174 lines
6.2 KiB
C++
174 lines
6.2 KiB
C++
/*
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* <Short Description>
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* Copyright (C) 2023 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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#define BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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#include <blt/std/hashmap.h>
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#include <blt/std/string.h>
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#include <blt/meta/config_generator.h>
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#include <blt/gfx/texture.h>
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#include <mutex>
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#include <vector>
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#include <optional>
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#include <string>
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#include "blt/compatibility.h"
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#include "blt/std/ranges.h"
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namespace blt::gfx
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{
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struct texture_info
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{
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public:
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texture_info() = default;
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explicit texture_info(std::string path, std::string name): path(std::move(path)), name(std::move(name))
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{}
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BLT_MAKE_GETTER(std::string, path);
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BLT_MAKE_GETTER(std::string, name);
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BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_width);
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BLT_MAKE_GETTER_AND_SETTER(blt::i32, desired_height);
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private:
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std::string path;
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std::string name;
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blt::i32 desired_width = 0;
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blt::i32 desired_height = 0;
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};
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class texture_array
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{
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public:
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texture_array(std::string name, i32 width, i32 height): name(std::move(name)), width(width), height(height)
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{}
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void add_texture(std::string path, std::string t_name = "")
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{
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textures.push_back(texture_info{std::move(path), std::move(t_name)}.set_desired_width(width).set_desired_height(height));
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}
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BLT_MAKE_GETTER(std::vector<texture_info>, textures);
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BLT_MAKE_GETTER(std::string, name);
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private:
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std::vector<texture_info> textures;
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std::string name;
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i32 width;
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i32 height;
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};
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class resource_manager
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{
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private:
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struct texture_destination
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{
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std::vector<texture_file*>* vec = nullptr;
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std::optional<blt::size_t> order = {};
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texture_destination() = default;
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explicit texture_destination(std::vector<texture_file*>* vec): vec(vec)
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{}
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explicit texture_destination(std::vector<texture_file*>* vec, blt::size_t order): vec(vec), order(order)
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{}
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void add(texture_file* file) const
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{
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if (order)
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vec->insert(vec->begin() + static_cast<blt::ptrdiff_t>(*order), file);
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else
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vec->push_back(file);
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}
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};
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std::mutex load_lock;
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std::mutex save_lock;
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std::vector<std::pair<texture_destination, texture_info>> textures_to_load;
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std::vector<texture_file*> loaded_textures;
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std::vector<std::pair<std::string, std::vector<texture_file*>>> loaded_arrays;
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blt::hashmap_t<std::string, texture_gl2D*> textures_2d;
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blt::hashmap_t<std::string, gl_texture2D_array*> texture_arrays_2d;
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std::string resource_prefix;
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void load_to_gl();
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public:
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resource_manager() = default;
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explicit resource_manager(std::string_view resource_prefix): resource_prefix(resource_prefix)
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{
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if (!blt::string::ends_with(this->resource_prefix, "/"))
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this->resource_prefix += '/';
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}
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void enqueue(std::string path, std::string name = "")
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{
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textures_to_load.emplace_back(texture_destination{&loaded_textures}, texture_info{std::move(path), std::move(name)});
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}
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void with(texture_info info)
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{
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textures_to_load.emplace_back(texture_destination{&loaded_textures}, std::move(info));
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}
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void with(texture_array array)
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{
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loaded_arrays.emplace_back(array.get_name(), std::vector<texture_file*>{});
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auto& dest = loaded_arrays.back();
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for (const auto& [index, texture] : blt::enumerate(array.get_textures()))
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textures_to_load.emplace_back(texture_destination{&dest.second, index}, std::move(texture));
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}
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void load_resources(std::size_t threads = 8);
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inline std::optional<texture_gl2D*> get(const std::string& name)
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{
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if (name.empty() || textures_2d.find(name) == textures_2d.end())
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return {};
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return textures_2d[name];
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}
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/**
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* Directly sets the internal representation of the texture. Can be used to set custom, non file system loaded textures.
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* Note: this function takes ownership of the ptr.
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*/
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inline void set(std::string_view name, texture_gl2D* texture)
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{
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textures_2d[name] = texture;
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}
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/**
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* Sets the directory used to prefix all asset loading with
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*/
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inline void setPrefixDirectory(std::string path)
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{
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if (!blt::string::ends_with(resource_prefix, "/"))
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resource_prefix += '/';
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resource_prefix = std::move(path);
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}
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void cleanup();
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};
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}
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#endif //BLT_WITH_GRAPHICS_RESOURCE_MANAGER_H
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