#pragma once #include "IconsFontAwesome5.h" // from https://github.com/juliettef/IconFontCppHeaders #include namespace ImGui { inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ ) { ImGuiStyle& style = ImGui::GetStyle(); // light style from PacĂ´me Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267 style.Alpha = 1.0f; style.FrameRounding = 3.0f; style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f); //style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f); style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f); style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); //style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f); style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); //style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); //style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); //style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f); style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); //style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f); //style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); //style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f); style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); //style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); if( bStyleDark_ ) { for (int i = 0; i < ImGuiCol_COUNT; i++) { ImVec4& col = style.Colors[i]; float H, S, V; ImGui::ColorConvertRGBtoHSV( col.x, col.y, col.z, H, S, V ); if( S < 0.1f ) { V = 1.0f - V; } ImGui::ColorConvertHSVtoRGB( H, S, V, col.x, col.y, col.z ); if( col.w < 1.00f ) { col.w *= alpha_; } } } else { for (int i = 0; i < ImGuiCol_COUNT; i++) { ImVec4& col = style.Colors[i]; if( col.w < 1.00f ) { col.x *= alpha_; col.y *= alpha_; col.z *= alpha_; col.w *= alpha_; } } } } inline bool CheckBoxFont( const char* name_, bool* pB_, const char* pOn_ = "[X]", const char* pOff_="[ ]" ) { if( *pB_ ) { ImGui::Text("%s", pOn_); } else { ImGui::Text("%s", pOff_); } bool bHover = false; bHover = bHover || ImGui::IsItemHovered(); ImGui::SameLine(); ImGui::Text( "%s", name_ ); bHover = bHover || ImGui::IsItemHovered(); if( bHover && ImGui::IsMouseClicked(0) ) { *pB_ = ! *pB_; return true; } return false; } inline bool CheckBoxTick( const char* name_, bool* pB_ ) { return CheckBoxFont( name_, pB_, ICON_FA_CHECK_SQUARE, ICON_FA_SQUARE ); } inline bool MenuItemCheckbox( const char* name_, bool* pB_ ) { bool retval = ImGui::MenuItem( name_ ); ImGui::SameLine(); if( *pB_ ) { ImGui::Text(ICON_FA_CHECK_SQUARE); } else { ImGui::Text(ICON_FA_SQUARE); } if( retval ) { *pB_ = ! *pB_; } return retval; } struct FrameTimeHistogram { // configuration params - modify these at will static const int NUM = 101; //last value is from T-1 to inf. float dT = 0.001f; // in seconds, default 1ms float refresh = 1.0f/60.0f;// set this to your target refresh rate static const int NUM_MARKERS = 2; float markers[NUM_MARKERS] = { 0.99f, 0.999f }; // data ImVec2 size = ImVec2( 3.0f * NUM, 40.0f ); float lastdT = 0.0f; float timesTotal; float countsTotal; float times[ NUM]; float counts[NUM]; float hitchTimes[ NUM]; float hitchCounts[NUM]; FrameTimeHistogram() { Clear(); } void Clear() { timesTotal = 0.0f; countsTotal = 0.0f; memset(times, 0, sizeof(times) ); memset(counts, 0, sizeof(counts) ); memset(hitchTimes, 0, sizeof(hitchTimes) ); memset(hitchCounts, 0, sizeof(hitchCounts) ); } int GetBin( float time_ ) { int bin = (int)floor( time_ / dT ); if( bin >= NUM ) { bin = NUM - 1; } return bin; } void Update( float deltaT_ ) { if( deltaT_ < 0.0f ) { assert(false); return; } int bin = GetBin( deltaT_ ); times[ bin] += deltaT_; timesTotal += deltaT_; counts[bin] += 1.0f; countsTotal += 1.0f; float hitch = abs( lastdT - deltaT_ ); int deltaBin = GetBin( hitch ); hitchTimes[ deltaBin] += hitch; hitchCounts[deltaBin] += 1.0f; lastdT = deltaT_; } void PlotRefreshLines( float total_ = 0.0f, float* pValues_ = NULL) { ImDrawList* draw = ImGui::GetWindowDrawList(); const ImGuiStyle& style = ImGui::GetStyle(); ImVec2 pad = style.FramePadding; ImVec2 min = ImGui::GetItemRectMin(); min.x += pad.x; ImVec2 max = ImGui::GetItemRectMax(); max.x -= pad.x; float xRefresh = (max.x - min.x) * refresh / ( dT * NUM ); float xCurr = xRefresh + min.x; while( xCurr < max.x ) { float xP = ceil( xCurr ); // use ceil to get integer coords or else lines look odd draw->AddLine( ImVec2( xP, min.y ), ImVec2( xP, max.y ), 0x50FFFFFF ); xCurr += xRefresh; } if( pValues_ ) { // calc markers float currTotal = 0.0f; int mark = 0; for( int i = 0; i < NUM && mark < NUM_MARKERS; ++i ) { currTotal += pValues_[i]; if( total_ * markers[mark] < currTotal ) { float xP = ceil( (float)(i+1)/(float)NUM * ( max.x - min.x ) + min.x ); // use ceil to get integer coords or else lines look odd draw->AddLine( ImVec2( xP, min.y ), ImVec2( xP, max.y ), 0xFFFF0000 ); ++mark; } } } } void CalcHistogramSize( int numShown_ ) { ImVec2 wRegion = ImGui::GetContentRegionMax(); float heightGone = 7.0f * ImGui::GetTextLineHeightWithSpacing(); wRegion.y -= heightGone; wRegion.y /= (float) numShown_; const ImGuiStyle& style = ImGui::GetStyle(); ImVec2 pad = style.FramePadding; wRegion.x -= 2.0f * pad.x; size = wRegion; } void Draw(const char* name_, bool* pOpen_ = NULL ) { if (ImGui::Begin( name_, pOpen_ )) { int numShown = 0; if(ImGui::CollapsingHeader("Time Histogram")) { ++numShown; ImGui::PlotHistogram("", times, NUM, 0, NULL, FLT_MAX, FLT_MAX, size ); PlotRefreshLines( timesTotal, times ); } if(ImGui::CollapsingHeader("Count Histogram")) { ++numShown; ImGui::PlotHistogram("", counts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size ); PlotRefreshLines( countsTotal, counts ); } if(ImGui::CollapsingHeader("Hitch Time Histogram")) { ++numShown; ImGui::PlotHistogram("", hitchTimes, NUM, 0, NULL, FLT_MAX, FLT_MAX, size ); PlotRefreshLines(); } if(ImGui::CollapsingHeader("Hitch Count Histogram")) { ++numShown; ImGui::PlotHistogram("", hitchCounts, NUM, 0, NULL, FLT_MAX, FLT_MAX, size ); PlotRefreshLines(); } if( ImGui::Button("Clear") ) { Clear(); } CalcHistogramSize( numShown ); } ImGui::End(); } }; };