/* * * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BLT_WITH_GRAPHICS_CAMERA_H #define BLT_WITH_GRAPHICS_CAMERA_H #include "blt/gfx/state.h" namespace blt::gfx { class first_person_camera { private: blt::vec3 position_; blt::vec3 rotation_; blt::vec3 speed_ {50, 50, 50}; public: void update(); inline void speed(const blt::vec3& speed) { speed_ = speed; } [[nodiscard]] inline const vec3& speed() const { return speed_; } [[nodiscard]] inline const vec3& position() const { return position_; } void update_view(matrix_state_manager& manager); }; } #endif //BLT_WITH_GRAPHICS_CAMERA_H