787 lines
27 KiB
C
787 lines
27 KiB
C
//========================================================================
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// GLFW 3.3 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#pragma once
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#if defined(_GLFW_USE_CONFIG_H)
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#include "glfw_config.h"
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#endif
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#if defined(GLFW_INCLUDE_GLCOREARB) || \
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defined(GLFW_INCLUDE_ES1) || \
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defined(GLFW_INCLUDE_ES2) || \
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defined(GLFW_INCLUDE_ES3) || \
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defined(GLFW_INCLUDE_ES31) || \
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defined(GLFW_INCLUDE_ES32) || \
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defined(GLFW_INCLUDE_NONE) || \
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defined(GLFW_INCLUDE_GLEXT) || \
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defined(GLFW_INCLUDE_GLU) || \
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defined(GLFW_INCLUDE_VULKAN) || \
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defined(GLFW_DLL)
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#error "You must not define any header option macros when compiling GLFW"
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#endif
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#define GLFW_INCLUDE_NONE
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#include "../include/GLFW/glfw3.h"
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#define _GLFW_INSERT_FIRST 0
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#define _GLFW_INSERT_LAST 1
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#define _GLFW_POLL_PRESENCE 0
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#define _GLFW_POLL_AXES 1
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#define _GLFW_POLL_BUTTONS 2
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#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
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#define _GLFW_MESSAGE_SIZE 1024
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typedef int GLFWbool;
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typedef struct _GLFWerror _GLFWerror;
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typedef struct _GLFWinitconfig _GLFWinitconfig;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWctxconfig _GLFWctxconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWcontext _GLFWcontext;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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typedef struct _GLFWcursor _GLFWcursor;
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typedef struct _GLFWmapelement _GLFWmapelement;
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typedef struct _GLFWmapping _GLFWmapping;
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typedef struct _GLFWjoystick _GLFWjoystick;
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typedef struct _GLFWtls _GLFWtls;
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typedef struct _GLFWmutex _GLFWmutex;
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typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
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typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
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typedef void (* _GLFWswapintervalfun)(int);
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typedef int (* _GLFWextensionsupportedfun)(const char*);
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typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
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typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
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#define GL_VERSION 0x1f02
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#define GL_NONE 0
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_EXTENSIONS 0x1f03
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#define GL_NUM_EXTENSIONS 0x821d
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#define GL_CONTEXT_FLAGS 0x821e
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned char GLubyte;
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typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
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typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
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typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
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typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
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#define VK_NULL_HANDLE 0
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typedef void* VkInstance;
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typedef void* VkPhysicalDevice;
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typedef uint64_t VkSurfaceKHR;
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typedef uint32_t VkFlags;
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typedef uint32_t VkBool32;
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typedef enum VkStructureType
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{
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VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
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VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
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VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
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VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
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VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
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VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
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VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
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} VkStructureType;
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typedef enum VkResult
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{
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VK_SUCCESS = 0,
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VK_NOT_READY = 1,
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VK_TIMEOUT = 2,
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VK_EVENT_SET = 3,
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VK_EVENT_RESET = 4,
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VK_INCOMPLETE = 5,
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VK_ERROR_OUT_OF_HOST_MEMORY = -1,
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VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
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VK_ERROR_INITIALIZATION_FAILED = -3,
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VK_ERROR_DEVICE_LOST = -4,
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VK_ERROR_MEMORY_MAP_FAILED = -5,
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VK_ERROR_LAYER_NOT_PRESENT = -6,
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VK_ERROR_EXTENSION_NOT_PRESENT = -7,
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VK_ERROR_FEATURE_NOT_PRESENT = -8,
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VK_ERROR_INCOMPATIBLE_DRIVER = -9,
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VK_ERROR_TOO_MANY_OBJECTS = -10,
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VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
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VK_ERROR_SURFACE_LOST_KHR = -1000000000,
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VK_SUBOPTIMAL_KHR = 1000001003,
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VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
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VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
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VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
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VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
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VK_RESULT_MAX_ENUM = 0x7FFFFFFF
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} VkResult;
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typedef struct VkAllocationCallbacks VkAllocationCallbacks;
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typedef struct VkExtensionProperties
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{
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char extensionName[256];
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uint32_t specVersion;
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} VkExtensionProperties;
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typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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#if defined(_GLFW_VULKAN_STATIC)
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PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
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VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
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#else
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typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
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typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
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#define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
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#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#elif defined(_GLFW_WAYLAND)
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#include "wl_platform.h"
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#elif defined(_GLFW_OSMESA)
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#include "null_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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// Constructs a version number string from the public header macros
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#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
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#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
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#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
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GLFW_VERSION_MINOR, \
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GLFW_VERSION_REVISION)
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// Checks for whether the library has been initialized
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#define _GLFW_REQUIRE_INIT() \
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if (!_glfw.initialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return; \
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}
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#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
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if (!_glfw.initialized) \
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{ \
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
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return x; \
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}
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// Swaps the provided pointers
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#define _GLFW_SWAP_POINTERS(x, y) \
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{ \
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void* t; \
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t = x; \
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x = y; \
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y = t; \
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}
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// Per-thread error structure
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//
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struct _GLFWerror
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{
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_GLFWerror* next;
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int code;
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char description[_GLFW_MESSAGE_SIZE];
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};
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// Initialization configuration
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//
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// Parameters relating to the initialization of the library
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//
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struct _GLFWinitconfig
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{
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GLFWbool hatButtons;
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struct {
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GLFWbool menubar;
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GLFWbool chdir;
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} ns;
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};
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// Window configuration
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//
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// Parameters relating to the creation of the window but not directly related
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// to the framebuffer. This is used to pass window creation parameters from
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// shared code to the platform API.
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//
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struct _GLFWwndconfig
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{
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int width;
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int height;
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const char* title;
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GLFWbool resizable;
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GLFWbool visible;
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GLFWbool decorated;
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GLFWbool focused;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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GLFWbool scaleToMonitor;
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struct {
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GLFWbool retina;
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char frameName[256];
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} ns;
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struct {
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char className[256];
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char instanceName[256];
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} x11;
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};
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// Context configuration
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//
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// Parameters relating to the creation of the context but not directly related
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// to the framebuffer. This is used to pass context creation parameters from
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// shared code to the platform API.
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//
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struct _GLFWctxconfig
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{
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int client;
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int source;
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int major;
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int minor;
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GLFWbool forward;
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GLFWbool debug;
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GLFWbool noerror;
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int profile;
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int robustness;
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int release;
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_GLFWwindow* share;
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struct {
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GLFWbool offline;
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} nsgl;
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};
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// Framebuffer configuration
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//
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// This describes buffers and their sizes. It also contains
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// a platform-specific ID used to map back to the backend API object.
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//
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// It is used to pass framebuffer parameters from shared code to the platform
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// API and also to enumerate and select available framebuffer configs.
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//
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struct _GLFWfbconfig
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{
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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GLFWbool stereo;
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int samples;
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GLFWbool sRGB;
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GLFWbool doublebuffer;
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GLFWbool transparent;
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uintptr_t handle;
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};
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// Context structure
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//
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struct _GLFWcontext
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{
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int client;
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int source;
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int major, minor, revision;
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GLFWbool forward, debug, noerror;
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int profile;
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int robustness;
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int release;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETSTRINGPROC GetString;
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_GLFWmakecontextcurrentfun makeCurrent;
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_GLFWswapbuffersfun swapBuffers;
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_GLFWswapintervalfun swapInterval;
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_GLFWextensionsupportedfun extensionSupported;
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_GLFWgetprocaddressfun getProcAddress;
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_GLFWdestroycontextfun destroy;
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_CONTEXT_STATE;
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// This is defined in egl_context.h
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_GLFW_EGL_CONTEXT_STATE;
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// This is defined in osmesa_context.h
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_GLFW_OSMESA_CONTEXT_STATE;
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};
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// Window and context structure
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//
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struct _GLFWwindow
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{
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struct _GLFWwindow* next;
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// Window settings and state
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GLFWbool resizable;
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GLFWbool decorated;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWvidmode videoMode;
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_GLFWmonitor* monitor;
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_GLFWcursor* cursor;
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int minwidth, minheight;
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int maxwidth, maxheight;
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int numer, denom;
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GLFWbool stickyKeys;
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GLFWbool stickyMouseButtons;
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GLFWbool lockKeyMods;
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int cursorMode;
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char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
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char keys[GLFW_KEY_LAST + 1];
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// Virtual cursor position when cursor is disabled
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double virtualCursorPosX, virtualCursorPosY;
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GLFWbool rawMouseMotion;
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_GLFWcontext context;
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struct {
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GLFWwindowposfun pos;
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GLFWwindowsizefun size;
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GLFWwindowclosefun close;
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GLFWwindowrefreshfun refresh;
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GLFWwindowfocusfun focus;
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GLFWwindowiconifyfun iconify;
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GLFWwindowmaximizefun maximize;
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GLFWframebuffersizefun fbsize;
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GLFWwindowcontentscalefun scale;
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GLFWmousebuttonfun mouseButton;
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GLFWcursorposfun cursorPos;
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GLFWcursorenterfun cursorEnter;
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GLFWscrollfun scroll;
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GLFWkeyfun key;
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GLFWcharfun character;
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GLFWcharmodsfun charmods;
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GLFWdropfun drop;
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} callbacks;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_WINDOW_STATE;
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};
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// Monitor structure
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//
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struct _GLFWmonitor
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{
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char name[128];
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void* userPointer;
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// Physical dimensions in millimeters.
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int widthMM, heightMM;
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// The window whose video mode is current on this monitor
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_GLFWwindow* window;
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GLFWvidmode* modes;
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int modeCount;
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GLFWvidmode currentMode;
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GLFWgammaramp originalRamp;
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GLFWgammaramp currentRamp;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_MONITOR_STATE;
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};
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// Cursor structure
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//
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struct _GLFWcursor
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{
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_GLFWcursor* next;
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_CURSOR_STATE;
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};
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// Gamepad mapping element structure
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//
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struct _GLFWmapelement
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{
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uint8_t type;
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uint8_t index;
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int8_t axisScale;
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int8_t axisOffset;
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};
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// Gamepad mapping structure
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//
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struct _GLFWmapping
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{
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char name[128];
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char guid[33];
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_GLFWmapelement buttons[15];
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_GLFWmapelement axes[6];
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};
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// Joystick structure
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//
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struct _GLFWjoystick
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{
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GLFWbool allocated;
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GLFWbool connected;
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float* axes;
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int axisCount;
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unsigned char* buttons;
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int buttonCount;
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unsigned char* hats;
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int hatCount;
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char name[128];
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void* userPointer;
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char guid[33];
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_GLFWmapping* mapping;
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// This is defined in the joystick API's joystick.h
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_GLFW_PLATFORM_JOYSTICK_STATE;
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};
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// Thread local storage structure
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//
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struct _GLFWtls
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{
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// This is defined in the platform's thread.h
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_GLFW_PLATFORM_TLS_STATE;
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};
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// Mutex structure
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//
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struct _GLFWmutex
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{
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// This is defined in the platform's thread.h
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_GLFW_PLATFORM_MUTEX_STATE;
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};
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// Library global data
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//
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struct _GLFWlibrary
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{
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GLFWbool initialized;
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struct {
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_GLFWinitconfig init;
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_GLFWfbconfig framebuffer;
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_GLFWwndconfig window;
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_GLFWctxconfig context;
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int refreshRate;
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} hints;
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_GLFWerror* errorListHead;
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_GLFWcursor* cursorListHead;
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_GLFWwindow* windowListHead;
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_GLFWmonitor** monitors;
|
|
int monitorCount;
|
|
|
|
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
|
|
_GLFWmapping* mappings;
|
|
int mappingCount;
|
|
|
|
_GLFWtls errorSlot;
|
|
_GLFWtls contextSlot;
|
|
_GLFWmutex errorLock;
|
|
|
|
struct {
|
|
uint64_t offset;
|
|
// This is defined in the platform's time.h
|
|
_GLFW_PLATFORM_LIBRARY_TIMER_STATE;
|
|
} timer;
|
|
|
|
struct {
|
|
GLFWbool available;
|
|
void* handle;
|
|
char* extensions[2];
|
|
#if !defined(_GLFW_VULKAN_STATIC)
|
|
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
|
|
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
|
|
#endif
|
|
GLFWbool KHR_surface;
|
|
#if defined(_GLFW_WIN32)
|
|
GLFWbool KHR_win32_surface;
|
|
#elif defined(_GLFW_COCOA)
|
|
GLFWbool MVK_macos_surface;
|
|
GLFWbool EXT_metal_surface;
|
|
#elif defined(_GLFW_X11)
|
|
GLFWbool KHR_xlib_surface;
|
|
GLFWbool KHR_xcb_surface;
|
|
#elif defined(_GLFW_WAYLAND)
|
|
GLFWbool KHR_wayland_surface;
|
|
#endif
|
|
} vk;
|
|
|
|
struct {
|
|
GLFWmonitorfun monitor;
|
|
GLFWjoystickfun joystick;
|
|
} callbacks;
|
|
|
|
// This is defined in the window API's platform.h
|
|
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
|
|
// This is defined in the context API's context.h
|
|
_GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
|
|
// This is defined in the platform's joystick.h
|
|
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
|
|
// This is defined in egl_context.h
|
|
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
|
|
// This is defined in osmesa_context.h
|
|
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
|
|
};
|
|
|
|
// Global state shared between compilation units of GLFW
|
|
//
|
|
extern _GLFWlibrary _glfw;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int _glfwPlatformInit(void);
|
|
void _glfwPlatformTerminate(void);
|
|
const char* _glfwPlatformGetVersionString(void);
|
|
|
|
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
|
|
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
|
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
|
|
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
|
|
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
|
|
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
|
const GLFWimage* image, int xhot, int yhot);
|
|
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
|
|
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
|
|
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
|
|
|
|
const char* _glfwPlatformGetScancodeName(int scancode);
|
|
int _glfwPlatformGetKeyScancode(int key);
|
|
|
|
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
|
|
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
|
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
|
float* xscale, float* yscale);
|
|
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
|
|
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
|
|
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
|
|
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
|
|
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
|
|
|
void _glfwPlatformSetClipboardString(const char* string);
|
|
const char* _glfwPlatformGetClipboardString(void);
|
|
|
|
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
|
|
void _glfwPlatformUpdateGamepadGUID(char* guid);
|
|
|
|
uint64_t _glfwPlatformGetTimerValue(void);
|
|
uint64_t _glfwPlatformGetTimerFrequency(void);
|
|
|
|
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
|
const _GLFWwndconfig* wndconfig,
|
|
const _GLFWctxconfig* ctxconfig,
|
|
const _GLFWfbconfig* fbconfig);
|
|
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
|
|
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
|
|
int count, const GLFWimage* images);
|
|
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
|
|
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
|
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
|
|
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
|
int minwidth, int minheight,
|
|
int maxwidth, int maxheight);
|
|
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
|
|
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
|
|
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
|
int* left, int* top,
|
|
int* right, int* bottom);
|
|
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
|
float* xscale, float* yscale);
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
|
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
|
|
void _glfwPlatformShowWindow(_GLFWwindow* window);
|
|
void _glfwPlatformHideWindow(_GLFWwindow* window);
|
|
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
|
|
void _glfwPlatformFocusWindow(_GLFWwindow* window);
|
|
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
|
|
int xpos, int ypos, int width, int height,
|
|
int refreshRate);
|
|
int _glfwPlatformWindowFocused(_GLFWwindow* window);
|
|
int _glfwPlatformWindowIconified(_GLFWwindow* window);
|
|
int _glfwPlatformWindowVisible(_GLFWwindow* window);
|
|
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
|
|
int _glfwPlatformWindowHovered(_GLFWwindow* window);
|
|
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
|
|
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
|
|
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
|
|
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
|
|
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
|
|
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
|
|
|
|
void _glfwPlatformPollEvents(void);
|
|
void _glfwPlatformWaitEvents(void);
|
|
void _glfwPlatformWaitEventsTimeout(double timeout);
|
|
void _glfwPlatformPostEmptyEvent(void);
|
|
|
|
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
|
|
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
|
VkPhysicalDevice device,
|
|
uint32_t queuefamily);
|
|
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
|
_GLFWwindow* window,
|
|
const VkAllocationCallbacks* allocator,
|
|
VkSurfaceKHR* surface);
|
|
|
|
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
|
|
void _glfwPlatformDestroyTls(_GLFWtls* tls);
|
|
void* _glfwPlatformGetTls(_GLFWtls* tls);
|
|
void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
|
|
|
|
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
|
|
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW event API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
|
|
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
|
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
|
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
|
|
void _glfwInputWindowContentScale(_GLFWwindow* window,
|
|
float xscale, float yscale);
|
|
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
|
|
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
|
|
void _glfwInputWindowDamage(_GLFWwindow* window);
|
|
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
|
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
|
|
|
|
void _glfwInputKey(_GLFWwindow* window,
|
|
int key, int scancode, int action, int mods);
|
|
void _glfwInputChar(_GLFWwindow* window,
|
|
uint32_t codepoint, int mods, GLFWbool plain);
|
|
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
|
|
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
|
|
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
|
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
|
|
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
|
void _glfwInputJoystick(_GLFWjoystick* js, int event);
|
|
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
|
|
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
|
|
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
|
|
|
|
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
|
|
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
|
|
|
|
#if defined(__GNUC__)
|
|
void _glfwInputError(int code, const char* format, ...)
|
|
__attribute__((format(printf, 2, 3)));
|
|
#else
|
|
void _glfwInputError(int code, const char* format, ...);
|
|
#endif
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW internal API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
|
|
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
|
const _GLFWfbconfig* alternatives,
|
|
unsigned int count);
|
|
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
|
const _GLFWctxconfig* ctxconfig);
|
|
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
|
|
|
|
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
|
const GLFWvidmode* desired);
|
|
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
|
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
|
|
void _glfwFreeMonitor(_GLFWmonitor* monitor);
|
|
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
|
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
|
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
|
|
|
void _glfwInitGamepadMappings(void);
|
|
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
|
const char* guid,
|
|
int axisCount,
|
|
int buttonCount,
|
|
int hatCount);
|
|
void _glfwFreeJoystick(_GLFWjoystick* js);
|
|
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
|
|
|
|
GLFWbool _glfwInitVulkan(int mode);
|
|
void _glfwTerminateVulkan(void);
|
|
const char* _glfwGetVulkanResultString(VkResult result);
|
|
|
|
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
|
|
char** _glfwParseUriList(char* text, int* count);
|
|
|
|
char* _glfw_strdup(const char* source);
|
|
int _glfw_min(int a, int b);
|
|
int _glfw_max(int a, int b);
|
|
float _glfw_fminf(float a, float b);
|
|
float _glfw_fmaxf(float a, float b);
|
|
|