BLT/include/blt/parse/obj_loader.h

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/*
* <Short Description>
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef BLT_WITH_GRAPHICS_OBJ_LOADER_H
#define BLT_WITH_GRAPHICS_OBJ_LOADER_H
#include "blt/math/vectors.h"
#include "blt/std/hashmap.h"
#include <utility>
#include <vector>
#include <string_view>
namespace blt::gfx
{
typedef blt::vec3f vertex_t;
typedef blt::vec2f uv_t;
typedef blt::vec3f normal_t;
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typedef blt::vec3f color_t;
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class model_data
{
public:
private:
std::vector<vertex_t> vertices;
std::vector<uv_t> uvs;
std::vector<normal_t> normals;
};
struct face_t
{
std::int32_t vertex, uv, normal;
};
static inline bool operator==(const face_t& f1, const face_t& f2)
{
return f1.vertex == f2.vertex && f1.uv == f2.uv && f1.normal == f2.normal;
}
struct face_hash
{
size_t operator()(const face_t& face) const
{
std::hash<std::int32_t> hasher;
return hasher(face.vertex) ^ hasher(face.uv) ^ hasher(face.normal);
}
};
struct face_eq
{
bool operator()(const face_t& f1, const face_t& f2) const
{
return f1 == f2;
}
};
struct constructed_vertex_t
{
vertex_t vertex;
uv_t uv;
normal_t normal;
};
struct triangle_t
{
std::int32_t v[3];
};
struct quad_t
{
std::int32_t v[4];
};
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struct material_t
{
std::string material_name;
color_t ambient;
color_t diffuse;
color_t specular;
float specular_exponent = 0.0f;
float transparency = 1.0f;
color_t transmission_filter_color{1, 1, 1};
std::string texture_ambient;
std::string texture_diffuse;
std::string map_spec_color;
std::string map_spec_highlight;
std::string map_bump;
std::string map_displacement;
};
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struct object_data
{
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std::vector<std::string> object_names;
std::string material;
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std::vector<triangle_t> indices;
};
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class obj_model_t
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{
private:
std::vector<constructed_vertex_t> vertex_data_;
std::vector<object_data> objects_;
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HASHMAP<std::string, material_t> materials_;
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public:
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obj_model_t(std::vector<constructed_vertex_t>&& vertex_data, std::vector<object_data>&& objects, HASHMAP<std::string, material_t>&& mats):
vertex_data_(vertex_data), objects_(objects), materials_(mats)
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{}
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inline const auto& vertex_data()
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{
return vertex_data_;
};
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inline const auto& objects()
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{
return objects_;
};
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inline const auto& materials()
{
return materials_;
}
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};
class char_tokenizer;
class obj_loader
{
private:
std::vector<vertex_t> vertices;
std::vector<uv_t> uvs;
std::vector<normal_t> normals;
// maps between face (constructed vertex) -> vertex indices
HASHMAP<face_t, std::int32_t, face_hash, face_eq> vertex_map;
std::vector<constructed_vertex_t> vertex_data;
object_data current_object;
std::vector<object_data> data;
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HASHMAP<std::string, material_t> materials;
size_t current_line = 0;
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private:
bool handle_vertex_and_normals(float x, float y, float z, char type);
void parse_vertex_line(char_tokenizer& tokenizer);
void parse_face(char_tokenizer& tokenizer);
void handle_face_vertex(const std::vector<std::string>& face_list, std::int32_t* arr);
public:
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obj_model_t parseFile(std::string_view file);
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};
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obj_model_t quick_load(std::string_view file);
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}
#endif //BLT_WITH_GRAPHICS_OBJ_LOADER_H