BLT-With-Graphics-Template/include/blt/gfx/framebuffer.h

171 lines
6.2 KiB
C++

#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_WITH_GRAPHICS_FRAMEBUFFER_H
#define BLT_WITH_GRAPHICS_FRAMEBUFFER_H
#include "blt/gfx/gl_includes.h"
#include <blt/gfx/texture.h>
#include <vector>
#include "blt/std/types.h"
namespace blt::gfx
{
#define C(num) COLOR##num = GL_COLOR_ATTACHMENT##num,
#define COLOR_LIST \
C(0) C(1) C(2) C(3) C(4) C(5) C(6) C(7) C(8) C(9) C(10) C(11) C(12) C(13) C(14) C(15) C(16) \
C(17) C(18) C(19) C(20) C(21) C(22) C(23) C(24) C(25) C(26) C(27) C(28) C(29) C(30) C(31)
class frame_buffer_t;
class render_buffer_t
{
friend frame_buffer_t;
private:
GLuint rboID;
GLuint storage_type;
blt::i32 width_, height_;
blt::i32 samples = 0;
public:
render_buffer_t(): rboID(0), storage_type(0), width_(-1), height_(-1)
{}
void create();
void bind() const;
void setStorage(GLuint storage_type, blt::i32 width, blt::i32 height);
void setStorageMultiSampled(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples);
void updateStorage(blt::i32 width, blt::i32 height);
void updateStorageMultiSampled(blt::i32 width, blt::i32 height, blt::i32 samples);
void resize(blt::i32 width, blt::i32 height);
static void unbind();
void destroy();
static render_buffer_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height);
static render_buffer_t make_render_buffer(GLuint storage_type, blt::i32 width, blt::i32 height, blt::i32 samples);
};
class frame_buffer_t
{
public:
enum class draw_t : GLuint
{
DRAW = GL_DRAW_FRAMEBUFFER,
READ = GL_READ_FRAMEBUFFER,
BOTH = GL_FRAMEBUFFER
};
enum class attachment_t : GLuint
{
COLOR_LIST
DEPTH_STENCIL = GL_DEPTH_STENCIL_ATTACHMENT,
DEPTH = GL_DEPTH_ATTACHMENT,
STENCIL = GL_STENCIL_ATTACHMENT
};
private:
GLuint fboID = 0;
GLuint generic_bind_type = GL_FRAMEBUFFER;
std::vector<blt::gfx::texture_gl*> texture_buffers;
std::vector<render_buffer_t> render_buffers;
blt::i32 width_ = -1, height_ = -1;
public:
// default used for fbo binding
void create(draw_t bind_type = draw_t::BOTH);
void bind(draw_t type = draw_t::BOTH) const;
// this function takes ownership of the pointer.
void attachTexture(blt::gfx::texture_gl* texture, attachment_t attachment, int level = 0);
void updateBuffersStorage(blt::i32 width, blt::i32 height);
// this function takes ownership of the render buffer
void attachRenderBuffer(render_buffer_t rbo, attachment_t attachment);
void blitTexture(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST, attachment_t attachment_read = attachment_t::COLOR0,
attachment_t attachment_write = attachment_t::COLOR0) const;
void blitToScreen(blt::i32 width, blt::i32 height) const;
void blitDepth(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST) const;
void blitStencil(const frame_buffer_t& draw, blt::i32 srcX_off = 0, blt::i32 srcY_off = 0, blt::i32 destX_off = 0, blt::i32 destY_off = 0,
GLuint filter = GL_NEAREST) const;
static bool validate();
static void unbind();
static void bindScreen(draw_t type);
void destroy();
[[nodiscard]] auto& getTexture(attachment_t attachment)
{
return *texture_buffers[static_cast<GLuint>(attachment) - static_cast<GLuint>(attachment_t::COLOR0)];
}
[[nodiscard]] const auto& getTexture(attachment_t attachment) const
{
return *texture_buffers[static_cast<GLuint>(attachment)];
}
[[nodiscard]] i32 getHeight() const
{
return height_;
}
[[nodiscard]] i32 getWidth() const
{
return width_;
}
auto getBufferID() const
{
return fboID;
}
public:
static frame_buffer_t make_render_texture(blt::i32 width, blt::i32 height);
static frame_buffer_t make_multisample_render_texture(blt::i32 width, blt::i32 height, blt::i32 samples);
static frame_buffer_t make_render_target(blt::i32 width, blt::i32 height);
static frame_buffer_t make_multisample_render_target(blt::i32 width, blt::i32 height, blt::i32 samples);
};
#undef C
#undef COLOR_LIST
}
#endif //BLT_WITH_GRAPHICS_FRAMEBUFFER_H