#ifdef __cplusplus #include const std::string shader_3d_textured_frag = R"(" #version 300 es precision mediump float; out vec4 FragColor; in vec2 uv; in vec2 pos; in vec3 normal; uniform sampler2D tex; uniform vec4 color; uniform vec4 use_texture; vec4 linear_iter(vec4 i, vec4 p, float factor){ return (i + p) * factor; } void main() { FragColor = texture(tex, uv) * vec4(abs(normal), 1.0); } ")"; #endif