24 lines
470 B
GLSL
24 lines
470 B
GLSL
#ifdef __cplusplus
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#include <string>
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const std::string shader_test_frag = R"("
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#version 300 es
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precision mediump float;
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out vec4 FragColor;
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in vec2 uv;
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in vec2 pos;
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uniform sampler2D tex;
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vec4 linear_iter(vec4 i, vec4 p, float factor){
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return (i + p) * factor;
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}
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void main() {
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//FragColor = vec4(pos, 0.0, 1.0f);
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FragColor = texture(tex, uv);
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//FragColor = linear_iter(texture(tex, uv), vec4(pos, 0.0, 1.0), (uv.x + uv.y + 1.0) / 3.0);
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}
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")";
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#endif |