match silly quad cubic wa

main
Brett 2025-03-21 00:18:19 -04:00
parent bf3a7fefd8
commit f49876dab2
3 changed files with 19 additions and 11 deletions

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@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.25)
include(FetchContent)
set(BLT_GRAPHICS_VERSION 2.0.6)
set(BLT_GRAPHICS_VERSION 2.0.7)
set(BLT_GRAPHICS_TEST_VERSION 0.0.1)
project(BLT_WITH_GRAPHICS VERSION ${BLT_GRAPHICS_VERSION})

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@ -123,7 +123,8 @@ namespace blt::gfx
[[nodiscard]] f32 length_fast() const;
vec2 m_p0, m_p1, m_p2, m_p3;
vec2 m_p0, m_p1, m_p2;
std::optional<vec2> m_p3;
};
struct point2d_t

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@ -127,14 +127,13 @@ namespace blt::gfx
return length;
}
curve2d_t::curve2d_t(const vec2 p0, const vec2 p1): m_p0(p0), m_p3(p1)
curve2d_t::curve2d_t(const vec2 p0, const vec2 p1): m_p0(p0), m_p2(p1)
{
const auto dir = (p1 - p0) / 3;
const auto dir = (p1 - p0) / 2;
m_p1 = p0 + dir;
m_p2 = p1 - dir;
}
curve2d_t::curve2d_t(const vec2 p0, const vec2 p1, const vec2 p2): m_p0(p0), m_p1(p1), m_p2(p1), m_p3(p2)
curve2d_t::curve2d_t(const vec2 p0, const vec2 p1, const vec2 p2): m_p0(p0), m_p1(p1), m_p2(p2)
{}
curve2d_t::curve2d_t(const vec2 p0, const vec2 p1, const vec2 p2, const vec2 p3): m_p0(p0), m_p1(p1), m_p2(p2), m_p3(p3)
@ -144,10 +143,14 @@ namespace blt::gfx
{
const auto t_inv = 1.0f - t;
const auto t_inv_sq = t_inv * t_inv;
const auto t_inv_cub = t_inv_sq * t_inv;
const auto t_sq = t * t;
const auto t_cub = t_sq * t;
return t_inv_cub * m_p0 + 3 * t_inv_sq * t * m_p1 + 3 * t_inv * t_sq * m_p2 + t_cub * m_p3;
if (m_p3)
{
const auto t_inv_cub = t_inv_sq * t_inv;
const auto t_cub = t_sq * t;
return t_inv_cub * m_p0 + 3 * t_inv_sq * t * m_p1 + 3 * t_inv * t_sq * m_p2 + t_cub * *m_p3;
}
return t_inv_sq * m_p0 + 2 * t_inv * t * m_p1 + t_sq * m_p2;
}
std::vector<line2d_t> curve2d_t::to_lines(const i32 segments, const float thickness) const
@ -196,8 +199,12 @@ namespace blt::gfx
{
const auto d1 = (m_p1 - m_p0).magnitude();
const auto d2 = (m_p2 - m_p1).magnitude();
const auto d3 = (m_p3 - m_p2).magnitude();
return d1 + d2 + d3;
if (m_p3)
{
const auto d3 = (*m_p3 - m_p2).magnitude();
return d1 + d2 + d3;
}
return d1 + d2;
}
void batch_renderer_2d::create()