BLT-With-Graphics-Template/include/blt/gfx/model.h

93 lines
2.9 KiB
C++

/*
* <Short Description>
* Copyright (C) 2023 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_WITH_GRAPHICS_MODEL_H
#define BLT_WITH_GRAPHICS_MODEL_H
#include <blt/math/vectors.h>
#include <vector>
#include <blt/gfx/gl_includes.h>
#include <variant>
namespace blt::gfx
{
class model_data
{
public:
private:
std::vector<blt::vec3f> vertices;
std::vector<blt::vec2f> uvs;
std::vector<blt::vec3f> normals;
};
class static_dynamic_array
{
private:
static constexpr size_t DATA_SIZE = 8;
std::variant<GLuint[DATA_SIZE], GLuint*> data_;
size_t size_ = DATA_SIZE;
public:
static_dynamic_array() = default;
static_dynamic_array(const static_dynamic_array& copy) = delete;
static_dynamic_array(static_dynamic_array&& move) noexcept;
static_dynamic_array& operator=(const static_dynamic_array& copy) = delete;
static_dynamic_array& operator=(static_dynamic_array&& move) = delete;
~static_dynamic_array()
{
if (std::holds_alternative<GLuint*>(data_))
delete[] std::get<GLuint*>(data_);
}
};
/**
* basic VAO class.
*/
class basic_vertex_array
{
private:
struct vbo_t
{
GLuint bufferID_ = 0;
GLsizeiptr size_ = 0;
vbo_t();
void bind(GLint buffer_type = GL_ARRAY_BUFFER) const;
void allocate(GLsizeiptr size, GLint buffer_type = GL_ARRAY_BUFFER, GLint memory_type = GL_STATIC_DRAW, void* data = nullptr);
static void sub_update(GLsizeiptr offset, GLsizeiptr size, void* data, GLint buffer_type = GL_ARRAY_BUFFER);
void update(GLsizeiptr size, void* data, GLint buffer_type = GL_ARRAY_BUFFER, GLint memory_type = GL_STATIC_DRAW);
~vbo_t();
};
GLuint vaoID;
public:
basic_vertex_array();
};
}
#endif //BLT_WITH_GRAPHICS_MODEL_H