BLT-With-Graphics-Template/src/blt/gfx/state.cpp

83 lines
2.7 KiB
C++

/*
* <Short Description>
* Copyright (C) 2023 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/gfx/state.h>
#include <blt/std/logging.h>
#include "blt/std/assert.h"
void blt::gfx::matrix_state_manager::update()
{
pvm = perspective * view;
blt::mat4x4 scaled;
scaled.scale(scale_2d);
ovm = scaled * ortho * view_2d;
BLT_ASSERT(global_matrix_ubo != nullptr && "You forgot to call create_internals(). Make sure you call cleanup() as well!");
global_matrix_ubo->upload((void*)perspective.ptr(), sizeof(blt::mat4x4), 0);
global_matrix_ubo->upload((void*)ortho.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4));
global_matrix_ubo->upload((void*)view.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 2);
global_matrix_ubo->upload((void*)pvm.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 3);
global_matrix_ubo->upload((void*)ovm.ptr(), sizeof(blt::mat4x4), sizeof(blt::mat4x4) * 4);
}
void blt::gfx::matrix_state_manager::update_perspectives(std::int32_t width, std::int32_t height, float fov, float near, float far, float ortho_near,
float ortho_far)
{
if (width != last_width || height != last_height)
{
last_width = width;
last_height = height;
perspective = blt::perspective(fov, (float)width / (float)height, near, far);
ortho = blt::ortho(0, (float)width, (float)height, 0, ortho_near, ortho_far);
}
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getView() const
{
return view;
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getOrtho() const
{
return ortho;
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getPerspective() const
{
return perspective;
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getPvm() const
{
return pvm;
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getOvm() const
{
return ovm;
}
const blt::mat4x4& blt::gfx::matrix_state_manager::getView2D() const
{
return view_2d;
}
const blt::vec3& blt::gfx::matrix_state_manager::getScale2D() const
{
return scale_2d;
}