155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
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* <Short Description>
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* Copyright (C) 2023 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <blt/gfx/model.h>
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#include <blt/std/memory_util.h>
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#include "blt/std/logging.h"
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namespace blt::gfx
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{
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void static_dynamic_array::swap()
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{
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size_t next_size = blt::mem::next_byte_allocation(size_);
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auto* new_data = new vbo_type[next_size];
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if (std::holds_alternative<vbo_type*>(data_))
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{
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auto* ptr = std::get<vbo_type*>(data_);
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for (size_t i = 0; i < size_; i++)
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new_data[i] = ptr[i];
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delete[] ptr;
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} else
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{
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auto data = std::get<array_t>(data_);
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for (size_t i = 0; i < DATA_SIZE; i++)
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new_data[i] = data[i];
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}
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data_ = new_data;
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size_ = next_size;
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}
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static_dynamic_array::static_dynamic_array() = default;
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static_dynamic_array::vbo_type& static_dynamic_array::operator[](size_t index)
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{
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if (index >= size_)
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swap();
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max = std::max(index, max);
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if (std::holds_alternative<vbo_type*>(data_))
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return std::get<vbo_type*>(data_)[index];
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else
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return std::get<array_t>(data_)[index];
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}
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/*
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* -----------------------------------
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* vbo_t
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* -----------------------------------
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*/
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void vertex_buffer_t::create(GLint type)
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{
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glGenBuffers(1, &bufferID_);
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buffer_type = type;
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}
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void vertex_buffer_t::destroy()
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{
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// prevent multiple destroys of the same object, in cases of multi attribute binds
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if (bufferID_ == 0)
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return;
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glDeleteBuffers(1, &bufferID_);
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bufferID_ = 0;
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}
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void vertex_buffer_t::allocate(GLsizeiptr size, GLint mem_type, const void* data)
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{
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bind();
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size_ = size;
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glBufferData(buffer_type, size, data, mem_type);
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memory_type = mem_type;
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}
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void vertex_buffer_t::update(GLsizeiptr size, void* data)
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{
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if (size <= size_)
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sub_update(0, size, data);
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else
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allocate(size, memory_type, data);
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size_ = size;
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}
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void vertex_buffer_t::sub_update(GLsizeiptr offset, GLsizeiptr size, void* data) const
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{
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bind();
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glBufferSubData(buffer_type, offset, size, data);
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}
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void vertex_buffer_t::bind() const
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{
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glBindBuffer(buffer_type, bufferID_);
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}
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void vertex_buffer_t::unbind() const
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{
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glBindBuffer(buffer_type, 0);
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}
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/*
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* ----------------------------
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* basic_vertex_array
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* ----------------------------
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*/
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vertex_array_t::vertex_array_t(): vaoID(0)
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{
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glGenVertexArrays(1, &vaoID);
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}
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vertex_array_t::~vertex_array_t()
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{
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// free all VBOs
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for (size_t i = 0; i < VBOs.used(); i++)
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VBOs[i] = nullptr;
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element.destroy();
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// then free the vertex array
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glDeleteVertexArrays(1, &vaoID);
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}
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void vertex_array_t::bindVBO(const vertex_buffer_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset)
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{
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handle_vbo(vbo, attribute_number, coordinate_size, type, stride, offset);
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VBOs[attribute_number] = make_vbo(vbo);
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}
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void vertex_array_t::bindVBO(const static_dynamic_array::vbo_type& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset)
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{
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handle_vbo(vbo->vbo, attribute_number, coordinate_size, type, stride, offset);
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VBOs[attribute_number] = vbo;
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}
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void vertex_array_t::handle_vbo(const vertex_buffer_t& vbo, int attribute_number, int coordinate_size, GLenum type, int stride, long offset)
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{
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used_attributes.insert(attribute_number);
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bind();
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vbo.bind();
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glVertexAttribPointer(attribute_number, coordinate_size, type, GL_FALSE, stride < 0 ? 0 : stride, (void*) offset);
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glEnableVertexAttribArray(attribute_number);
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unbind();
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}
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} |