BLT-With-Graphics-Template/include/blt/gfx/renderer/shaders/3d_textured.vert

34 lines
586 B
GLSL

#ifdef __cplusplus
#include <string>
const std::string shader_3d_textured_vert = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec3 vertex_in;
layout (location = 1) in vec2 uv_in;
layout (location = 2) in vec3 normal_in;
out vec2 pos;
out vec3 normal;
out vec2 uv;
layout (std140) uniform GlobalMatrices
{
mat4 projection;
mat4 ortho;
mat4 view;
mat4 pvm;
mat4 ovm;
};
uniform mat4 model;
void main() {
gl_Position = pvm * model * vec4(vertex_in, 1.0);
pos = vertex_in.xy;
uv = uv_in;
normal = normal_in;
}
")";
#endif