#ifdef __cplusplus #include const std::string shader_postprocess_vert = R"(" #version 300 es precision mediump float; layout (location = 0) in vec3 vertex; layout (location = 1) in vec2 uv_in; out vec2 pos; out vec2 uv; layout (std140) uniform GlobalMatrices { mat4 projection; mat4 ortho; mat4 view; mat4 pvm; mat4 ovm; }; uniform mat4 model; uniform float z_index; void main() { gl_Position = vec4(vertex.xy, z_index, 1.0); pos = vertex.xy; uv = uv_in; } ")"; #endif