#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef BLT_WITH_GRAPHICS_FRAMEBUFFER_H
#define BLT_WITH_GRAPHICS_FRAMEBUFFER_H
#include "blt/gfx/gl_includes.h"
#include
#include
#include "blt/std/types.h"
namespace blt::gfx
{
#define C(num) COLOR##num = GL_COLOR_ATTACHMENT##num,
#define COLOR_LIST \
C(0) C(1) C(2) C(3) C(4) C(5) C(6) C(7) C(8) C(9) C(10) C(11) C(12) C(13) C(14) C(15) C(16) \
C(17) C(18) C(19) C(20) C(21) C(22) C(23) C(24) C(25) C(26) C(27) C(28) C(29) C(30) C(31)
class fbo_t;
class rbo_t
{
friend fbo_t;
private:
GLuint rboID;
GLuint storage_type;
public:
rbo_t(): rboID(0), storage_type(0)
{}
void create();
void bind() const;
void setStorage(GLuint storage_type, blt::i32 width, blt::i32 height);
void updateStorage(blt::i32 width, blt::i32 height) const;
static void unbind();
void destroy();
static rbo_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height);
};
class fbo_t
{
public:
enum class draw_t : GLuint
{
DRAW = GL_DRAW_FRAMEBUFFER,
READ = GL_READ_FRAMEBUFFER,
BOTH = GL_FRAMEBUFFER
};
enum class attachment_t : GLuint
{
COLOR_LIST
DEPTH_STENCIL = GL_DEPTH_STENCIL_ATTACHMENT,
DEPTH = GL_DEPTH_ATTACHMENT,
STENCIL = GL_STENCIL_ATTACHMENT
};
private:
GLuint fboID = 0;
GLuint generic_bind_type = GL_FRAMEBUFFER;
std::vector texture_buffers;
std::vector render_buffers;
public:
// default used for fbo binding
void create(draw_t bind_type = draw_t::BOTH);
void bind(draw_t type = draw_t::BOTH) const;
// this function takes ownership of the pointer.
void attachTexture(blt::gfx::texture_gl* texture, attachment_t attachment, int level = 0);
void updateBuffersStorage(blt::i32 width, blt::i32 height);
// this function takes ownership of the render buffer
void attachRenderBuffer(rbo_t rbo, attachment_t attachment);
static bool validate();
static void unbind();
void destroy();
public:
static fbo_t make_render_texture(blt::i32 width, blt::i32 height);
};
#undef C
#undef COLOR_LIST
}
#endif //BLT_WITH_GRAPHICS_FRAMEBUFFER_H