/* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "blt/gfx/renderer/resource_manager.h" #include "blt/gfx/renderer/batch_2d_renderer.h" #include "blt/gfx/renderer/camera.h" #include blt::gfx::matrix_state_manager global_matrices; blt::gfx::resource_manager resources; blt::gfx::batch_renderer_2d renderer_2d(resources, global_matrices); blt::gfx::first_person_camera camera; void init(const blt::gfx::window_data&) { using namespace blt::gfx; global_matrices.create_internals(); resources.load_resources(); renderer_2d.create(); } void update(const blt::gfx::window_data& data) { global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000); camera.update(); camera.update_view(global_matrices); global_matrices.update(); renderer_2d.render(data.width, data.height); } void destroy(const blt::gfx::window_data&) { global_matrices.cleanup(); resources.cleanup(); renderer_2d.cleanup(); blt::gfx::cleanup(); } int main() { blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update, destroy}.setSyncInterval(1)); }