BLT/include/blt/std/random.h

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/*
* Created by Brett on 04/01/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef BLT_RANDOM_H
#define BLT_RANDOM_H
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#include <blt/std/types.h>
#include <random>
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namespace blt::random
{
// https://github.com/avaneev/komihash/tree/main
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static inline blt::u32 pcg_hash32(blt::u32 input)
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{
blt::u32 state = input * 747796405u + 2891336453u;
blt::u32 word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
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}
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//https://lemire.me/blog/2018/08/15/fast-strongly-universal-64-bit-hashing-everywhere/
static inline blt::u64 murmur64(blt::u64 h)
{
h ^= h >> 33;
h *= 0xff51afd7ed558ccdL;
h ^= h >> 33;
h *= 0xc4ceb9fe1a85ec53L;
h ^= h >> 33;
return h;
}
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static inline double pcg_double32(blt::u32& seed)
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{
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seed = pcg_hash32(seed);
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return static_cast<double>(seed) / static_cast<double>(std::numeric_limits<blt::u32>::max());
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}
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static inline float pcg_float32(blt::u32& seed)
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{
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return static_cast<float>(pcg_double32(seed));
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}
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/**
* @return random float without changing seed
*/
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static inline float pcg_float32c(blt::u32 seed)
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{
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return pcg_float32(seed);
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}
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static inline double pcg_double32c(blt::u32 seed)
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{
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return pcg_double32(seed);
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}
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/**
* @param seed seed for random
* @param min inclusive min
* @param max exclusive max
* @return random int between min (inclusive) and max (exclusive)
*/
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template<typename T = blt::i32>
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static inline T pcg_random32(blt::u32& seed, T min = 0, T max = 2)
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{
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return static_cast<T>((pcg_double32(seed) * static_cast<double>(max - min)) + static_cast<double>(min));
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}
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template<typename T = blt::i32>
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static inline T pcg_random32c(blt::u32 seed, T min = 0, T max = 2)
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{
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return pcg_random32(seed, min, max);
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}
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static inline double murmur_double64(blt::u64& seed)
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{
seed = murmur64(seed);
return static_cast<double>(seed) / static_cast<double>(std::numeric_limits<blt::u64>::max());
}
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static inline float murmur_float64(blt::u64& seed)
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{
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return static_cast<float>(murmur_double64(seed));
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}
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static inline float murmur_float64c(blt::u64 seed)
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{
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return murmur_float64(seed);
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}
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static inline double murmur_double64c(blt::u64 seed)
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{
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return murmur_double64(seed);
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}
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template<typename T = blt::i32>
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static inline T murmur_random64(blt::u64& seed, T min = 0, T max = 2)
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{
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return static_cast<T>((murmur_double64(seed) * static_cast<double>(max - min)) + static_cast<double>(min));
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}
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template<typename T = blt::i32>
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static inline T murmur_random64c(blt::u64 seed, T min = 0, T max = 2)
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{
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return murmur_random64(seed, min, max);
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}
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}
#endif //BLT_RANDOM_H