#include #include #include #include #include #include #include #include "blt/gfx/imgui/IconsFontAwesome5.h" #include "blt/gfx/renderer/resource_manager.h" #include "blt/gfx/renderer/batch_2d_renderer.h" blt::gfx::matrix_state_manager global_matrices; blt::gfx::resource_manager resources; blt::gfx::batch_renderer_2d renderer_2d(resources); float x = 0, y = 0, z = 0; float bx = 500, by = 500; float mx = 0, my = -9.8; void handle_input() { using namespace blt::gfx; float moveAtX = 0; float moveAtZ = 0; if (isKeyPressed(GLFW_KEY_W)) moveAtX = 1; else if (isKeyPressed(GLFW_KEY_S)) moveAtX = -1; else moveAtX = 0; if (isKeyPressed(GLFW_KEY_A)) moveAtZ = 1; else if (isKeyPressed(GLFW_KEY_D)) moveAtZ = -1; else moveAtZ = 0; const float speed = 270; y -= static_cast(moveAtX * speed * getFrameDeltaSeconds()); x += static_cast(moveAtZ * speed * getFrameDeltaSeconds()); blt::mat4x4 view; view.translate(x, y, z); global_matrices.setView(view); } void init() { using namespace blt::gfx; resources.enqueue("../resources/textures/cumdollar.jpg", "ibuythat"); resources.enqueue("../resources/textures/dfoedbi-28157978-1555-45c3-b2f4-d5e5fe25b253.png", "niko"); global_matrices.create_internals(); resources.load_resources(); renderer_2d.create(); } void update(std::int32_t width, std::int32_t height) { global_matrices.update_perspectives(width, height); ImGui::ShowDemoWindow(); ImGui::SetNextWindowSize(ImVec2(150, 85)); ImGui::Begin("Debug Info Panel", nullptr, ImGuiWindowFlags_NoResize); ImGui::Text("%s FPS: %f", ICON_FA_WRENCH, 1.0e9 / static_cast(blt::gfx::getFrameDelta())); ImGui::Text("Draw Count: %zu", renderer_2d.draw_count()); ImGui::End(); handle_input(); global_matrices.update(); const float w = 120, h = 120, cf = 30, rf = 15, crf = 10; renderer_2d.drawRectangle("ibuythat", (float)width/2.0f, (float)height/2.0f, (float)width, (float)height, 90.0f); renderer_2d.drawRectangle("niko", bx, by, w, h); bx += mx * blt::gfx::getFrameDeltaSeconds() * cf; by += my * blt::gfx::getFrameDeltaSeconds() * cf; if (bx < w / 2.0 || bx > width - w / 2.0) { mx = -mx; my += (static_cast(rand()) / static_cast(RAND_MAX) * rf + crf) - (rf + crf) / 2.0f; } if (by < h / 2.0 || by > height - h / 2.0) { my = -my; mx += (static_cast(rand()) / static_cast(RAND_MAX) * rf + crf) - (rf + crf) / 2.0f; } if (mx > 100 || mx < -100) { mx = mx * 0.2; } if (my > 100 || my < -100) my = my * 0.2; renderer_2d.render(); } int main() { blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update}.setSyncInterval(1)); global_matrices.cleanup(); resources.cleanup(); renderer_2d.cleanup(); blt::gfx::cleanup(); return 0; }