#pragma once /* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BLT_WITH_GRAPHICS_FRAMEBUFFER_H #define BLT_WITH_GRAPHICS_FRAMEBUFFER_H #include "blt/gfx/gl_includes.h" #include #include #include "blt/std/types.h" namespace blt::gfx { #define C(num) COLOR##num = GL_COLOR_ATTACHMENT##num, #define COLOR_LIST \ C(0) C(1) C(2) C(3) C(4) C(5) C(6) C(7) C(8) C(9) C(10) C(11) C(12) C(13) C(14) C(15) C(16) \ C(17) C(18) C(19) C(20) C(21) C(22) C(23) C(24) C(25) C(26) C(27) C(28) C(29) C(30) C(31) class fbo_t; class rbo_t { friend fbo_t; private: GLuint rboID; GLuint storage_type; blt::i32 width_, height_; public: rbo_t(): rboID(0), storage_type(0), width_(-1), height_(-1) {} void create(); void bind() const; void setStorage(GLuint storage_type, blt::i32 width, blt::i32 height); void updateStorage(blt::i32 width, blt::i32 height); void updateStorageMultiSampled(blt::i32 width, blt::i32 height, blt::i32 samples); static void unbind(); void destroy(); static rbo_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height); }; class fbo_t { public: enum class draw_t : GLuint { DRAW = GL_DRAW_FRAMEBUFFER, READ = GL_READ_FRAMEBUFFER, BOTH = GL_FRAMEBUFFER }; enum class attachment_t : GLuint { COLOR_LIST DEPTH_STENCIL = GL_DEPTH_STENCIL_ATTACHMENT, DEPTH = GL_DEPTH_ATTACHMENT, STENCIL = GL_STENCIL_ATTACHMENT }; private: GLuint fboID = 0; GLuint generic_bind_type = GL_FRAMEBUFFER; std::vector texture_buffers; std::vector render_buffers; blt::i32 width_ = -1, height_ = -1; public: // default used for fbo binding void create(draw_t bind_type = draw_t::BOTH); void bind(draw_t type = draw_t::BOTH) const; // this function takes ownership of the pointer. void attachTexture(blt::gfx::texture_gl* texture, attachment_t attachment, int level = 0); void updateBuffersStorage(blt::i32 width, blt::i32 height); // this function takes ownership of the render buffer void attachRenderBuffer(rbo_t rbo, attachment_t attachment); void blitTexture(const fbo_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0, GLuint filter = GL_NEAREST) const; void blitToScreen(blt::i32 width, blt::i32 height) const; void blitDepth(const fbo_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0, GLuint filter = GL_NEAREST) const; static bool validate(); static void unbind(); void destroy(); public: static fbo_t make_render_texture(blt::i32 width, blt::i32 height); }; #undef C #undef COLOR_LIST } #endif //BLT_WITH_GRAPHICS_FRAMEBUFFER_H