#pragma once #include "blt/gfx/font/IconsFontAwesome5.h" // from https://github.com/juliettef/IconFontCppHeaders #include #include "imgui_spectrum.h" #include #include namespace ImGui { namespace Spectrum { extern const unsigned int SourceSansProRegular_compressed_size; extern const unsigned int SourceSansProRegular_compressed_data[]; // defined later in the file } inline void SetupImGuiStyle(bool bStyleDark_, float alpha_) { ImGuiStyle& style = ImGui::GetStyle(); // light style from PacĂ´me Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267 style.Alpha = 1.0f; style.FrameRounding = 3.0f; style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f); //style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f); style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f); style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); //style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f); style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); //style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); //style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); //style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f); style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); //style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f); //style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); //style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); //style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); if (bStyleDark_) { for (int i = 0; i < ImGuiCol_COUNT; i++) { ImVec4& col = style.Colors[i]; float H, S, V; ImGui::ColorConvertRGBtoHSV(col.x, col.y, col.z, H, S, V); if (S < 0.1f) { V = 1.0f - V; } ImGui::ColorConvertHSVtoRGB(H, S, V, col.x, col.y, col.z); if (col.w < 1.00f) { col.w *= alpha_; } } } else { for (int i = 0; i < ImGuiCol_COUNT; i++) { ImVec4& col = style.Colors[i]; if (col.w < 1.00f) { col.x *= alpha_; col.y *= alpha_; col.z *= alpha_; col.w *= alpha_; } } } } inline bool CheckBoxFont(const char* name_, bool* pB_, const char* pOn_ = "[X]", const char* pOff_ = "[ ]") { if (*pB_) { ImGui::Text("%s", pOn_); } else { ImGui::Text("%s", pOff_); } bool bHover = false; bHover = bHover || ImGui::IsItemHovered(); ImGui::SameLine(); ImGui::Text("%s", name_); bHover = bHover || ImGui::IsItemHovered(); if (bHover && ImGui::IsMouseClicked(0)) { *pB_ = !*pB_; return true; } return false; } inline bool CheckBoxTick(const char* name_, bool* pB_) { return CheckBoxFont(name_, pB_, ICON_FA_CHECK_SQUARE, ICON_FA_SQUARE); } inline bool MenuItemCheckbox(const char* name_, bool* pB_) { bool retval = ImGui::MenuItem(name_); ImGui::SameLine(); if (*pB_) { ImGui::Text(ICON_FA_CHECK_SQUARE); } else { ImGui::Text(ICON_FA_SQUARE); } if (retval) { *pB_ = !*pB_; } return retval; } struct FrameTimeHistogram { // configuration params - modify these at will static const int NUM = 101; //last value is from T-1 to inf. float dT = 0.001f; // in seconds, default 1ms float refresh = 1.0f / 60.0f;// set this to your target refresh rate static const int NUM_MARKERS = 2; float markers[NUM_MARKERS] = {0.99f, 0.999f}; // data ImVec2 size = ImVec2(3.0f * NUM, 40.0f); float lastdT = 0.0f; float timesTotal; float countsTotal; float times[NUM]; float counts[NUM]; float hitchTimes[NUM]; float hitchCounts[NUM]; FrameTimeHistogram() { Clear(); } void Clear() { timesTotal = 0.0f; countsTotal = 0.0f; memset(times, 0, sizeof(times)); memset(counts, 0, sizeof(counts)); memset(hitchTimes, 0, sizeof(hitchTimes)); memset(hitchCounts, 0, sizeof(hitchCounts)); } int GetBin(float time_) { int bin = (int) std::floor(time_ / dT); if (bin >= NUM) { bin = NUM - 1; } return bin; } void Update(float deltaT_) { if (deltaT_ < 0.0f) { assert(false); return; } int bin = GetBin(deltaT_); times[bin] += deltaT_; timesTotal += deltaT_; counts[bin] += 1.0f; countsTotal += 1.0f; float hitch = abs(lastdT - deltaT_); int deltaBin = GetBin(hitch); hitchTimes[deltaBin] += hitch; hitchCounts[deltaBin] += 1.0f; lastdT = deltaT_; } void PlotRefreshLines(float total_ = 0.0f, float* pValues_ = NULL) { ImDrawList* draw = ImGui::GetWindowDrawList(); const ImGuiStyle& style = ImGui::GetStyle(); ImVec2 pad = style.FramePadding; ImVec2 min = ImGui::GetItemRectMin(); min.x += pad.x; ImVec2 max = ImGui::GetItemRectMax(); max.x -= pad.x; float xRefresh = (max.x - min.x) * refresh / (dT * NUM); float xCurr = xRefresh + min.x; while (xCurr < max.x) { float xP = ceil(xCurr); // use ceil to get integer coords or else lines look odd draw->AddLine(ImVec2(xP, min.y), ImVec2(xP, max.y), 0x50FFFFFF); xCurr += xRefresh; } if (pValues_) { // calc markers float currTotal = 0.0f; int mark = 0; for (int i = 0; i < NUM && mark < NUM_MARKERS; ++i) { currTotal += pValues_[i]; if (total_ * markers[mark] < currTotal) { float xP = ceil( (float) (i + 1) / (float) NUM * (max.x - min.x) + min.x); // use ceil to get integer coords or else lines look odd draw->AddLine(ImVec2(xP, min.y), ImVec2(xP, max.y), 0xFFFF0000); ++mark; } } } } void CalcHistogramSize(int numShown_) { ImVec2 wRegion = ImGui::GetContentRegionMax(); float heightGone = 7.0f * ImGui::GetTextLineHeightWithSpacing(); wRegion.y -= heightGone; wRegion.y /= (float) numShown_; const ImGuiStyle& style = ImGui::GetStyle(); ImVec2 pad = style.FramePadding; wRegion.x -= 2.0f * pad.x; size = wRegion; } void Draw(const char* name_, bool* pOpen_ = NULL) { if (ImGui::Begin(name_, pOpen_)) { int numShown = 0; if (ImGui::CollapsingHeader("Time Histogram")) { ++numShown; ImGui::PlotHistogram("", times, NUM, 0, NULL, FLT_MAX, FLT_MAX, size); PlotRefreshLines(timesTotal, times); } if (ImGui::CollapsingHeader("Count Histogram")) { ++numShown; ImGui::PlotHistogram("", counts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size); PlotRefreshLines(countsTotal, counts); } if (ImGui::CollapsingHeader("Hitch Time Histogram")) { ++numShown; ImGui::PlotHistogram("", hitchTimes, NUM, 0, NULL, FLT_MAX, FLT_MAX, size); PlotRefreshLines(); } if (ImGui::CollapsingHeader("Hitch Count Histogram")) { ++numShown; ImGui::PlotHistogram("", hitchCounts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size); PlotRefreshLines(); } if (ImGui::Button("Clear")) { Clear(); } CalcHistogramSize(numShown); } ImGui::End(); } }; };