working on loader
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8b7dd47b53
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fb29f1f513
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef BLT_WITH_GRAPHICS_OBJ_LOADER_H
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#define BLT_WITH_GRAPHICS_OBJ_LOADER_H
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#include "blt/math/vectors.h"
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namespace blt::gfx
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{
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typedef blt::vec4 vertex_t;
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typedef blt::vec3 uv_t;
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typedef blt::vec3 normal_t;
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struct face_t
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{
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std::int32_t vertex, uv, normal;
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};
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}
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#endif //BLT_WITH_GRAPHICS_OBJ_LOADER_H
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@ -30,14 +30,14 @@
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namespace blt::gfx
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namespace blt::gfx
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{
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{
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struct rectangle_t
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struct rectangle2d_t
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{
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{
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float x, y, width, height, rotation = 0;
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float x, y, width, height, rotation = 0;
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rectangle_t(float x, float y, float width, float height, float rotation): x(x), y(y), width(width), height(height), rotation(rotation)
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rectangle2d_t(float x, float y, float width, float height, float rotation): x(x), y(y), width(width), height(height), rotation(rotation)
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{}
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{}
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rectangle_t(float x, float y, float width, float height): x(x), y(y), width(width), height(height)
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rectangle2d_t(float x, float y, float width, float height): x(x), y(y), width(width), height(height)
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{}
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{}
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};
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};
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@ -68,7 +68,7 @@ namespace blt::gfx
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vertex_array* square_vao = nullptr;
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vertex_array* square_vao = nullptr;
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shader_t* shader = nullptr;
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shader_t* shader = nullptr;
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resource_manager& resources;
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resource_manager& resources;
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HASHMAP<std::string, HASHMAP<blt::vec4, HASHMAP<blt::vec4, std::vector<rectangle_t>, vec_hash>, vec_hash>> complex_rectangles;
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HASHMAP<std::string, HASHMAP<blt::vec4, HASHMAP<blt::vec4, std::vector<rectangle2d_t>, vec_hash>, vec_hash>> complex_rectangles;
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size_t draw_count_ = 0;
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size_t draw_count_ = 0;
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public:
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public:
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explicit batch_renderer_2d(resource_manager& resources): resources(resources)
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explicit batch_renderer_2d(resource_manager& resources): resources(resources)
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@ -76,20 +76,20 @@ namespace blt::gfx
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void create();
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void create();
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inline void drawRectangle(std::string_view texture, const rectangle_t& rectangle)
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inline void drawRectangle(std::string_view texture, const rectangle2d_t& rectangle)
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{
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{
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const static blt::vec4 empty{0, 0, 0, 0};
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const static blt::vec4 empty{0, 0, 0, 0};
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const static blt::vec4 full{1, 1, 1, 1};
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const static blt::vec4 full{1, 1, 1, 1};
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complex_rectangles[texture][empty][full].push_back(rectangle);
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complex_rectangles[texture][empty][full].push_back(rectangle);
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}
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}
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inline void drawRectangle(const blt::vec4& color, const rectangle_t& rectangle)
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inline void drawRectangle(const blt::vec4& color, const rectangle2d_t& rectangle)
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{
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{
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const static blt::vec4 empty{0, 0, 0, 0};
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const static blt::vec4 empty{0, 0, 0, 0};
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complex_rectangles[""][color][empty].push_back(rectangle);
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complex_rectangles[""][color][empty].push_back(rectangle);
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}
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}
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inline void drawRectangle(const draw_state& draw_info, const rectangle_t& rectangle)
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inline void drawRectangle(const draw_state& draw_info, const rectangle2d_t& rectangle)
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{
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{
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complex_rectangles[draw_info.texture_name][draw_info.color][draw_info.blend].push_back(rectangle);
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complex_rectangles[draw_info.texture_name][draw_info.color][draw_info.blend].push_back(rectangle);
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}
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}
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@ -88,6 +88,7 @@ namespace blt::gfx
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bool isKeyPressed(int key);
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bool isKeyPressed(int key);
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// TODO: maybe make this per key?
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bool keyPressedLastFrame();
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bool keyPressedLastFrame();
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double getFrameDeltaSeconds();
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double getFrameDeltaSeconds();
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@ -0,0 +1,18 @@
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <blt/gfx/loader/obj_loader.h>
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@ -25,7 +25,13 @@ void blt::gfx::first_person_camera::update()
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float speed_multi = 1;
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float speed_multi = 1;
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if (isKeyPressed(GLFW_KEY_ESCAPE) && )
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if (isKeyPressed(GLFW_KEY_ESCAPE) && keyPressedLastFrame())
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{
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if (isCursorLocked())
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unlockCursor();
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else
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lockCursor();
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}
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if (isKeyPressed(GLFW_KEY_LEFT_CONTROL))
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if (isKeyPressed(GLFW_KEY_LEFT_CONTROL))
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speed_multi = 10;
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speed_multi = 10;
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// TODO;
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// TODO;
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const float sensitivity = 10;
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const float sensitivity = 10;
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if (mouseMovedLastFrame() && isCursorLocked()) {
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if (mouseMovedLastFrame() && isCursorLocked())
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{
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auto dYaw = getMouseDX() * sensitivity * getFrameDeltaSeconds();
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auto dYaw = getMouseDX() * sensitivity * getFrameDeltaSeconds();
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auto dPitch = getMouseDY() * sensitivity * getFrameDeltaSeconds();
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auto dPitch = getMouseDY() * sensitivity * getFrameDeltaSeconds();
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