BLT/include/blt/std/queues.h

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/*
* Created by Brett on 26/12/22.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef BLT_QUEUES_H
#define BLT_QUEUES_H
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/**
* Do no use any queue in this file. They are slower than std::queue.
*/
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namespace BLT {
template<typename T>
struct node {
T t;
node* next;
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node(const T& t, node* next){
this->t = t;
this->next = next;
}
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};
template<typename T>
class flat_queue {
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private:
int size = 16;
int insertIndex = 0;
int headIndex = 0;
T* data = new T[size];
void expand(int newSize){
auto tempData = new T[newSize];
for (int i = 0; i < size - headIndex; i++)
tempData[i] = data[i + headIndex];
delete[] data;
insertIndex = size - headIndex;
headIndex = 0;
data = tempData;
size = newSize;
}
public:
void push(const T& t) {
if (insertIndex >= size){
expand(size * 2);
}
data[insertIndex++] = t;
}
[[nodiscard]] const T& front() const {
return data[headIndex];
}
void pop() {
headIndex++;
// queue is empty. Clear old data.
if (headIndex >= size){
delete[] data;
data = new T[size];
}
}
~flat_queue() {
delete[](data);
}
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};
template<typename T>
class node_queue {
private:
node<T>* head;
public:
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void push(const T& t) {
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if (head == nullptr)
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head = new node<T>(t, nullptr);
else
head = new node<T>(t, head);
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}
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[[nodiscard]] const T& front() const {
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return head->t;
}
void pop() {
auto nextNode = head->next;
delete(head);
head = nextNode;
}
~node_queue() {
auto next = head;
while (next != nullptr){
auto nextNode = next->next;
delete(next);
next = nextNode;
}
}
};
}
#endif //BLT_QUEUES_H