
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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ImGui_ImplOpenGL3_Init(glsl_version);
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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Reference in New Issue