/* * * Copyright (C) 2023 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H #define BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H #include "blt/gfx/model.h" #include "blt/gfx/shader.h" namespace blt::gfx { struct rectangle { float x, y, width, height; }; class batch_renderer_2d { private: vertex_array* square_vao; shader_t* shader; public: /** * @param use_view_matrix should we use the view matrix when rendering? Defaults to false as the assumption is the view matrix is 3d */ void create(bool use_view_matrix = false); void cleanup(); }; } #endif //BLT_WITH_GRAPHICS_BATCH_2D_RENDERER_H