#pragma once /* * Created by Brett on 15/12/23. * Licensed under GNU General Public License V3.0 * See LICENSE file for license detail */ #ifndef BLT_WITH_GRAPHICS_TEMPLATE_INPUT_H #define BLT_WITH_GRAPHICS_TEMPLATE_INPUT_H #include #include #include namespace blt::gfx { enum class KEY_STATE : std::uint8_t { RELEASE = 0, PRESS = 1, REPEAT = 2 }; enum class MOUSE_STATE : std::uint8_t { RELEASE = 0, PRESS = 1 }; class input_manager { public: double mouseX = 0, mouseY = 0; double mouseLastX = 0, mouseLastY = 0; double deltaX = 0, deltaY = 0; double scroll = 0; private: KEY_STATE* key_state; MOUSE_STATE* mouse_state; std::size_t key_size = 256; std::size_t mouse_size = 16; void expand_keys(std::size_t min) { auto new_size = std::max(key_size + 256, min); auto* new_key = new KEY_STATE[new_size]; std::memset(new_key, 0, new_size * sizeof(KEY_STATE)); std::memcpy(new_key, key_state, key_size * sizeof(KEY_STATE)); delete[] key_state; key_state = new_key; key_size = new_size; } void expand_mouse(std::size_t min) { auto new_size = std::max(mouse_size + 16, min); auto* new_mouse = new MOUSE_STATE[new_size]; std::memset(new_mouse, 0, new_size * sizeof(MOUSE_STATE)); std::memcpy(new_mouse, mouse_state, mouse_size * sizeof(MOUSE_STATE)); delete[] mouse_state; mouse_state = new_mouse; mouse_size = new_size; } public: input_manager() { key_state = new KEY_STATE[key_size]; mouse_state = new MOUSE_STATE[mouse_size]; std::memset(key_state, 0, key_size * sizeof(KEY_STATE)); std::memset(mouse_state, 0, mouse_size * sizeof(MOUSE_STATE)); } KEY_STATE& key(std::size_t key) { if (key >= key_size) expand_keys(key); return key_state[key]; } bool isKeyPressed(std::size_t key) { if (key >= key_size) expand_keys(key); return key_state[key] != KEY_STATE::RELEASE; } MOUSE_STATE& mouse(std::size_t mouse) { if (mouse >= mouse_size) expand_mouse(mouse); return mouse_state[mouse]; } bool isMousePressed(std::size_t mouse) { if (mouse >= mouse_size) expand_mouse(mouse); return mouse_state[mouse] != MOUSE_STATE::RELEASE; } void updateMousePos(double x, double y) { mouseLastX = mouseX; mouseLastY = mouseY; mouseX = x; mouseY = y; deltaX = mouseX - mouseLastX; deltaY = mouseY - mouseLastY; } void updateScroll(double s) { scroll = s; } ~input_manager() { delete[] key_state; delete[] mouse_state; } }; } #endif //BLT_WITH_GRAPHICS_TEMPLATE_INPUT_H